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Wildgate Patch Notes - August 8

[p]A new patch for Wildgate is now available! [/p][p][/p][p] [/p][p]Read below to learn about the latest changes. 🎉 [/p][p][/p][p][/p][p] [/p][p][/p][h3]BUG FIXES[/h3]
  • [p]Oxygen has been added to the Obelisk (yay!)[/p]
  • [p]Upgraded Obelisk’s loot table to Epic (also yay!)[/p]
  • [p]The blue glass dome above Obelisk’s loot room is now properly off-limits[/p]
  • [p]Fixed an issue that allowed players to sneak out of the Lucky Docks early[/p]

Wildgate Patch Notes - August

[p]A new patch for Wildgate is now available! [/p][p][/p][p] [/p][p]Read below to learn about the latest changes. 🎉 [/p][p][/p][p][/p][p] [/p][p][/p][h3]WEAPONS[/h3]
  • [p]Painter[/p]
    • [p]Damage reduced to 18 (was 20)[/p]
    • [p]Projectile speed reduced to 125 meters/s (was 150 meters/s)[/p]
  • [p]Sonic Boom[/p]
    • [p]Damage curve adjusted[/p]
      • [p]Reduced damage to targets that are more 4 meters away[/p]
      • [p]This change mostly impacts targets at 10-15 meters [/p]
[p][/p][h3]

EQUIPMENT[/h3]
  • [p]Drill Charge[/p]
    • [p]Now does 50% damage to AI enemies (was 100%)[/p]
[p][/p][p][/p][p][/p][h3]HARDPOINTS[/h3][p][/p][p]// Dev Note: We’ve seen a lot of community feedback on these hardpoints and are taking some immediate steps to reduce their power level, and will be taking some steps in a future build to reduce their overall frequency in the Reach, as well. (Note: We’re keeping an eye on Shock Field, as well, and may make changes to that hardpoint in the near future.)[/p][p][/p][p]---[/p][p][/p]
  • [p]Laser Ram[/p]
    • [p]Damage per second reduced to 2.5 (was 3)[/p]
    • [p]Now takes 5 seconds to activate after installed, swapped, or repaired[/p]
  • [p]Mine Layer[/p]
    • [p]Mine damage reduced to 8 (was 10)[/p]
    • [p]Mines now take 8 seconds to arm once deployed (was 5)[/p]
    • [p]Mines no longer explode if they contact an enemy ship before armed[/p]
[p][/p][p][/p][p][/p][h3]QUALITY OF LIFE CHANGES[/h3]
  • [p]Made some adjustments to matchmaking to help improve match quality for all players[/p]
[p][/p][p][/p][p][/p][h3]BUG FIXES[/h3]
  • [p]Fixed a crash on PC that could occur during login for users with Intel Sandy Bridge CPUs [/p]
  • [p]Fixed a crash on PS5 that could occur when canceling matchmaking[/p]
  • [p]Fixed an issue that sometimes caused matchmaking queues to be unintentionally cancelled[/p]
  • [p]Fixed an issue that prevented some users from being able to login (2.68.34-2.68.2)[/p]
  • [p]Fixed an issue that prevented us from gathering consistent GPU crash data[/p]
  • [p]Fixed a bug that sometimes caused infinite tractor beams [/p]
  • [p]Fixed a bug that occasionally displayed the incorrect ship selection whenever a team was formed[/p]
  • [p]Fixed a bug where Infamy badges in-match were displaying lifetime value vs. monthly value[/p]
  • [p]Fixed a bug where streak badges in-match could show negative values[/p]
[p][/p][p][/p][p][/p][h3]PREVIOUSLY IMPLEMENTED HOTFIXES[/h3][p][/p][p]// DEV NOTE: These fixes were addressed separately via previous hotfixes or a small client patches. We’re documenting them here for ease of reference and better player visibility.[/p][p][/p][p]---[/p][p][/p]
  • [p]Adjusted our matchmaking criteria for some regions to make it easier to find games[/p]
  • [p]Fixed an issue that prevented players from being able to equip Renegade skins[/p]
  • [p]Fixed an issue that prevented some players from being able to access the in-game shop[/p]
  • [p]Fixed an issue that caused ADS Verticality Sensitivity setting to get locked at max setting[/p]
  • [p]Fixed an issue where credit bundles displayed incorrect in-game store prices for some regions[/p]
  • [p]Fixed an issue where players in our Asia-Pacific region were experiencing login failures when launching the game in Traditional and Simplified Chinese[/p]
[p]
[/p]

New Reach Anomalies Detected!

[p]Think you’ve mastered the Reach? Think again.[/p][p]
Starting today, new anomalies will be rotating into the Reach every few weeks![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p] [/p][p][/p][p]Each new rotation will bring one new anomaly, which can alter your crew's plans in new and exciting ways! These anomalies range from new points of interest, mysterious artifacts, environmental hazards, and maybe a powerful object or two to give you an edge in the hunt.[/p][p][/p][p]NOTE: Once added, anomalies will remain part of the game's randomization pool![/p][p][/p][p][/p][p][/p][h2]ROTATION 1 [/h2][h3]NEW POINT OF INTEREST: OBELISK[/h3][p](Available starting August 7)[/p][p][/p][p][/p][p] [/p][p][/p][p]A huge alien structure emerges from the cosmos! The Obelisk is a sprawling POI—tough to conquer and packed with epic loot… maybe even the stage for an Artifact showdown.[/p][p][/p][p][/p][h2]
ROTATION 2
[/h2][h3]NEW OBJECT: ANCIENT RELIC[/h3][p](Available starting August 21)[/p][p][/p][p][/p][p] [/p][p][/p][p]This strange object will sometimes appear in Loot Rooms. Interacting with the Ancient Relic will trigger unpredictable effects. Use the object to open a portal to who knows where! [/p][p][/p][p] [/p][h2]ROTATION 3[/h2][h3]NEW ARTIFACT TYPE: WEAPON ARTIFACT[/h3][p](Available starting September 4)[/p][p][/p][p][/p][p] [/p][p][/p][p]You may not be able to teleport while holding the Weapon Artifact, but here's what you can do: laser people. This new Artifact type fires a beam of energy with infinite ammo, capable of tearing through both prospectors and ships. Cut clean through anything you can aim at…assuming you can aim. [/p][p][/p][p] [/p][h2]ROTATION 4[/h2][h3]NEW HARDPOINT: DEFENSE DRONE[/h3][p](Coming Soon)[/p][p][/p][p][/p][p] [/p][p][/p][p]When installed and activated, this hardpoint deploys a loyal little drone that temporarily intercepts incoming projectile fire from enemy ships. It may be small, but it packs a big counter-punch.[/p][p][/p][p][/p][p] [/p][p][/p][p]The Reach gives, the Reach takes, and now...the Reach rotates![/p][p]
So keep your processors full, your guns reloaded, and your eyes on the evolving skies.[/p]

Wildgate Launch Party on Twitch Rivals

[p]40 streamers. 10 crews. 2 lobbies. 1 score. Unlimited cosmic chaos. 😎[/p][p][/p][p]Featuring a collection of some of the coolest creator crews this side of the Typhon Reach—and a prize pool of $20,000 up for grabs—our WILDGATE LAUNCH on Twitch Rivals promises plenty of high-stakes hijinks: unpredictable clutches, unhinged steals, and (of course) some of the most unbelievable spaceship battles.

PLUS, you can earn our Week 2 Twitch Drops while you watch![/p][p][/p]
  • [p]WHEN: Wednesday, July 30 at 12:00pm PDT (3:00pm EDT)[/p]
  • [p]WHERE:  [dynamiclink][/dynamiclink][/p]
  • [p]WHO: Keep reading![/p]
[p][/p][h2]- THE CREWS -
[/h2][p][/p][p] [/p][p]
So, who's heading into the Reach?
[/p][p]Ten captains were chosen by Twitch Rivals, with each captain given the responsibility of selecting three additional prospectors (a.k.a. streamer friends) to join their crew.
[/p][p]
Be sure to visit the official Twitch Rivals page for this event to find the full list of participating captains and corresponding crews (as well as any last minute roster changes)!
[/p][p][/p][h2]- THE FORMAT -
[/h2][p][/p][p] [/p][p]
Wildgate is a match-based game featuring up to twenty players spread across five crews.[/p][p]
In the Wildgate Launch party, we'll have forty players participating—which means we'll have two lobbies of five crews battling simultaneously, each within their own match. One lobby will be comprised of newer and/or more casual players, while the other lobby will bring the sweats! There will be a total of eight matches over the event (or four rounds of two concurrent matches).[/p][p]
The goal of each match of Wildgate is to find and escape with an ancient Artifact, or to be the last crew flying. And for this showdown, there's also $20,000 on the line! Crews who secure a victory through either means will receive a portion of the prize pool (per victory).[/p][p]
Click here for a full breakdown.

[/p][p][/p][h2]- THE CAST - 
[/h2][p][/p][p] [/p][p]
While our creator crews are off causing chaos, a few prospectors will be hanging back to serve as our very own Mission Control over on the Twitch Rivals desk:[/p][p]
Tune in to the main event broadcast to watch these anchors in action as they spectate close-quarter clutches, breakdown epic ship battles, and share more about Wildgate. [/p][p][/p][p][/p][p]Come for the Twitch Drops, stay for the SPACE DRAMA.

And remember: No matter who wins, loses, or tilts...it's sure to be one hell of a ride![/p]

Wildgate (PlayStation 5) Review


I was intrigued by Wildgate when I got a first look at it a few weeks ago. As I’ve gotten older, I’ve started leaning away from online-multiplayer only games, and it’s been a while since I played a big co-op PVP game like Guns of Icarus Online, or, more recently, Sea of Thieves, so I was excited to play a similar kind of game with a more focused direction and some pretty interesting ideas behind it.





Wildgate is something of a mixed bag. At its core, it’s a pretty fun game, and it absolutely nails the fundamentals of a multiplayer experience, but by that same token, every match really depends on both your team and how your opponents choose to play. However, for better or worse, this game does have a lot to offer.








The premise of Wildgate is simple. In a far-off corner of the galaxy, a place known as the is filled with the lost relics of ancient civilizations. Players take on the role of Prospectors who brave the dangers of the Reach while competing against... Read more