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Wildgate Patch Notes - October 23 (Hallowed Beyond Event)

[p] A new patch for Wildgate is now available on Steam![/p][p] [/p][p][/p][p]Keep reading to learn about the latest changes. For full details of all our Hallowed Beyond fun, check out our Hallowed Beyond Blog![/p][p][/p][h2]PATCH HIGHLIGHTS [/h2][p][/p]
  • [p]🎃 Hallowed Beyond - Seasonal Event Launch! [/p]
  • [p]🌌 New Reach Anomalies[/p]
  • [p]⚖ Balance changes[/p]
  • [p]đŸ”« Loadout changes in Pre-match/Lucky Docks[/p]
  • [p]🐛 Bug Fixes[/p]
  • [p]
and more![/p]
[p]
[/p][h2]HALLOWED BEYOND - NEW SEASONAL EVENT[/h2][p][/p][p]DEV NOTE:  Happy Hallowed Beyond! This is the time in the Reach where the Prospectors celebrate death and candy! You know. For reasons?[/p]
  • [p]A Spooky Reach - enjoy an eerie Reach with clouds of ominous fog and scary storms in your matches, POIs ready for tricking and treating, and a Lucky Docks themed up for a party!
    [/p]
  • [p]Beware of The Dark - a spooky surprise lies in wait for those who loot the carcasses of destroyed ships
[/p]
  • [p]Hallowed Crates -  now available in Reach loot rooms, with 16 new items to collect.[/p]
  • [p]Login Reward -  log in before November 6 to get a Space o’ Lantern firework surprise![/p]
  • [p]Shop Update - Phantom Mophs and Opulent Sal join the crew for the next two weeks.[/p]
  • [p]‘Gate Crasher’ title grant - anyone who has bought and logged into Wildgate before 10am PT on Oct 21 will receive this title. Thank you for being here with us early on the journey![/p][p][/p]
[h2]NEW REACH ANOMALIES[/h2][p][/p][p]DEV NOTE: Historically we’ve added new gameplay content to the Reach roughly every two weeks since launch. This time we’ve released these items as part of a larger update in response to some of your feedback.

Crystals (Reach Resource)[/p]
  • [p]A new resource mineable in the Reach, Crystals add max HP to your ship when mined and deposited in your ship processor.[/p]
[p]
Barrier Turbine[/p]
  • [p]Thanks to new prototype Millkoh technology (Sal was bored), some turbines have been souped up with some extra shielding! Prospectors are immune to cosmic storm, shock-field and fire while using these handheld terrors. Fly responsibly.[/p]
[p][/p][p]Racing Booster[/p]
  • [p]Gotta go fast(er)? If you’re looking for a bigger and longer boost, strap one of these to your ship - just control the resulting thrust a bit better than Adrian does.[/p]
[p] Vampire Hardpoint[/p]
  • [p]This succulent hardpoint feeds upon the souls of dead ships, slowly leeching health to heal your ship while within a short distance. Don’t touch the fangs.[/p][p][/p]
[h2]THE REACH[/h2][p][/p][p]DEV NOTE: We found that ships rarely run out of ice, but often run out of fuel. Small adjustments here to allow for more maneuverability and to make ice a little more precious.[/p]
  • [p]Fuel Chunks now provide 3 instead of 2[/p]
  • [p]Ice Chunks now provide 4 instead of 5[/p][p][/p]
[h2][/h2][h2]SHIPS[/h2][p][/p][p]DEV NOTE: Hopefully this adjustment will allow ships to maneuver a little bit against a lot of the close combat strategies we have seen in previous metas. This gives pilots some more options and makes ships feel 4% more agile. (We measured. Feels 4% better)
[/p]
  • [p]Ships now go in reverse at 60% of forward speed instead of 50% of forward speed. [/p][p][/p]
[h2][/h2][h2]PROSPECTORS[/h2][p][/p][p]DEV NOTE: We are seeing a lot of defensive cloaked Mophs players dominating ship defense. This small change makes that a little harder. [/p][p][/p][p]Sammo[/p]
  • [p]Fixed a bug where Sammo would heal off a drone. This should now only work on NPCs and player characters.[/p]
[p]
Mophs[/p]
  • [p]Mophs’ cloak is now less strong when he isn’t inside enemy ships.
    [/p]
[h2][/h2][h2]WEAPONS AND ITEMS[/h2][p][/p][p]DEV NOTE: We previously buffed Attack Drone and Impact Can as they were seeing little use. These buffs caused these items to dominate the game and so are being pulled back. Clamp Jets not being hit by ramming damage preserves these tools to be used by their crew rather than being randomly destroyed.[/p][p][/p][p]Attack Drone[/p]
  • [p]Reduced attack drone radius to 7m (from 10)[/p]
[p]
Impact Can[/p]
  • [p]Reduced impact grenade damage to 60 (from 80)[/p]
[p][/p][p]Clamp Jet[/p]
  • [p]Clamp Jets are now immune to ramming damage
    [/p]
[h2][/h2][h2]TRAINING RANGE[/h2][p][/p][p]DEV NOTE: Due to extensive player feedback, we have increased the match timer in the Firing Range from 10 minutes to 11 minutes. This gives our prospectors significantly more time to read the tooltips on the various hardpoint devices, ship weapons and artifact mechanics that they will encounter out there in the Reach.[/p][p][/p][p]Preparation is the key to success in a place as dangerous as the Reach.[/p][p]
“There were so many tooltips to read, and before I could truly internalize all of the important information they were offering, I was being alerted that the match was almost over.”

“Honestly, the emotional toll of these alerts was so unexpected that my brain simply couldn't hold onto any information. With the increased time available to me, my Reach knowledge and overall performance as a prospector is at least 9% better."  -Anonymous Discord Reach Legend
[/p][p][/p][p]In short: [/p]
  • [p]Increased Firing Range duration to 11 minutes (from 10)[/p]
  • [p](Just kidding, it’s a bit longer than that. Thanks to the Daily Discord Dev Chat crew for ongoing thoughts and feedback!)
    [/p]
[h2][/h2][h2]BUG FIXES[/h2][p][/p]
  • [p]Fixed texture seam and material animation for the Privateer Phantom Skin[/p]
  • [p]Fixed dead ships never appearing on the map in Dead Sensors hazard matches. They should now properly appear if you scan them![/p]
  • [p]Fixed dead ships not appearing on the map if you board them. All ships a teammate has currently boarded should be appearing on the map[/p]
  • [p]Fixed The Doctor not slowing you as intended while firing[/p]
  • [p]Fixed Sal’s multitool bounce not working properly on occasion[/p]
  • [p]Fixed issues with Infamy badges appearing incorrectly.
    [/p]
[h2][/h2][h2]KNOWN ISSUES[/h2][p][/p]
  • [p]The 'Voyager' badge is temporarily disabled until our next patch. Apologies to all you clamp jet racing devotees![/p]

Space Is Getting Spooky - Hallowed Beyond Arrives October 23!

[p][/p][p][/p][p][/p][p]Green gases swirl around the Typhon Reach. In the dark, dilapidated and dank hull of a long-abandoned ship, something lingers

[/p][p]Wildgate’s first seasonal event, Hallowed Beyond, arrives October 23 and runs through November 6 — this one isn’t for the faint of heart!

[/p]
INTRODUCING: HALLOWED BEYOND
[p] [/p][p][/p][p]Across the Accord, Hallowed Beyond marks a night where the living honor the lost with light, color, and fantastic food! Once a solemn ritual to appease the dead, it has since evolved into a vibrant celebration of remembrance. Homes glow with bioluminescent art as people gather, painted and costumed, to celebrate and commemorate together. Every offering, every outfit, carries a blessing for those who’ve passed; particularly for the soldiers who gave their life in the recent 100 Year War, and those still here to remember them.
[/p]
ALL HALLOWS IN THE HANGERS
[p]
Denizens of the Lucky Docks have joined the party, dressing up the hangers for the occasion and even renaming some of their ships in spooky and seasonal ways! Good humor and bad puns may abound. Rumor has it that out in the Reach, some of the creatures calling it home have decked out their dwellings, too.

[/p][p][/p][p]Recent probe scans have picked up eerie clouds and strange wrecks emerging from thick mists. The superstitious might say that the universe itself is reacting to some unseen power
[/p][p]In the Reach, however, it could just be another Tuesday. Watch out for things lurking in the fog - particularly if they’re firing an Entropy Cannon.[/p][p] [/p][p][/p][p][/p][h2]WE CALL THEM FRANK[/h2][p]
During Hallowed Beyond, old prospector tales speak of lost spirits roaming the Reach, searching for eternal rest. Step onboard a destroyed ship, and you might find a Legion Ghost waiting! [/p][p]
[/p][p][/p][p][/p][p]Frank isn’t impossible to exorcise, but they’ll soak up plenty of ammo before going down. Drop them, and you may earn some treats for your troubles
if you survive their welcoming party.
[/p][h2]TRICKS AND TREATS
[/h2][p]If you’d prefer to skip the spectres, Hallowed Crates can be found around the Reach for a limited time! You’ll notice them lurking in loot rooms with bioluminescent markings and eerie particles.[/p][p][/p][p][/p][p]
With 16 spooky items there for the taking, Hallowed Crates work exactly the same as Scrap Crates. Your entire crew gets credit for any Crate opened, whether they’re close to the crate or not.
[/p][p]Last, but by no means least, when you log in through the duration of Hallowed Beyond, make sure you log in before November 6th to receive a boo-tiful pumpkin firework surprise![/p][p]
[/p][p] [/p][p][/p][h2]REACH DROPS: HALLOWED BEYOND
[/h2][p]We've been adding new content to Wildgate and the Reach roughly every two weeks since launch as 'Reach Anomalies'. We've had feedback from you all both enjoying these regular updates, and also wanting more substantial updates perhaps on a slightly less regular basis. This time around, we've added new Reach Anomalies to Hallowed Beyond launching next week to try this on for size. Here's a sneak peak as to what will be new to the Reach next Thursday!

Crystals:

In the wake of billowing green nebulae, strange crystals have begun appearing in the Reach. Academy researchers have discovered some unusual properties — when refined in standard ship processors, these crystals emit an energy pulse that appears to spread through a ship’s hull, reinforcing it as it travels.

In terms that Ion could understand: each mined crystal put into your ship processor permanently increases your ship’s max hit points![/p][p]
[/p][p]Vampire Hardpoint:

This succulent hardpoint feeds upon the souls of dead ships, slowly leeching health to heal your ship while within a short distance. Don’t touch the fangs.

[/p][p] [/p][p]Barrier Turbine:

Thanks to new prototype Millkoh technology (Sal was bored), some turbines have been souped up with some extra shielding! Prospectors are immune to cosmic storm, shock-field and fire while using these handheld terrors. Fly responsibly.

[/p][p]Racing Booster:

Gotta go fast(er)? If you’re looking for a bigger and longer boost, strap one of these to your ship - just control the resulting thrust a bit better than Adrian does.

[/p][h2]
BEHIND THE VEIL - PATCH NOTE PREVIEW
[/h2][p]As part of our Hallowed Beyond event, we’re also including a patch with some community-requested features, bug fixes, small balance changes and quality of life updates.[/p][p]Full details will be shared in the patch notes on October 23 (here’s looking at you, Attack Drone and Impact Can!) Until then, here’s a quick highlight to tide you over.

Loadout Swapping in Lucky Docks!
[/p][p]You’ve been asking for this one for a while, and it’s going to be in Wildgate from Hallowed Beyond!
When you’re in the Lucky Docks, you can now pull up your main menu, hit ‘Edit Loadout’, and tweak your gear to your heart’s content.[/p][p]
[/p][p][/p][h2]PHANTOM OF THE DOCK-PERA
[/h2][p]Last but by no means least, we’ve given the Store a refresh, including some new and much-requested skins! Here’s the rotation for the two weeks of Hallowed Beyond.[/p][p][/p][p][/p][p][/p][h2]FRIGHT AND FLIGHT[/h2][p][/p][p] [/p][p][/p][p]As the green mists roll in and lanterns flicker across the Lucky Docks, the Reach feels stranger and more mysterious than ever. Between haunted hulls, cursed crates, and eerie new tech from beyond, every run is a gamble with the unknown. Whether you’re chasing Hallowed Crates, testing new hardpoints, or just showing off your bioluminescent best, one thing’s certain: no one escapes the Hallowed Beyond unchanged.
[/p][p]Steel your nerves, light your path with fireworks, and dive into the mists when Hallowed Beyond arrives October 23![/p][p]
[/p][p][/p][p][/p]

Wildgate Patch Notes - October 9

[p] A new patch for Wildgate is now available on Steam![/p][p] [/p][p][/p][p]Keep reading to learn about the latest changes.[/p][p][/p][h2]PATCH HIGHLIGHTS
[/h2][p][/p][p] // DEV NOTE: This is our smaller midseason patch outside of our usual Reach Anomaly updates/rotations. The team are hard at work on our Hallowed Beyond event for the 23rd of October, as well as development on a New Game Mode, our new Outlaw two-player ship, a new prospector, weapon, and more for Season 1 in late November. You can find more details on these here - we look forward to sharing more in the coming weeks! [/p]
  • [p]New Training Mode added[/p]
  • [p]Legion AI/Ship changes[/p]
  • [p]UI improvements to support future new game modes[/p]
[p] [/p][h2]NEW TRAINING MODE[/h2][p][/p][p] // DEV NOTE: We have changed how training works to try to better onboard new players, who often jump right into games unprepared for the chaos and carnage that is Wildgate. We will see if this helps and adjust as necessary to try to make the best new user experience we can.[/p][p][/p]
  • [p]Training mode added - this gives new players a solo experience for learning about ship combat and ways to win in Artifact Hunt.[/p]
    • [p]AI gunners will be available on the training ship to help new prospectors learn the ropes.[/p]
    • [p]New players will now be required to complete both Tutorial and Training Modes before queuing Artifact Hunt for the first time on their own.[/p]
    • [p]Queuing with an experienced player as your party leader and completing a game of Artifact Hunt or Versus AI will unlock Artifact Hunt immediately.[/p][p][/p]
[h2] NEW GAME MODE SELECTOR[/h2][p]
// DEV NOTE: This screen/UI update sets us up for adding New Game Modes in future. Setting your ship preference was previously part of ‘Loadout’ menus. It’s now been moved more up front as part of this screen to be easier to access and more visible before you queue for a match.

This updated screen now includes:[/p]
  • [p]New Training Mode[/p]
  • [p]Space for future new game modes to be added[/p]
  • [p]Ship preference selection.[/p]
[p][/p][h2]REACH HAZARDS[/h2][p][/p][p]// DEV NOTE: We are experimenting with smaller games for a few reasons. New players are often overwhelmed by 5 ship games, and we are hopeful that they’ll be able to track things (and have a higher win percentage) if some of our games have fewer player ships. We also have times of day right now where we struggle to make good matches for our best players. Rather than throwing them in a game with everyone else, we are going to make smaller games and fill out the space with some AI ships and see if that is a good experience for all involved. [/p]
  • [p]Legion Ships have been renamed to Legion Patrols.[/p]
    • [p]If a match is started with the ‘Few Ships’ modifier (less than a full lobby), then ‘Legion Patrols’ is a guaranteed Hazard.[/p]
    • [p]The number of Legion AI Ships in a match will scale with the amount of human crews (more humans, less AI Ships).[/p]
    • [p]Legion AI ships now have a more consistent loot pool to reduce variance in their difficulty level.[/p]
    • [p]Removed some weapons from the Legion AI ship loot pool that Legion gunners aren’t currently very good at using 😅[/p]
[p][/p][h2][/h2][h2]RECENTLY ADDED CONTENT
[/h2][p][/p][p] // DEV NOTE: These updates to the Reach were added in previous Reach Rotation/Drop hotfixes, which have landed roughly every 2 weeks so far. We share updates on these on socials and our official Discord when they go live, we're documenting them here for ease of reference and better player visibility. [/p][p][/p][p]2nd October:[/p]
  • [p]SPEC OPS SCATTER CANNON - pushes ships away[/p]
  • [p]KINETIC SHIELD GENERATOR - +20% shields >50% less dmg from mines, bomb traps and
    bomb cannons
    [/p]
  • [p]QUANTUM PROBE SENSOR - +300m scan range, scanned ships stay on map longer,
    reveals Artifact
    [/p]
[p]
18th September:[/p]
  • [p]DEFENSE DRONE - hardpoint drone that shoots enemy torpedoes[/p]
  • [p]LEGION PATROLS - Legion ships patrol the Reach, enemies may board your ship![/p]
  • [p]DEAD SENSORS HAZARD - dead ships won’t show on map; no player or ship kills in kill feed [/p]

Dev Update #2: What's Next

[p][/p][p]Hey prospectors, [/p][p][/p][p]Wildgate’s launch was just the starting line. Now, two months later, we’re ready to talk about what’s changing and where we’re going next. We're grateful to everyone who has joined us in the Reach so far - seeing you play and create moments of chaotic glee has been the best part of all of rocket ship.[/p][p]But let's be real. It's also been tough. We've seen the conversations online, and you've told us loud and clear what's not working:[/p]
  • [p]Finding a match can take too long.[/p]
  • [p]The game can feel barebones after a while.[/p]
  • [p]Playing solo or with a small crew isn't always easy.[/p]
[p][/p][p]We're listening, and we're here to talk about what we're doing and where we're headed.[/p][p][/p][p][/p][h2]// THE TL;DR[/h2]
  • [p]New Game Mode: The first iteration is set to drop at the end of November with Season 1.[/p]
  • [p]New 2-Man Ship: Perfect for smaller crews, also launching in Season 1.[/p]
  • [p]Shorter Queues, Smaller Crews: Making it easier to find a match and compete, even with a small team. [/p]
  • [p]Hallowed Beyond Event: Haunted POIs, vampiric hardpoint, and new cosmetics starting October 23.[/p]
  • [p]Welcoming New Players: Steam Free Weekend and Free Trial, coming later this year.[/p]
[p][/p][p] [/p][p] [/p][h2] // TACKLING MATCHMAKING & QUEUES[/h2][p] When we started digging into the feedback that hit closest to home, we found three main issues that need our full attention: matchmaking quality, content volume, and the small crew/solo player experience. Our team has been focused on attacking all three.[/p][p]We know that long queue times and unbalanced matches, especially in certain regions (sorry Australia 😭), have been incredibly frustrating.  [/p][p]Prospectors patiently lining up for their chance to compete.[/p][p][/p][p][/p][p]WHAT WE'VE DONE[/p][p]On September 5, we deployed fixes and changes to matchmaking that, from your feedback, markedly improved the `fairness` and balance feeling for matchmaking. However, we know that current player count will still sometimes see new players mixing with more experienced Prospectors.
[/p][p]
[/p][p]OUR ONGOING WORK[/p][p]Our main focus is on making it easier for players to find a game, even without a large number of people playing at the same time. By not always needing a full 20-person lobby, we can reduce queue times and make it much easier for you to find a match and get to playing. We’re also continuing to work on our matchmaking logic to make sure we’re matching you with players of a similar skill level.[/p][p]One of the problems contributing to these matchmaking challenges is that our current game mode requires large lobbies to feel fun and competitive. We want to be able to provide a good experience for every player, no matter the time of day or size of their crew. So, we’ve got some bigger changes that will expand the ways you can play Wildgate, and welcome new players into the Reach.[/p][p][/p][p] [/p][h2]BUILDING FOR SEASON 1, LAUNCHING LATE NOVEMBER[/h2][p][/p][p]A NEW WAY TO PLAY[/p][p]Early sneak peek of new game mode selection UI. Imagine, if you will, a brand new game mode nestled in there - Coming in November![/p][p][/p][p]While we’ll be sharing more about October’s updates here in a bit, we first wanted to talk about our new experimental game mode. It's the most complex project we've worked on, and it's designed specifically to tackle the issues you’ve raised. We know that it will need some work after you’ve all had a chance to fly it around a bit when it releases in November, so please pardon our space dust and keep the feedback coming![/p][p]In this mode, multiple Wildgates are open from the start, so you can decide how long you want to stay in the Reach. Do you play it safe and escape with a small haul, or do you risk it all for more loot? The choice is yours. [/p][p]Even more mysteries await you in Season 1...[/p][p][/p][p]The goal is to enter the Reach, salvage valuable treasure, and then escape through a Wildgate without getting blown up! You can increase your score in many different ways - looting, questing, destroying NPC ships, grabbing Artifacts and more. Artifacts are not required to exit through a Wildgate - they will give you a big score of treasure, though.[/p][p]We built this mode with three key things in mind:[/p]
  • [p]Easier Onboarding: Our hope is that this mode can give new players a smoother introduction to Wildgate with a less pressurized experience. [/p]
  • [p]Playing with friends (or without): We know it’s not always easy to have a full crew of four. This mode is built to support teams of 1 to 4 players, so you can jump in for a quick match even if you’re flying solo. [/p]
  • [p]A different kind of adventure: We love the intense PvP of Artifact Hunt, but we know players may also be looking for other ways to play. This mode is less about frequent PvP ship battles and more about a classic space adventure. You’ll still see some exciting battles, but your goal here is focused around gathering treasure. Your ship being destroyed means you lose your haul, which makes a fight a much bigger decision. [/p][p] [/p]
  • [p]A NEW 2-MAN SHIP[/p]
[p]Shotgun![/p][p][/p][p]As a direct response to your feedback about playing with smaller crews, we’re releasing a new 2-man ship with Season 1. It’s designed to be a perfect fit for the new game mode, but it can be used in the Artifact Hunt mode, too. [/p][p]And that’s not all – November’s Season 1 is planned to release with a new Prospector, a new weapon, new equipment, and an adventure pass. More on those to come in future updates![/p][p]We’re sharing all of this early because we want you with us on the journey. Definitely expect some Reach dust (AKA, space jank) along the way, and keep the feedback coming as we keep shaping Wildgate for November, and beyond.[/p][p][/p][p] [/p][h2]OCTOBER EVENTS: MIDSEASON PATCH & HALLOWEEN BEYOND[/h2][p][/p][p]SEASON 0: MIDSEASON UPDATE[/p][p][/p][p]To prepare for Season 1’s updates, we’ll be releasing a small patch in early October that focuses on welcoming brand-new Prospectors into Wildgate. This includes:[/p]
  • [p]An improved new player experience[/p]
  • [p]A Friendly AI Bot [/p]
  • [p]An updated game mode selector[/p]
[p]Between the matchmaking updates in September and this new player mini-patch in early October, it might be time we have a party 🎃. Enter: Hallowed Beyond.[/p][p][/p][p] [/p][p]HALLOWED BEYOND: OCTOBER 23[/p][p][/p][p]Our first themed event, Hallowed Beyond, will kick off on October 23. There will be a spine-tingling in-game event with haunted locations, a new vampiric hardpoint, and some limited-time cosmetics for your Prospector. [/p][p][/p][p][/p][h2] // A WORD FROM MOONSHOT[/h2][p]

These updates will be a big step forward, but they’re just the beginning! We want current players to return to an exciting, improved game and to help new players stick the landing with a smoother and more supportive early experience. Our hope is that these changes will help Wildgate grow into the game we’d all like it to be. [/p][p]And if you want even more behind-the-scenes intel on these developments, check out this Dev Update video with our head Game Designer, Dustin Browder for a deep dive into the thought process.[/p][p]We’re grateful to everyone who has been with us from the early days, and to the passionate players who continue to hold us accountable and share critical feedback. Thank you for being part of this community, and we’ll see you in the Reach! 🌌[/p][p][/p][p]- The Moonshot Team [/p]

China is LIVE!

[p]Happy Chinese Launch Day!

We're excited to be welcoming a whole bunch of new prospectors to the Reach, as Wildgate goes live in China today thanks to our partners NetEase.

If you've any questions on how this all works for Wildgate, our China Launch FAQ blog will have you covered.

To celebrate, here's a look at a few pieces of art from Netease which are being used for Chinese server launch!

We'll see you soon for some news in our Developer Update for September! Did someone say...new ship?

-The Moonshot Team

[/p][p][/p][p][/p]