1. Wildgate
  2. News

Wildgate News

CHARTING THE REACH: The Lore of Wildgate

[p]Every universe has a beginning, and not always a neat one![/p][p]
In the early days of "Project Nebula" (our codename for Wildgate), we weren’t trying to write a space bible. Well, not immediately, anyway. There was something a lot more pressing for our team to answer:[/p][p]
Why would anyone choose to go into a dangerous place like the Reach?
[/p][p]
The Reach isn’t just some cool backdrop for exploding ships (though it is absolutely that, too). It’s the cornerstone upon which Wildgate’s entire world was created—from the prospectors that explore it to the ancient civilizations whose artifacts they now hunt...and all the untold stories in between.[/p][p] [/p][p][/p][p][/p][p][/p][p]In this edition of CHARTING THE REACH, we sat down with our game director, Dustin Browder, to learn a bit more about the lore of Wildgate, including a brief history of the Reach as well as some recent events that have caused this particular sector of the galaxy to become such a hot spot for adventure. [/p][p][/p][p][/p][p][/p][h2]THE TYPHON REACH[/h2][p]
The Typhon Reach (or simply "the Reach" to veteran prospectors) is the setting of every match you play and story you create in Wildgate. And it's exuded Main Character Energy right from the start.[/p][p]
Whether you’re watching an ascending rocket break Earth’s upper atmosphere or a team of astronauts on an EVA take their first step into a vaccum-filled void, the idea of space can send chills of awe and wonder down your spine. We always knew we wanted the Reach (and Wildgate itself) to be similarly beautiful and inspiring, as well as a little deadly.[/p][p][/p]
[p]“We wanted it to feel dangerous and unknowable. This is the sea before we knew the boundaries. This is the sea when there were still dragons at the edge of the map.” - Dustin[/p]
[p][/p][p]For our prospectors, knowledge of the Reach stretches back hundreds of years. When the first space-faring civilizations discovered it, a smattering of small mining and science bases were established on its edge. Various expeditions set out from these settlements with the aim of charting the Reach, with most completely vanishing without a trace.[/p][p][/p][p][/p][p] [/p][p][/p][p]After a time, and whether by their skill or sheer luck, a few stragglers started to return from their voyages. Sitting at bars, these suriving crews drank and told tales of ancient monuments, abandoned spaceships, technology beyond understanding, and valuable exotic resources in huge quantities. [/p][p]
It's from these early stories that the legend of the Reach began to grow... [/p][p][/p][p][/p][p][/p][h2]THE 100-YEAR WAR[/h2][p]
In the world of Wildgate, the Accord is one the largest governing bodies, ruling over a quarter of the known galaxy. An alliance of many different species and civilizations—including former rivals —the Accord brought together a melting-pot of cultures in the shared pursuits of support, protection, and exploration. This unusual family held together and expanded peacefully for many years…until they encountered the First-Born.[/p][p]
An ancient race, the First-Born proudly believed themselves to be the oldest empire in the universe, persevering through nearly 50 million years of rises, falls, in-fighting, and starting again from nothing. In spite of their storied past, vast periods of First-Born history have been lost to time due to their lack of interest in either anthropology or record-keeping.[/p][p]
In their most recent cycle of ascendancy and expansion, the First-Born confronted the Accord, and decided to conquer them. Arrogant, aloof, and cruel, their aggression marked the start of over a century of brutal and total war. This multi-system-spanning conflict has only recently concluded, and is very fresh in the minds of all our prospectors.[/p][p][/p][p][/p][p][/p][p][/p][p]While the First-Born had huge technological advantages over the Accord, and initially forced them into a defensive war of survival, they were not infallible...and they had certain tells. After studying First-Born society, history, and actions in battle for many years, Accord xeno-anthropologists began to notice patterns in both their tactics and thinking.[/p][p]
For example: When faced with a challenge, the First-Born would continuously commit forces to a campaign until resistance was completely wiped out. It didn't matter if they had technically won the engagement, a clear and decisive victory was imperative to First-Born leadership, regardless of the cost. This led the Accord to adapt their tactics to exploit such rigidity. Sent on what was often a one-way-trip, new Vanguard units (of which Ion was a member) engaged in long-term guerrilla warfare with the First-Born. Drawing massive enemy deployments away from key battles through sustained hit-and-run action, the Vanguard kept the Accord in the war long enough to eventually triumph.[/p][p][/p]
[p]“It wasn’t the railguns that beat the First-Born, it was that the First-Born were too predictable in how they behaved. And that’s ultimately what allowed the Accord to survive this incredible danger—their willingness to learn and to understand their enemy.” - Dustin[/p]
[p]
Even during the war, both sides still ventured into the Reach in search of rumoured relics they felt could turn the tide. And based on ongoing discoveries from these expeditions, Accord historians soon realized that, contrary to their aeons-long belief, the First-Born were not, in fact, the first.[/p][p][/p][p][/p][p][/p][h2]ONCE MORE UNTO THE REACH...[/h2][p]
During past Reach exploration, evidence of unusual buildings, technology, and devices from another distinct, mysterious, and highly-advanced precursor to the First-Born had already started to surface. Now, thanks to the analysis of the Accord's scientists, it's theorized that these "Primes" (a name given them by said scientists) had already vanished from the galaxy millions of years before any other species had even discovered space flight.[/p][p]
As a result, when the Accord eventually emerged triumphant following a final, daring attack on the First-Born homeworld, their battered and bruised citizens looked once more to the Reach—and to the remnants of the Primes—for answers. The war had nearly taken everything from them, leaving entire planets stripped of resources (or in smouldering ruins) and large amounts of displaced people desperate to rebuild and start their lives anew. Could the Reach and its secrets help the Accord and new Free Colonies recover from the damage the First-Born had wrought? [/p][p][/p][p][/p][p][/p][p][/p][p]As the dust of war settles, a new chapter in this enigmatic part of universe begins—and waves of prospectors set course for its horizon. Some seek glory, some adventure, while others search for things they've lost...or hope for a brighter future.[/p][p]
Whatever the motivation, all roads lead to one destination... [/p][p][/p][p][/p][p][/p][p]Wildgate launches July 22: https://wildgate.gg/wishlist Join our Discord: https://discord.gg/playwildgate Subscribe to our YouTube channel: [dynamiclink][/dynamiclink][/p]

Wildgate Dev Livestream | July 17

[p]One final week remains until Wildgate launches on July 22![/p][p][/p][p]To celebrate the end of this incredible phase of our game's development, we're hosting one final pre-launch livestream. (And, as always... you're invited. 🎉)[/p][p][/p][p][/p][p][/p][p]Unlike our previous dev streams, this one will be a full fireside chat. No queues, no games, just a few of our Moonshot teammates chatting face-to-face. We'll dig more deeply into what's new for launch, provide additional insights into our current plans for supporting Wildgate after its release, and answer questions from our community. (Don't worry—we'll return to the Reach alongside you all very soon.)
[/p]
  • [p]WHAT: Fireside chat + live Q&A[/p]
  • [p]WHEN: July 17 @ 11:00am PDT (7:00pm BST)[/p]
  • [p]WHERE: discord.gg/playwildgate[/p]
[p]
If you're interested in hearing more about what's next for Wildgate—or just want to get to know our devs a little better—then be sure to tune in. (And if you can't? Don't worry; we'll post a full VOD of the stream on our official YouTube channel for you to watch at your leisure.)[/p][p][/p][p][/p][p][/p][p]Missed our last dev livestream? Check it out below![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]And don't forget to wishlist and follow Wildgate to stay up-to-date on the latest game news.[/p]

Wildgate Global Launch Times

[h3]🚨 LUCKY DOCKS HANGAR OPENING... PLEASE STAND BY 🚨[/h3][p][/p][p]Pre-flight checks nearly complete... ✔️
Shields up... ✔️
Prepare to jump... ✔️[/p][p][/p][p]Wildgate officially releases on Tuesday, July 22 at 8:00am PDT![/p][p][/p][h2][/h2][h2]LOCALIZED LAUNCH TIMES[/h2][p]
Our current plan is for Wildgate to launch across all supported platforms at the same time around the world. To find out when Wildgate will be available in your region, check out the guides below.[/p][p][/p][p][/p][p][/p][p][/p]
[p]- CITY -[/p]
[p]- LAUNCH TIME (LOCAL) -[/p]
[p]Los Angeles[/p]
[p]July 22 @ 08:00 AM PDT[/p]
[p]Mexico City[/p]
[p]July 22 @ 09:00 AM CST[/p]
[p]Chicago[/p]
[p]July 22 @ 10:00 AM CDT[/p]
[p]New York[/p]
[p]July 22 @ 11:00 AM EDT[/p]
[p]São Paulo[/p]
[p]July 22 @ 12:00 PM BRT[/p]
[p]London[/p]
[p]July 22 @ 16:00 PM BST[/p]
[p]Paris / Berlin / Johannesburg[/p]
[p]July 22 @ 17:00 PM CEST / SAST[/p]
[p]Seoul[/p]
[p]July 23 @ 00:00 AM KST[/p]
[p]Tokyo[/p]
[p]July 23 @ 00:00 AM JST[/p]
[p]Sydney[/p]
[p]July 23 @ 01:00 AM AEST[/p]
[p]Auckland[/p]
[p]July 23 @ 03:00 AM NZST[/p]
[p][/p][p][/p][h2]
LAUNCH TIME FAQ
[/h2][p][/p][p]Q. What is Wildgate’s launch date and time?
A. Wildgate launches July 22 at 8:00am PDT.
[/p][p]Q. Can I pre-purchase Wildgate?
A. No. Wildgate will not be available for pre-purchase. As a result, you will only be able to purchase and start playing after 8:00am PDT on July 22.[/p][p]
Q. Can I pre-download Wildgate before it launches?
A. No. Since Wildgate is a premium game (but is not available for pre-purchase), pre-downloads will not be available. Thankfully, our client is fairly small, coming in at right around 9gb![/p][p]
Q. Can I wishlist Wildgate?
A. Absolutely! Wishlisting will not only ensure that you're notified the moment Wildgate opens, but it's also a great way to support the game and help us grow this community into an unstoppable crew.[/p][p]
Q. How much will Wildgate cost?

A. Wildgate will be available for $29.99 USD (though pricing may vary slightly by region).[/p][p]
Q. Will additional editions of Wildgate be available for purchase?
A. Yes! Players will have the option to purchase the Wildgate - Renegade Edition, which includes the full digital game plus a unique bundle of themed outfits and styles for your prospectors and ships.[/p][p]
Q. What regions will be supported at launch?
A. North America, South America, Europe, and APAC.[/p][p]
Q.  Where can I learn more about the game?

A.  If this is your first time playing Wildgate, we encourage you to check out the Gameplay Guides section of our Player Support portal. You're also welcome to join our official Discord server to find more info, ask questions, get support from fellow players, and look for crews.[/p][p]
Q. What if I have more questions?

A. Feel free to submit a help request or check out our Discord server![/p]

CRASH COURSE: The Crew

[p]Welcome to your CRASH COURSE on The Crew. [/p][p][/p][p]While your ship may be your lifeline in the Reach, it's up to you and your fellow prospectors to make the most of your time in this magical (and slightly murder-ful) sector of space. [/p][p][/p][p]Prospectors are the characters you control during a match of Wildgate. Each one has their own motivation for journeying to edge of the universe as well as a variety of abilities that set them apart. While these abilities may make a prospector more suited for certain tasks or roles, you can play how you want; every prospector can easily be used for any task. [/p][p][/p][p]If you're unfamiliar with who does what and why, we're here to help! Let’s meet the current crew.[/p][p][/p][p][/p][h3]VENTURE – Reach Teacher[/h3][p]Primary Play Style: Explorer[/p][p][/p][p][/p][p]After being lost on the edges of space for decades, former school teacher Venture is on a one-robot mission to share the wonders of Reach with the masses! While his classroom may have changed, Venture's education protocols and curiosity-seeking programming remain intact; with the help of his AI camera, Cameron, he now works to document his out-of-this-world adventures for all his fans back in the Accord.[/p][p][/p][p]LIGHTS, CAMERON, ACTION: Venture’s a great pick to try while you're still finding your Reach legs! As a robot, Venture doesn't have to worry about oxygen like other prospectors, and he also regenerates health faster when exploring outside his ship. Plus: Cameron isn't just a great cinematographer; it will also notify Venture if rival crews are attempting to sneak up behind him. [/p][p][/p][p]Venture is one of three starting prospectors, and can played immediately. [/p][p][/p][p][/p][p][/p][h3]
ADRIAN
– Speed Racer[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]Borrowing money from dangerous people is risky business, but Adrian isn't exactly what anyone would call "fiscally responsible." Known for his quick getaways (and rarely paying back his debts), this smooth-talking speedster is willing to play things fast and loose in the Reach to fuel his dream of a becoming a pro Jet Racer.[/p][p][/p][p]COME ON, STEP IT UP: Adrian has a few special tricks up his sleeve. First, he swaps out the standard Maghook for a custom Jetpack—giving him a long, consistent speed boost that can outrun most prospectors. His wing attachments also give him faster base movement whenever he's flying overboard in space.[/p][p][/p][p]Adrian is one of three starting prospectors, and can played immediately. [/p][p][/p][p][/p][h3]

KAE
- Telekinetic Terror[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]Imagine training your whole life for war, and then just as you’re about to ship out—BAM. Peace! Where’s an industrious and highly-motivated military academy graduate like Kae going to get her fill of anthropology, alien history, and intergalactic culture now? The Typhon Reach, obviously. [/p][p][/p][p]SPACE KAEDET: Kae's always been a bit of an overachiever, but these days...her reach rarely exceeds grasp. After bonding with an Artifact she discovered in one of her first hyperjumps out of The Lucky Docks, Kae can now interact with objects up to 10 meters away. Not only that, but she's also ditched the Maghook in favor of being able to teleport up to 100 meters in any direction.[/p][p][/p][p]Kae is one of three starting prospectors, and can be played immediately.
[/p][p][/p][p][/p][p][/p][h3]SAMMO – The Calm & The Storm[/h3][p]Primary Play Style: Defender[/p][p][/p][p][/p][p]Reserved, resolved, and resigned to reminding you to close the hull doors yet again, Sammo braves the Typhon Reach in search of the most powerful kind of treasure: hope. After safely evacuating his home planet following an ecological disaster, this wise warrior is now focused on acquiring an ancient Artifact—one rumored to possess the ability to alter the climate of entire worlds. [/p][p][/p][p]SILENT BUT DEADLY: While the Lycaon people may seem like gentle giants, don’t be fooled—Sammo is a natural crew captain and dedicated defender. Not only does he has a health pool twenty percent larger than most. but he also fully heals after taking down any boarding prospector and (thanks to his connection to the Quiet) can detect intruders through your ship walls within 20 meters, [/p][p][/p][p]Sammo can be unlocked by completing Level 1 of the "LEADER" Adventure track.
[/p][p][/p][p][/p][p][/p][h3]MOPHS – Cloaked Connoisseur[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]This former ace fighter pilot is not only drawn to the limelight of celebrity, but also to living like one. Unfortunately, fame and fortune are a wee bit difficult to come by these days in the Accord. But business in the Reach? It's boomin', baby—and Mophs is ready to blast, borrow, and board his way into the lap of luxury (for himself AND his crew). [/p][p][/p][p]DON'T BE SUSPICIOUS: Prenaturally gifted at both flying and sneaking, Mophs is a master of mischief. Thanks to his wings, he can fly faster than other prospectors. And, by activating his Camouflage ability, Mophs can make himself practically disappear for short periods of time, increasing his movement speed and allowing him perform any instant interaction without breaking cover. [/p][p][/p][p]Mophs can be unlocked by completing Level 1 of the "GLORY" Adventure track.
[/p][p][/p][p][/p][p][/p][h3]SAL – Mechanical Genius[/h3][p]Primary Play Style: Engineer[/p][p][/p][p][/p][p]Sal's people, the Millkoh, are super-intelligent amphibians with a tireless thirst for tinkering and technology. Having exhausted all that there was to learn on her homeworld, Sal crafted herself a sturdy exoskeletion (patent pending) and now excitedly explores the Reach as a mechanic-for-hire—lending her services in exchange for the opportunity to discover its secrets.


RECYCLE, REDUCE, REUSE: An unmitigated magician with a multitool, Sal's repairs can bounce to two ship systems at once. But that's not all! She can also salvage extra loot in your processor, exchanging one item for another. What kind of item? WHO KNOWS. (Sal doesn't.) Might be a cool invention, might be your 12th probe sensor. The correct question to ask in this situation is: Do you feel lucky, prospector?


Sal can be unlocked by completing Level 1 of the "KNOWLEDGE" Adventure track.[/p][p][/p][p][/p][p][/p][p][/p][h3]ION - Four Punch Man[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]A veteran of one of the most elite combat units of the recent war, Ion hasn't managed to move on from all the adrenaline just yet. Lucky for him, the Reach is a delightfully dangerous place—and prospecting provides just the kind of rush he can't find in peacetime.[/p][p][/p][p]ENTER THE FIST: Ion on a crew means taking names and breaking things. His melee attacks destroy ship parts and knock out rival prospectors (in a single hit)! So, while you’re trying to repair that busted aft door, he’s already on outside your helm punching on the glass. Also, he reloads any weapon that’s stowed in one second flat. Punch, shoot, punch—it’s a loop anyone can get into.[/p][p][/p][p]Ion can be unlocked by completing Level 1 of the "SOLDIER" Adventure track.
[/p][p][/p][p][/p][p]
[/p][h3]🧠 TL:DR (Too Long, Didn’t Reach):[/h3][p][/p]
  • [p]Explorer: Venture [/p]
  • [p]Defender: Sammo[/p]
  • [p]Engineer: Sal [/p]
  • [p]Boarders: Adrian, Ion, Kae, Mophs[/p]
[p][/p][p][/p][p][/p][p]So...that’s the current Wildgate crew! Whether you're a mech-based mastermind, a sneaky thief, or someone who just loves to punch a lot, every prospector has a part to play—even if that part is causing the chaos instead of fixing it.

---[/p][p][/p][p]Wildgate launches July 22: https://wildgate.gg/wishlist Join our Discord: https://discord.gg/playwildgate Subscribe to our YouTube channel: https://www.youtube.com/@playwildgate[/p]

Wildgate Development Roadmap

[p]Our official launch is officially on the horizon! [/p][p][/p][p]But just like the hyperjump you take at the start of a match, our upcoming release on July 22 is only the beginning of our adventure together. And...just like you can’t predict what might happen to you and crew once you’ve left The Lucky Docks, we can't know for sure what kind of exciting shenanigans await us once we open Wildgate to the world. [/p][p][/p][p]We can, however, set a strong navigational heading—in terms of where we'd like to go with Wildgate in the future and how we’re thinking about getting there as a development team. And we can share that plan with you! (Even though we realize we may need to toss it right out the airlock and improvise on the fly based on what we learn together.)[/p][p][/p][p]So, in the spirit of being good crew members, here’s our current development roadmap. [/p][p][/p][p][/p][h2]
POST-LAUNCH CONTENT PLAN
[/h2][p][/p][p]Before we dive into our roadmap, let’s first lay out our post-launch content plans. [/p][p][/p][p]Wildgate is a premium digital game, but our team is committed to providing value well beyond the point of purchase. To us, this means two very important things: 1) ensuring that the game feels fun and engaging at launch, providing hours of entertainment on its own, and 2) offering a reliable stream of free post-launch content that will evolve your experience and enjoyment over time. [/p][p][/p][p]Based on those goals, our post-launch support breaks down into three main categories:
[/p]
  • [p]Bi-weekly updates[/p]
  • [p]Mid-season patches[/p]
  • [p]Seasonal content drops[/p]
[p][/p][p]We’re also going to present a few opportunities for players to purchase in-game content; however, our goal for paid content in Wildgate is for it to remain cosmetic and opt-in. As noted above, we want to continue to provide the big things—like prospectors, ships, weapons, equipment, loot, systems, and features (i.e. stuff that impacts your gameplay)—as part of the base experience and at no additional cost.[/p][p][/p][p][/p][h3][/h3][p][/p][p]Oh, and PS… This is all based on what we know as a team today. Our post-launch approach can and should evolve as we learn more about what makes Wildgate great together.
[/p][p][/p][p][/p][p][/p][h3]BI-WEEKLY UPDATES[/h3][p](TARGETING ROUGHLY EVERY TWO WEEKS)[/p][p][/p][p]These updates will be focused on two very specific systems: 1) activating new Reach anomalies and 2) rotating items in our in-game shop (more on those below). We may also occasionally piggy-back a few server-side hotfixes onto these updates, but that’s likely to be the exception vs. the rule.
[/p][p][/p][p][/p][p][/p][h3]MID-SEASON PATCHES[/h3][p](PROVIDED AS NEEDED)[/p][p][/p][p]These smaller patches will have no set content or cadence. Their primary purpose will be to implement more responsive changes to the game—based on player feedback, game telemetry, or some combination of both—at a more flexible pace. likely to include balance updates, performance optimizations, bug fixes, and/or other quality of life improvements. [/p][p][/p][p][/p][p][/p][h3]SEASONAL CONTENT DROPS[/h3][p](TARGETING ROUGHLY 3 PER YEAR)[/p][p]
These seasonal content drops will be more substantial and include a variety of changes to further your space crime sprees in new and interesting ways.
[/p]
  • [p]NARRATIVE ARCS: In Wildgate, seasons will be focused on a specific theme. While these themes may seem familiar on the surface—Pirates! Aliens! Adventure! Treasure!—they will also serve as important narrative threads, providing insights into the history of this ancient sector of space while gently progressing the overall story in which your prospectors are now unwitting accomplices. These narrative threads will be part of larger (roughly) one-year arcs, with each arc being told over the course of three individual seasons.
    [/p]
  • [p]NEW CONTENT: Each season will introduce new gameplay content inspired by its corresponding theme—including (but not limited to) new loot, new hazards, new procedural dangers or conditions, new POIs and biomes, new lore, and more. Depending on the storyline of a specific season, entirely new areas of the Reach may be uncovered for you to explore, too!
    [/p]
  • [p]NEW ADVENTURES: New seasons will also introduce new themed Adventures, with unique content that can be unlocked by earning in-game experience. These Adventures will feature a base rewards track, available to everyone at no additional cost. The rewards track for Adventures typically includes new gameplay content—like prospectors, ships, weapons, and/or equipment—as well as different cosmetics. If interested, players will have the option to purchase an upgraded "Adventure pass" (note: name may change in the future), which will add more cosmetic content to their existing seasonal rewards track. Although new Adventures and Adventure passes will be added each season, they will not be time-gated. This means that no matter when you may start playing Wildgate, all previous seasonal Adventure content will be available to you to progress through or complete at your discretion.[/p]
[p][/p][p]Seasonal drops are when we are most likely to implement new gameplay systems and features. You can also expect these to include more balance updates, bug fixes, and quality of life improvements.[/p][p]
[/p][h2]
DEVELOPMENT ROADMAP
[/h2][p]
So…how does this all play out in practice? [/p][p][/p][p]Great question! We’d love to tell you.
[/p][p][/p][p][/p][p][/p][p]This is our development roadmap for Wildgate. [/p][p][/p][p]It probably looks like some other roadmaps you may have seen, but this one is ours. And we’re pretty excited about it. There’s a lot going on here, though, and likely some words that mean absolutely nothing to you right now, so…grab your nearest void turbine and let’s dive in.
[/p][p][/p][p][/p][h3]
COMING AT LAUNCH
[/h3][p]
While it was important to us that our pre-launch playtests represented as much of the game as possible, there’s a variety of new content and improvements coming at launch. 
[/p]
  • [p]BALANCE UPDATES: Based on player feedback from the Open Beta, we’ve made adjustments to prospectors, ships, weapons, equipment, loot, and more. You’ll need to wait for the full patch notes for all the juicy details, but some highlights include nerfs to AIM-E, The Doctor, Rock, Mine Layer, and Laser Ram, tuning respawn rates, adding a “Close All Doors” button to the Security Device hardpoint, increasing durability of helm windows as well as tweaks to boarding and stealing.
    [/p]
  • [p]QUALITY OF LIFE CHANGES: In addition to balance updates, we’re also making several smaller changes that are aimed at reducing points of friction across your day-to-day gameplay experience. A few examples of these changes include making improvements to matchmaking and upgrading Spectator View, as well as adding Ukrainian and Russian language localization.
    [/p]
  • [p]SCRAP CRATES: While adventuring in the Reach, players may now find scrap crates in loot rooms! Just like everything else in this weird corner of space, these crates are random—which means you may not find any crates in a match, you may find one, or you may find multiple. When located, two things will happen for all members of the crew: 1) you will each earn 500 XP and 2) you will each unlock a cosmetic that can be used after you exit your current match. There are currently 150 cosmetics that you can unlock from scrap crates and the order in which you unlock them is the same for every player. Even after exhausting the current pool of available crate cosmetics, you’ll continue to earn 500 XP per located crate. (In what capacity and how often we add more cosmetics to scrap crates is still being determined!)
    [/p]
  • [p]MORE PLAYER CARD CUSTOMIZATION: We’ve added more ways to customize your player cards. The first is titles! Players can now unlock titles by reaching certain milestones (like destroying 500 ships) and hitting different in-game streaks (like blasting 20 prospectors without dying). Then there’s the Infamy system! Through this system, players can earn badges and tiles that correspond with different ranks that are unlocked based on preset point thresholds—TL;DR you gain points by winning games, and lose points by losing games. Your point total resets every month, along with your badges, but any titles you earn will stay with you until the heat death of the universe.
    [/p]
  • [p]MORE COSMETIC UNLOCKS: To celebrate our launch, we’re adding a few more fun cosmetics to the game! This includes more pixel sprays that will be earnable as Twitch Drops, login rewards, and as a bonus for creating and linking a Dreamhaven account. We’ve also added a brand new set of rare outfits for each of our prospectors (inspired loosely by their backgrounds), available as the final unlock in their respective reward tracks.
    [/p]
  • [p]IN-GAME COSMETIC SHOP: At launch, an in-game cosmetic shop will be available for players who are interested in further enhancing their prospector and ship drip. Our current plan is to rotate a few cosmetic items (and/or item bundles) in and out of the shop on a bi-weekly basis. All items within the shop can be unlocked with a new currency, called “credits,” which will be available for purchase with real money. In-game shop item value will typically range from around $5 to $15 USD, depending on the quality of item and whether or not it’s part of a bundle, and our goal is to make it as easy as possible for players to purchase credits in increments that align with our shop offerings. (IE - We don’t want to force players to have to purchase way more credits than what’s needed to unlock an item.)
    [/p]
  • [p]DELUXE EDITION: In addition to our standard edition, we’ll also be offering players the option to purchase a deluxe edition of Wildgate! This will come with themed outfits and styles—aka “skins”—for each prospector and ship, respectively (as well as new styles for your ship’s helm, processor, probe, probe station, reactor, and turrets). [/p]
[p][/p][p]We’ll be sharing more information about our new progression types, launch celebration cosmetic rewards, in-game shop, and deluxe edition over the coming weeks—so stay tuned!
[/p][p]
[/p][h3]
COMING LATER THIS YEAR
[/h3][p]
Launch is really just the beginning, though! Here’s some of what you can expect to see in the coming weeks and months following the release of Wildgate. 
[/p]
  • [p]REACH ANOMALIES: Beginning a few weeks after launch, our bi-weekly updates will officially kick off! Each of these updates will introduce a brand new anomaly to the Reach. These anomalies can range from new environmental hazards to new hardpoint upgrades to new POIs. Once added, they will remain part of the game’s proceduralism pool.
    [/p]
  • [p]SEASON 01: Before the end of 2025, we will release our first seasonal content drop for Wildgate. Season 01 will bring its own themed content, including a new prospector, new weapon, and new piece of equipment—all of which can be unlocked as part of the base Adventure rewards track. (There will also be a variety of new cosmetics you can unlock as part of base rewards track and via the upgraded Adventure pass.) To complement the theme and storyline, this first season will introduce changes to the Reach—including a new puzzle mechanic—as well as more anomalies for you to discover as part of our bi-weekly updates. [/p]
  • [p]CUSTOM LOBBIES: As part of our first seasonal content drop, we’ll be adding in the first iteration of custom lobbies. This is one of our MOST requested features, so we’re excited to be rolling it into Season 01. (We're also excited to continue adding more functionality to the feature over time.)
    [/p]
[p][/p][p][/p][h3]
IN DEVELOPMENT (OR EXPLORATION)
[/h3][h3][/h3][p]Beyond what we have actively planned for this year, there’s also a variety of different content, systems, and features we’re working on behind-the-scenes. 
[/p]
  • [p]SEASONS 2 & 3 (IN DEVELOPMENT): Remember earlier how we noted that we’re looking to tell narrative arcs over the course of a year and three individual seasons? That means we’re already working on content for Seasons 2 and 3! And that means new ships, new prospectors, and even new areas of the Reach to explore are on the horizon.
    [/p]
  • [p]NEW TYPES OF COSMETICS (IN EXPLORATION): We’ll continue to add more prospector outfits, ship styles, and weapon appearances to the game, but we’re also prototyping new types of cosmetic content for Wildgate. Let us know what types of cosmetics you’d be most interested in!
    [/p]
  • [p]MORE WAYS TO PLAY WITH FRIENDS (IN EXPLORATION): Wildgate is best played with friends, but sometimes your crew may want to try out the game before diving in headfirst. We’re looking into different ways to provide this as an option!
    [/p]
  • [p]COMPETITIVE PLAY (IN CONCEPTING): Many players who’ve tried out Wildgate have expressed interest in some sort of ranked mode. While we’re still evaluating what version of this mode might be best, we hear you! We’ve added the Infamy system as a very VERY light first step, and we’re jamming on what a more robust implementation of competitive play could look like for our game in the future. We don’t just want to “add in ranked,” though; we want to design a system that makes sense for Wildgate—and that will take us a bit of time to do well.[/p]
[p]

✨ IMPORTANT NOTE: Anything we’ve included in this section is very much a work-in-progress and does not currently have a target release window. Some of this work may be put on hold and/or change significantly from what we’ve outlined here. These are priorities for our team, though, which is why we’re still communicating them with you. [/p][p][/p][p][/p][p][/p][p]Space Crime Summer officially begins July 22.[/p][p][/p][p]In the meantime, we hope you’ve enjoyed this update! We’re certain some of the things we’ve shared with you today will change, but what won’t change is our team’s commitment to giving Wildgate—and this community—our full hearts. [/p][p][/p][p]We’re excited to explore with you, adapt with you, and find victory with you, too. We look forward to sharing more information about many of the new topics revealed here, and we promise to keep the comms line open.  (PS - If you haven't already, we encourage you to join our official Discord server so that you can stay-up-to-date with the latest game news and connect directly with our team.)[/p][p][/p][p]We’ll see you in the Reach! [/p]