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关于《无主星渊》中国区服务调整公告 / Upcoming Wildgate China Service Changes

[p]亲爱的星寻者们,你们好![/p][p]2025年9月,我们与本地发行合作伙伴网易游戏共同在中国推出了《无主星渊》。我们非常荣幸能有机会与众多中国玩家在星渊共同开启这段冒险旅程。[/p][p]展望未来,我们正积极筹备中国玩家后续接入《无主星渊》的方案。2026年4月30日《无主星渊》中国国服正式停止运营前,玩家仍可照常登录并使用网易游戏提供的游戏服务。[/p][p]目前,我们正全力准备迎接原中国区玩家加入我们的《无主星渊》全球服。受限于技术原因,原有的用户数据将无法进行迁移,但是玩家可以通过 Steam 平台接入全球服。[/p][p]针对转入全球服的玩家,我们将在您的新账号中发放一份专属欢迎礼包,以确保各位星寻者在星渊的后续旅程中拥有一个良好的开端。关于如何接入全球服及领取礼包的更多详情,我们将在未来几周内陆续公布。[/p][p]虽然《无主星渊》与网易游戏的合作即将告一段落,但我们对双方共同打造的游戏世界深感自豪,也由衷感谢一直以来支持《无主星渊》的中国玩家。我们满怀期待地欢迎您加入《无主星渊》全球社区。[/p][p]期待再次与您相见![/p][p]—— The Moonshot Team[/p][p][/p][p]Hello prospectors![/p][p]In September 2025, we launched Wildgate in China in partnership with NetEase Games, our local publishing partner. We’re grateful for the opportunity to have shared the Reach with so many players in the region. [/p][p]As we look ahead, we are working on how players in China can access Wildgate in the future. NetEase Games has announced that the Wildgate service in China will close on April 30, 2026. Until that time, players can continue logging in and playing on the NetEase Games service as usual.[/p][p]We’re actively working to welcome players from the NetEase Games service to our global Wildgate service. Due to technical limitations, user data will not be transferred, though players can access the global service through Steam. [/p][p]For those who make the change, you will receive a special welcome package in your brand new account to make sure players have a strong start in their continued journey through the Reach. We’ll share more details in the coming weeks about how to access the global service and claim this content.[/p][p]While Wildgate’s time with NetEase Games is coming to a close, we’re proud of what we’ve built together and thankful to the players in China who have supported Wildgate. We look forward to welcoming you to the global Wildgate community.[/p][p]See you soon![/p][p]- The Moonshot Team[/p]

Patch Notes - February 26 (Starlogs/Progression 2.0)

[p][/p][p]A new patch for Wildgate is now available. [/p][p]Keep reading to learn about the latest changes. For more details on how we thought about the update, check out our last Dev Update. 
[/p]
PATCH HIGHLIGHTS
  • [p]📈 Progression Revamp - Introducing Starlogs, a new way to level up and track your rewards[/p]
  • [p]🔫 Starlog-Exclusive Items - Progress and earn powerful weapons and equipment[/p]
  • [p]🚀 New Ship - The Battle Scout enters the Reach with Prospector Catapults, and more. [/p]
  • [p]➕ Perks - Customize prospectors with perks and play your way – everyone starts with 15[/p]
  • [p]📍 Micro POIs - These loot centers will spawn in Treasure Hunt and Explore mode [/p]
  • [p]👾 New AI Variant - Watch out for Burning Beasts, a new enemy found in POIs across the Reach[/p]
  • [p]⚖️ Balance Changes and Bug Fixes - Includes ship, weapons, equipment, game mode, and general quality of life improvements  [/p]
[p][/p][h2]NEW PROGRESSION SYSTEM - STARLOGS[/h2][p]A rehauled progression system has arrived! Experiment with even more playstyles by unlocking new weapons and equipment through Starlogs. Current and returning players will keep already unlocked items through previous progression systems.
[/p][p]New weapons:[/p]
  • [p]Foam Gun [/p]
    • [p]Anti-Fire Sprayer that puts out fires[/p]
    • [p]Sprays a cone of foam that damages and slows enemies[/p]
  • [p]Rocket Launcher [/p]
    • [p]Anti-personnel rockets[/p]
    • [p]Fires slow moving, explosive rockets[/p]
  • [p]Hand Cannon [/p]
    • [p]Powerful side arm that is accurate at range[/p]
    • [p]2x damage on critical hits [/p]
[p]New Starlog equipment:[/p]
  • [p]Repulsor[/p]
    • [p]Knocks back and damages all enemies close to you[/p]
  • [p]Plasma Grenade[/p]
  • [p]Sticks to a target and does area damage after a 3 second delay[/p]
[p][/p][h2]NEW FEATURE - PERKS[/h2][p]Read Dev Update #4 to learn more about the new perks system. [/p][p]Unlock the following perks through Starlogs: [/p]
  • [p]Boarder: +5% Speed in Space[/p]
  • [p]Defender: +10% Armor in your own ship[/p]
  • [p]Efficient Resourcing: Ship gains +1 resource when fuel or ice are deposited[/p]
  • [p]Engineering: +10% Multitool repair speed[/p]
  • [p]Mophs Wings: +20% Speed in Space as Mophs[/p]
  • [p]Sal Inventor: Better items when salvaging as Sal[/p]
  • [p]Sammo Defender: Revives 3 seconds faster when he dies on his own ship as Sammo[/p]
  • [p]Adrian Jetpack: Always reload Jetpack fuel when teleporting home as Adrian[/p]
  • [p]Kae Teleport: +25m teleport range as Kae[/p]
  • [p]Charlie Teleport: +25m teleport range as Charlie[/p]
  • [p]Ion Smash: +50% melee damage to hardpoints and weapons as Ion[/p]
  • [p]Venture Explorer: +10% Armor when not on a ship as Venture[/p]
  • [p]Salvager: Salvage Tier 1 and Tier 2 devices to get ice, fuel or ammo[/p]
  • [p]Mad Bomber: Fly 100% faster in space when carrying a bomb trap[/p]
  • [p]Turbine Factory: The Processor spawns a Turbine every 3 minutes[/p]
[p][/p][h2]BALANCE CHANGES[/h2][h3]Ships[/h3]
  • [p]New ship: Battle Scout[/p]
    • [p]Prospector Catapults on either side [/p]
    • [p]100 Health [/p]
    • [p]Fast turning speed[/p]
  • [p]Bastion[/p]
    • [p]Bastion now does bonus ram damage and takes less damage from ramming[/p]
    • [p]Increased Turret Arcs[/p]
    • [p]Most doors are secure[/p]
    • [p]Free Security Device[/p]
    • [p]Now has an armory in the back closer to the Reactor[/p]
[p]Please note: The Bastion was previously stated as having invulnerable windows. This is an error and has been updated to match its correct updated stats.[/p]
  • [p]Solo Outlaw[/p]
    • [p]Added a difficulty warning on ship selection screen[/p]
  • [p]All Ships[/p]
    • [p]Ship Windows take 1.5x damage from torpedos (and Ion)[/p]
  • [p]Turrets and Hardpoints[/p]
    • [p]Entropy Cannon does 25 splash instead of 50 splash damage [/p]
    • [p]Sniper Cannon now does 300 damage instead of 400 damage [/p]
[p][/p][h3]Weapons and Equipment[/h3]
  • [p]Tractor Beams can now counter Clamp Jets [/p]
  • [p]Rock does bonus damage to NPCs[/p]
  • [p]Ion punch does bonus damage to NPCs[/p]
  • [p]Drill Charge: [/p]
    • [p]Cooldown adjusted from 0.825 to 1.2 [/p]
    • [p]Now has 1 charge rather than 2[/p]
  • [p]Barrier Turbines no longer drop from turrets and drop less overall [/p]
  • [p]Bomb Traps drop more commonly [/p]
  • [p]Clamp Jets will drop less commonly [/p]
  • [p]Some good devices (such as Booster) can now drop in epic loot rooms [/p]
[p][/p][h3]Game Modes[/h3][p]Treasure Hunt[/p]
  • [p]Micro POIs added to Treasure Hunt and Explore mode [/p]
  • [p]Bounty Ship no longer spawns when you kill a player ship[/p]
  • [p]Treasures now show up in Arctic Reach [/p]
  • [p]Fixed certain Treasure hunt quests that would occasionally fail to track progress[/p]
[p]Artifact Brawl[/p]
  • [p]You can now change your loadout in Artifact games if you are holding the Artifact [/p]
[p][/p][h3]UI and Other Improvements[/h3]
  • [p]Fixed hidden geometry in the firing range [/p]
  • [p]Out of bounds now visible from 400m instead of 200m [/p]
  • [p]Ghost ships no longer respawn after defeating the Legion Ghost ship[/p]
  • [p]Leeches no longer infinitely respawn near the Leech Nest location[/p]
  • [p]The 'Small Crew' bonus now properly applies after a team or party member leaves the match[/p]

Wildgate Update 1.4 Preview

[p][/p][h2]STARLOGS (PROGRESSION 2.0) PREVIEW
[/h2][p]Greetings prospectors![/p][p]On February 26, you’ll see some changes come to Wildgate’s Update 1.4: new perks, micro POIs, and a new and improved progression system, fated by the cosmos itself: Starlogs. [/p][p][/p][h2]STARLOGS[/h2][p]In the last Dev Update, we shared why we were reworking progression — it was to make sure players have a clear idea of what they are working toward. After the update is live, you’ll be able to see how many rewards you’ve claimed so far and how many are still remaining for each track.[/p][p][/p][h3]WHAT HAPPENS TO YOUR OLD PROGRESS?[/h3][p]Starlogs will replace several older progression systems, and everything you’ve already earned will remain.[/p][p]So if you’ve unlocked items through previous systems, you’ll keep them. Veteran players may notice that many Starlog pages are already partially, or fully, completed when they log in. [/p][h2][/h2][h2]NEW PERKS SYSTEM[/h2][p][/p][p]With update 1.4 we’re introducing perks, a way for players to make micro adjustments to your prospector. Once the update is live, you’ll have a base amount of perks ready to go, with the rest to be unlocked via Starlogs, offering an endless number of combinations that’ll fit your playstyle. Here’s a sampler of what you can expect: [/p]
  • [p]Boarder: +5% speed in space[/p]
  • [p]Defender: +10% armor while on your own ship[/p]
  • [p]Efficient Resourcing: Ship gains +1 resource when fuel or ice are deposited    [/p]
  • [p]Mad Bomber: Fly 100% faster in space when carrying a bomb trap[/p]
  • [p]Salvager: Salvage Tier 1 and 2 devices to get ice, fuel, or ammo[/p]
[p]There’s a perk for each prospector too – you’ll see the full list of perks in our patch notes next week.[/p][p][/p][h2]WEAPONS, EQUIPMENT & SANDBOX ADDITIONS[/h2][p]Allowing even more playstyle experimentation, you’ll be able to unlock new weapons and equipment through Starlogs:[/p][p]Three New Weapons[/p]
  • [p]Foam Gun: A sprayer that puts out fires and sprays a cone of foam that damages and slows enemies [/p]
  • [p]Rocket Launcher: Anti-personnel rockets that are slow moving but do splash damage to nearby targets and high damage on a direct hit.[/p]
  • [p]Hand Cannon: A powerful sidearm that is accurate at range (with a small amount of recoil) and can do 2x damage on critical hits [/p]
[p]New Equipment[/p]
  • [p]Repulsor: Knocks back and damages all enemies close to you[/p]
  • [p]Plasma Grenade: Sticks to a target and does area damage after a delay[/p]
[p]These additions are designed to slot naturally into existing modes while opening up new tactical (and chaotic) possibilities. [/p][p][/p][h3]New Ship: Battle Scout

We’re adding a new ship to the Reach: the Battle Scout.[/h3][p]The Battle Scout launches with 100 health and a fast turning speed, giving crews a nimble option built for agility and precision maneuvering. While it doesn’t currently have additional ship speed bonuses, we’re experimenting with ideas in this space and will continue iterating based on testing and feedback.[/p][p]In addition to its handling profile, the Battle Scout now features prospector catapults on either side of the ship. This opens up new tactical possibilities, from aggressive boarding plays to rapid repositioning during fights.[/p][p][/p][h2]MICRO POIS[/h2][p][/p][p]Micro POIs will spawn in Treasure Hunt and Explore mode. These compact points of interest are designed to create more opportunities for discovery, skirmishes, and quick tactical decisions during your runs... and some sweet, sweet loot. [/p][p][/p][h2]A WORD FROM MOONSHOT[/h2][p][/p][p]From the earliest days of building Wildgate, we wanted to keep a variety of playstyles at the forefront of your experience. Allowing players to build out kits that fit their sensibilities while also making sure that loadout doesn’t become a labyrinth of options that get in the way of jumping into a game. To us, Starlogs feels like a natural next step from our previous progression systems that allows you to feel rewarded while you play. [/p][p][/p][p]We hope you agree — and if you have questions or feedback, please join us on our official Discord to talk shop. [/p][p][/p][p]- The Moonshot Team[/p]

Dev Update #4 - Wildgate Progression

[p][/p][p]Hey prospectors,[/p][p]It’s been a minute since our last update, so we’re here to share a peek of some of the changes coming to Wildgate in our next update later this month. 
[/p][h2]TL;DR:[/h2]
  • [p]Progression 2.0: Our updated progression system will replace several older progression systems [/p]
  • [p]New Perks: More ways to customize your prospector’s kit[/p]
  • [p]Micro POIs: The ever-evolving Reach brings more places to explore and roam[/p]
  • [p]New weapons, equipment, ongoing mode updates and more[/p][p][/p]
[h3]Progression 2.0[/h3][p]Players should feel that every time they play Wildgate, they’re working toward something. Whether that’s better gear, XP, unlocking new skills, perks, etc.

Since launch, we’ve continued to tinker and improve progression by adding things like Scrap Crates — but after observing and hearing from you about what you love (and don’t love) about our progression system made it clear that we needed to make changes that substantially improve your experience with progression.[/p][p][/p]
[p]“We have taken a lot of notes from our wonderful community about how to make Wildgate a better game, and this was a standout opportunity to do something meaningful that would help both new and veteran players.” Dustin Browder, Game Director[/p]
[p]
When we started thinking about what we could do to rework progression, we had two major goals in mind: [/p]
  • [p]Give players more agency over the rewards you earn[/p]
  • [p]Make rewards more visible and more celebratory
    [/p]
[p]Up until this point, most rewards lived inside Scrap Crates or prospector levels in ways that weren’t always obvious while playing — that means many players were earning items without realizing it. 
[/p][p]Over the last few months, we’ve been working toward a system that allows you to easily see everything that’s available, choose the types of rewards you want to pursue, and understand exactly how to work toward them.
[/p][p]More details will be shared in next week’s update preview, where we’ll dig into exactly what this new progression system looks like and what you can expect to see when it’s live.[/p][p][/p][p][/p][p][/p][h3]Did Someone Say Perks? [/h3][p]Oh, character balance… a totally straightforward topic that everyone agrees on ;) For the uninitiated, each prospector comes with their own unique set of abilities, allowing you to experiment with different types of play and team composition strategies.  
[/p][p]The challenge we often see with talent trees: they can quickly become overwhelming and seem like a frustrating mini-game that you didn’t sign up to play. 
[/p][p]Alongside the revamped progression system we’re also introducing perks, which are designed to give you more ways to subtly shape how your prospector handles in game (without becoming a loadout puzzle). 
[/p][p]Perks will allow you to: [/p]
  • [p]Adjust small (but meaningful) aspects of your playstyle[/p]
  • [p]Lean into strengths you enjoy[/p]
  • [p]Make situational choices based on how you want to approach the Reach[/p]
[p]
Next week we’ll get into the nitty gritty of all things perks. In the meantime, you might be able to learn some exclusive “you heard it here first” info from our very own game director, Dustin Browder if you join our official Discord.[/p][p][/p][p]
[/p][h3]Return of the Micro POIs[/h3][p]Back in 2022, in the very early days of testing, we had a bunch of small points of interest scattered throughout the Reach. Our intention then was to offer these optional moments that added some gameplay variety and additional rewards. As the game moved toward final art and polish, many of those early “mini-POIs” were removed, mainly because we hadn’t had the time to properly rebuild them.
[/p][p]A very early version of a micro-POI.
[/p][p]This whole time, we couldn’t shake the feeling that these little guys deserve their moment in the galaxy… so we’re bringing them back, and even better than before. 
[/p][p]These micro-POIs are meant to:[/p]
  • [p]Provide objectives beyond just gathering fuel and ice[/p]
  • [p]Reward curiosity and exploration while flying[/p]
  • [p]Make the Reach feel more dense and alive[/p]
[p]These will exist alongside existing major POIs, giving you more reasons to look around, detour, and discover things organically while moving through the cosmos.

[/p][p][/p][p][/p][h3]And more![/h3][p]We’re also working on new weapons, equipment, and other quality of life improvements on custom lobbies, spectator mode, and user experience. Some of that you’ll see in our next update while others will trickle in over the next few patches. 
[/p][p][/p][p][/p][h3]A Word From Moonshot
[/h3][p]Over the last few months, we’ve spent a lot of time looking at and understanding how players actually experienced all the systems within Wildgate. [/p][p]
On the progression front, what stood out was how often the goals and rewards tied to them felt disconnected from your overall time playing the game. 
[/p][p]Revamped progression, perks, and the return of micro-POIs are all steps toward solving that disconnection at a systems level, while making sure that you’re not locked into a singular style of play. 
[/p][p]As with all things in the Reach, we expect these systems to evolve over time too. We’re stoked to share more next week and to hear from you on what you think of the upcoming changes.[/p][p][/p][p]We’ll see you real soon, space cowboys! 
[/p][p] — The Moonshot Team[/p]

Patch Notes - February 12 (Valentine’s Event)

[p][/p][p]A new patch for Wildgate is now available. [/p][p]PATCH HIGHLIGHTS[/p]
  • [p]❤️ Valentine’s Day Event - Runs from February 12 to February 16[/p]
  • [p]🎁 Daily login rewards - Skins for the Outlaw Ship, Multitool, and Double Whammy. [/p]
  • [p]💗 Heartifact Brawl - A heart-y twist on a classic. Outlaws only![/p][p][/p][p][/p]
[h3]Valentine’s Day Event[/h3][p]February 12 - February 16[/p]
  • [p]Limited-time Game Mode: Heartifact Brawl[/p]
    • [p]Explore the Reach with a twist: 5 teams of Outlaws. Half the ship size with 100% of shenanigans.[/p]
  • [p]New login rewards: Hearts Afire Skins[/p]
    • [p]Hearts Afire Outlaw[/p]
    • [p]Hearts Afire Multitool[/p]
    • [p]Hearts Afire Double Whammy[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the Fleet Battle Custom Games spectator issues. [/p]
  • [p]Fleet Battle Custom game teams stay grouped up and no longer scramble when loading into a match. [/p]
  • [p]Fixed an issue where players can no longer quickly tap-move the ping button to fast-select one of the radial options without waiting for the wheel to open. [/p]
  • [p]Fixed an issue where Treasures were not spawning in the Arctic Reach for Treasure Hunt. 
    [/p]
[h3]Miscellaneous[/h3]
  • [p]Updated the Game Mode selection screen to remove the “In Development” tags on Treasure Hunt and Fleet Battle. [/p]