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Strange Brew News

Watch the devloper play

[p]Watch the developer play[/p][p][/p]

A FEW MORE TWEAKS

[p]This is a small patch to address the following:[/p][p][/p]
  • [p]Tweaked cameras in Chapter 8 to help with wayfinding[/p]
  • [p]Fixed cameras in Chapter 9 to prevent the camera whipping around on the catwalks[/p]
  • [p]Disabled turbine damage after the turbine is deactivated in Chapter 9[/p]
  • [p]Added additional cameras to Chapter 5 to support alternate paths [/p]
  • [p]Additional lighting was added to Chapters 8 and 9[/p]
  • [p]Fixed electrical traps[/p]
  • [p]Slight adjustments to coffee placements in Hard mode[/p][p][/p]
[p]Thanks![/p][p][/p][p]Team Strange Brew
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BUG FIXES + TWEAKS

[p]Thanks for all the feedback! The following was fixed and/ or adjusted in this patch:[/p][p][/p]
  • [p]Fixed some cameras in Chapter 4, 6, 7, 8 and 9 snapping or not changing[/p]
  • [p]Cursor now disappears when you use a controller[/p]
  • [p]The player no longer clips through the floor in Chapter 8[/p]
  • [p]Fixed some issues with coffee placements on the Hard difficulty in Chapter 6[/p]
  • [p]Living Dead Mode works correctly on Chapters 1, 2 and 8 and the game should start with this mode turned off by default[/p]
  • [p]Mouse input should work on the pause menu again[/p]
  • [p]Additional lighting to help with wayfinding added to Chapter 8[/p]
[p][/p][p]Thanks for playing!

The Strange Brew Team[/p]

Post-Launch Bug Fixes and Upcoming Features

[p]Thanks to everyone who's been donning the duck head and downing coffees! We've release a patch to fix some small bugs and tweak some feature. This patch features the following:
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  • [p]Added 'Living Dead Mode' in settings - Turn it on for a classic black and white zombie movie vibe[/p]
  • [p]Added Time Cleared leaderboards to each level[/p]
  • [p]Fixed some camera activation colliders[/p]
  • [p]Adjusted some colliders to level geometry to prevent going out of bounds[/p]
  • [p]Adjusted interaction colliders to help smooth out a couple of level interactions[/p]
[p][/p][p]Over the next couple weeks we'll continue to tweak and fix bugs. Thanks to everyone reaching out! We'll also be adding:[/p][p][/p]
  • [p]Support for 8 additional languages[/p]
  • [p]Free Soundtrack to keep the party going[/p]
  • [p]Instruction Booklet to help maximize your duck performance[/p]
  • [p]Additional Costumes unlocked by points and/ or achievements[/p]
  • [p]More Achievements

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[p]Thanks for playing!

The Strange Brew Team[/p]

Campy Horror 3D Platformer 'Strange Brew' Launches on Steam Today

[p][/p]
Campy Horror 3D Platformer 'Strange Brew' Launches on Steam Today
[h2]Outrun the apocalypse as Joe the Duck in a midnight marathon of zombies, mayhem, and caffeine.[/h2][p][/p][p]Winnipeg, Canada – February 18, 2026 – Electric Monk Media today announced the official launch of its cinematic action platformer Strange Brew, now available on Steam. Jump into the webbed feet of Joe the Duck, a twitchy coffee-shop mascot fueled by espresso, as he sprints, leaps, and scrambles through a town overrun by the undead.[/p][p][/p][p]Set in the ruins of a company-owned town, Strange Brew tells the story of a catastrophic MoonDucks Coffee experiment gone horribly wrong. A contaminated pumpkin spice latte has transformed citizens into ravenous zombies, leaving Joe to navigate the fallout using speed, timing, and whatever environmental chaos he can turn to his advantage. From crackling power lines to collapsing streets and runaway industrial machinery, survival depends on quick thinking and creative momentum.[/p][p][/p][p]\[Watch the Launch Trailer][/p][previewyoutube][/previewyoutube][p][/p][p]Blending cinematic camera work with fast-paced 3D platforming, Strange Brew delivers relentless chase sequences and outrageous horror spectacle. Dash through strobe-lit warehouses, cling to life atop speeding transit systems, and improvise escapes as entire city blocks descend into disaster. Tension escalates on every level, pushing Joe and the player to keep moving no matter how dire things become.[/p][p][/p][p]As a tribute to classic zombie cinema, Strange Brew also features an unlockable black-and-white “1968 Living Dead Mode." Grainy visuals, stark lighting, and vintage flair offer an alternate way to experience the apocalypse, preferably with a strong cup of coffee close at hand.[/p][p][/p][p]Strange Brew is available now on Steam for $14.99 USD. To celebrate the launch, the game is offered at a 10% discount for a limited time.[/p][p] [/p][p]Buy Strange Brew on Steam: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]ABOUT STRANGE BREW[/p][p]Strange Brew is a cinematic 3D action-platformer packed with intense, zombie-movie-style chases. Sprint to escape, toss beans to distract, and trigger environmental traps to slow, smash, or zap the hordes. Expect nonstop mayhem, absurd story beats, and plenty of screams and laughs as you play as Joe, the utterly overwhelmed duck mascot.[/p][p][/p][p]Key Features[/p][p] [/p]
  • [p]Ten Levels of Coffee-Fuelled Zombie Mayhem[/p]
  • [p]Traverse coffee shops, monorails, underground laboratories and nuclear power plants[/p]
  • [p]Unlock Ten Fabulous Additional Mascot Costumes[/p]
  • [p]Thrilling destruction and nail-biting pursuit[/p]
[p][/p][p]For screenshots, key art, trailers, and more check out the press kit.[/p][p][/p][p]Find out more about Strange Brew on the official website and follow the game on Twitter / X.[/p][p][/p][p]PRESS CONTACT[/p][p]John Toone[/p][p][/p][p][email protected][/p][p][/p][p][/p][p]ABOUT ELECTRIC MONK MEDIA[/p][p]Electric Monk Media is a film and interactive media production company based in Winnipeg, Canada, with over twelve years of experience. Its interactive portfolio includes VR and AR experiences, LIDAR-based projects, and app development. Strange Brew will be the company's first official title release.[/p][p]
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