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Strange Brew News

RELEASE UPDATE

[p]Please be patient. We are still waiting on approval from Steam. We’ve been in the queue since Saturday for what was a minor issue related to Steam Cloud integration. We are very sorry for any inconvenience this has caused, and trust that we are doing everything possible to get you playing Strange Brew as soon as possible. 

The Strange Brew Team[/p]

A Strong Dose of Campy Horror – Strange Brew Launches on Steam February 18th

[p][/p][p]Winnipeg, Canada – January 8th, 2026 – Electric Monk Media has announced that its cinematic action platformer Strange Brew will launch on Steam on February 18th. Play as Joe the Duck, a jittery duck mascot with a severe coffee addiction, evading swarming hordes of zombies and navigating post-apocalyptic chaos.[/p][p][/p][p]As the mascot for MoonDucks Coffee, the corporation that owns the town, Joe the Duck faces the consequences of a disastrous test batch of pumpkin spice that has turned the population undead. Environmental hazards such as electrical shocks, collapsing structures, road vehicles, and an out-of-control wrecking ball can be used creatively to turn the tide against the relentless zombie onslaught.[/p][p][/p][previewyoutube][/previewyoutube][p]Mixing high-octane 3D platforming with the dread and momentum of a classic zombie thriller, Strange Brew hurls you into frantic chase sequences, perilous stunts, and over-the-top horror set pieces. Take cover in a pulsing warehouse rave, fight for balance atop a runaway monorail, cause a nuclear meltdown, and try to stay afloat during catastrophic flooding. Use instincts and improvised tools to survive a long night with far too little coffee.[/p][p][/p][p]For fans of classic horror cinema, the game includes a special black-and-white “1968 Living Dead Mode" that evokes the look and feel of a vintage late-night horror broadcast.[/p][p][/p][p]ABOUT STRANGE BREW[/p][p]Strange Brew is a cinematic 3D action-platformer packed with intense, zombie-movie-style chases. Sprint to escape, toss beans to distract, and trigger environmental traps to slow, smash, or zap the hordes. Expect nonstop mayhem, absurd story beats, and plenty of screams and laughs as you play as Joe, the utterly overwhelmed duck mascot.[/p][p][/p][p]Key Features[/p]
  • [p]Ten Levels of Coffee-Fuelled Zombie Mayhem[/p]
  • [p]Traverse coffee shops, monorails, underground laboratories and nuclear power plants[/p]
  • [p]Unlock Ten Fabulous Additional Mascot Costumes[/p]
  • [p]Thrilling destruction and nail-biting pursuit[/p]
[p] [/p][p]Steam page: [/p][p][dynamiclink][/dynamiclink][/p][p]For screenshots, key art, trailers, and more check out the press kit.[/p][p]Find out more about Strange Brew on the official website and follow the game on Twitter / X.[/p][p][/p][p]PRESS CONTACT[/p][p]John Toone[/p][p][email protected][/p][p][/p][p]ABOUT ELECTRIC MONK MEDIA[/p][p]Electric Monk Media is a film and interactive media production company based in Winnipeg, Canada, with over twelve years of experience. Its interactive portfolio includes VR and AR experiences, LIDAR-based projects, and app development. Strange Brew will be the company's first official title release.[/p][p]
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DEMO DECEMBER UPDATE

[p]The Demo has been updated. The following changes/ fixes were implemented:
[/p]
  • [p]UI & Loading Screen Bug Fixes[/p]
  • [p]Joe bug fixes[/p]
  • [p]Lighting Upgrade[/p]
  • [p]General Performance Improvements[/p]

Another Demo Update

[p]Thanks to all the players who've tried the demo and provided feedback, especially our playtesters! We've updated the demo today, here are the details:[/p]
  • [p]Level load times are improved and players should no longer experience a "freeze" after the tutorial[/p]
  • [p]Fixed a bug that prevented the player from picking up a coffee to hold[/p]
  • [p]Environmental art LODs added [/p]
  • [p]Fixed some menu bugs[/p]
  • [p]Adjusted quality settings for lower quality levels[/p]
  • [p]Fixed death restart not working[/p]
  • [p]General performance improvements[/p]
[p][/p]

DEMO UPDATED

[p]Thanks to everyone who played the demo and wishlisted the game! We have updated the demo based on player feedback and playtesting. Expect one or two small updates to the demo over the next few months leading up to the release of the full game.

Updates to the demo are as follows:
[/p]
  • [p]UI Updates[/p]
  • [p]UI/ UX support for multiple controller types[/p]
  • [p]Further optimization[/p]
  • [p]Level adjustments[/p]
[p][/p][p]Please join our Discord server (https://discord.gg/KQzpradw) to report bugs, sign up to be a playtester and discuss all things coffee and zombies.

Thanks!

Team Strange Brew [/p]