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[Memorial Portrait] The Portrait That Began to Move

It’s me. Employee A.

In recent years, AI technology that animates the deceased in memorial portraits has already begun to enter funeral settings.
By making the departed “smile,” altering their expressions, and passing everything through the filter of “memories,” these practices seem to be barely accepted.

Overseas, there have also been cases where famous portraits or photographs were used to make the dead appear to “walk” through modern cities, drawing public attention.

From a technical standpoint, this is something that can already be done.
The deceased can be made to behave as if they still exist.
Is this an act of remembrance, or a malicious fabrication?
If it is a service born of goodwill, perhaps it can still be justified—but some may see it as inappropriate, or even blasphemous.

If the boundaries of what is acceptable remain unclear, and images of the dead begin to flood social media as if they were still alive,
then somewhere along the way, malice may inevitably creep in.

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Now then, this time I came across something particularly distasteful.
It appears to be a game that uses memorial portraits.

Ordinarily, using such images in this way would be considered taboo.
However, much like other unsettling games, there seem to be several examples like this.

Just checking the data is enough to dampen my spirits.
Even so, I must see it through—to find out what awaits at the end of games that place such a heavy burden on the mind.

Employee A

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