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Wildgate Global Launch Times

[h3]🚨 LUCKY DOCKS HANGAR OPENING... PLEASE STAND BY 🚨[/h3][p][/p][p]Pre-flight checks nearly complete... ✔️
Shields up... ✔️
Prepare to jump... ✔️[/p][p][/p][p]Wildgate officially releases on Tuesday, July 22 at 8:00am PDT![/p][p][/p][h2][/h2][h2]LOCALIZED LAUNCH TIMES[/h2][p]
Our current plan is for Wildgate to launch across all supported platforms at the same time around the world. To find out when Wildgate will be available in your region, check out the guides below.[/p][p][/p][p][/p][p][/p][p][/p]
[p]- CITY -[/p]
[p]- LAUNCH TIME (LOCAL) -[/p]
[p]Los Angeles[/p]
[p]July 22 @ 08:00 AM PDT[/p]
[p]Mexico City[/p]
[p]July 22 @ 09:00 AM CST[/p]
[p]Chicago[/p]
[p]July 22 @ 10:00 AM CDT[/p]
[p]New York[/p]
[p]July 22 @ 11:00 AM EDT[/p]
[p]SĂŁo Paulo[/p]
[p]July 22 @ 12:00 PM BRT[/p]
[p]London[/p]
[p]July 22 @ 16:00 PM BST[/p]
[p]Paris / Berlin / Johannesburg[/p]
[p]July 22 @ 17:00 PM CEST / SAST[/p]
[p]Seoul[/p]
[p]July 23 @ 00:00 AM KST[/p]
[p]Tokyo[/p]
[p]July 23 @ 00:00 AM JST[/p]
[p]Sydney[/p]
[p]July 23 @ 01:00 AM AEST[/p]
[p]Auckland[/p]
[p]July 23 @ 03:00 AM NZST[/p]
[p][/p][p][/p][h2]
LAUNCH TIME FAQ
[/h2][p][/p][p]Q. What is Wildgate’s launch date and time?
A. Wildgate launches July 22 at 8:00am PDT.
[/p][p]Q. Can I pre-purchase Wildgate?
A. No. Wildgate will not be available for pre-purchase. As a result, you will only be able to purchase and start playing after 8:00am PDT on July 22.[/p][p]
Q. Can I pre-download Wildgate before it launches?
A. No. Since Wildgate is a premium game (but is not available for pre-purchase), pre-downloads will not be available. Thankfully, our client is fairly small, coming in at right around 9gb![/p][p]
Q. Can I wishlist Wildgate?
A. Absolutely! Wishlisting will not only ensure that you're notified the moment Wildgate opens, but it's also a great way to support the game and help us grow this community into an unstoppable crew.[/p][p]
Q. How much will Wildgate cost?

A. Wildgate will be available for $29.99 USD (though pricing may vary slightly by region).[/p][p]
Q. Will additional editions of Wildgate be available for purchase?
A. Yes! Players will have the option to purchase the Wildgate - Renegade Edition, which includes the full digital game plus a unique bundle of themed outfits and styles for your prospectors and ships.[/p][p]
Q. What regions will be supported at launch?
A. North America, South America, Europe, and APAC.[/p][p]
Q.  Where can I learn more about the game?

A.  If this is your first time playing Wildgate, we encourage you to check out the Gameplay Guides section of our Player Support portal. You're also welcome to join our official Discord server to find more info, ask questions, get support from fellow players, and look for crews.[/p][p]
Q. What if I have more questions?

A. Feel free to submit a help request or check out our Discord server![/p]

CRASH COURSE: The Crew

[p]Welcome to your CRASH COURSE on The Crew. [/p][p][/p][p]While your ship may be your lifeline in the Reach, it's up to you and your fellow prospectors to make the most of your time in this magical (and slightly murder-ful) sector of space. [/p][p][/p][p]Prospectors are the characters you control during a match of Wildgate. Each one has their own motivation for journeying to edge of the universe as well as a variety of abilities that set them apart. While these abilities may make a prospector more suited for certain tasks or roles, you can play how you want; every prospector can easily be used for any task. [/p][p][/p][p]If you're unfamiliar with who does what and why, we're here to help! Let’s meet the current crew.[/p][p][/p][p][/p][h3]VENTURE – Reach Teacher[/h3][p]Primary Play Style: Explorer[/p][p][/p][p][/p][p]After being lost on the edges of space for decades, former school teacher Venture is on a one-robot mission to share the wonders of Reach with the masses! While his classroom may have changed, Venture's education protocols and curiosity-seeking programming remain intact; with the help of his AI camera, Cameron, he now works to document his out-of-this-world adventures for all his fans back in the Accord.[/p][p][/p][p]LIGHTS, CAMERON, ACTION: Venture’s a great pick to try while you're still finding your Reach legs! As a robot, Venture doesn't have to worry about oxygen like other prospectors, and he also regenerates health faster when exploring outside his ship. Plus: Cameron isn't just a great cinematographer; it will also notify Venture if rival crews are attempting to sneak up behind him. [/p][p][/p][p]Venture is one of three starting prospectors, and can played immediately. [/p][p][/p][p][/p][p][/p][h3]
ADRIAN
– Speed Racer[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]Borrowing money from dangerous people is risky business, but Adrian isn't exactly what anyone would call "fiscally responsible." Known for his quick getaways (and rarely paying back his debts), this smooth-talking speedster is willing to play things fast and loose in the Reach to fuel his dream of a becoming a pro Jet Racer.[/p][p][/p][p]COME ON, STEP IT UP: Adrian has a few special tricks up his sleeve. First, he swaps out the standard Maghook for a custom Jetpack—giving him a long, consistent speed boost that can outrun most prospectors. His wing attachments also give him faster base movement whenever he's flying overboard in space.[/p][p][/p][p]Adrian is one of three starting prospectors, and can played immediately. [/p][p][/p][p][/p][h3]

KAE
- Telekinetic Terror[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]Imagine training your whole life for war, and then just as you’re about to ship out—BAM. Peace! Where’s an industrious and highly-motivated military academy graduate like Kae going to get her fill of anthropology, alien history, and intergalactic culture now? The Typhon Reach, obviously. [/p][p][/p][p]SPACE KAEDET: Kae's always been a bit of an overachiever, but these days...her reach rarely exceeds grasp. After bonding with an Artifact she discovered in one of her first hyperjumps out of The Lucky Docks, Kae can now interact with objects up to 10 meters away. Not only that, but she's also ditched the Maghook in favor of being able to teleport up to 100 meters in any direction.[/p][p][/p][p]Kae is one of three starting prospectors, and can be played immediately.
[/p][p][/p][p][/p][p][/p][h3]SAMMO – The Calm & The Storm[/h3][p]Primary Play Style: Defender[/p][p][/p][p][/p][p]Reserved, resolved, and resigned to reminding you to close the hull doors yet again, Sammo braves the Typhon Reach in search of the most powerful kind of treasure: hope. After safely evacuating his home planet following an ecological disaster, this wise warrior is now focused on acquiring an ancient Artifact—one rumored to possess the ability to alter the climate of entire worlds. [/p][p][/p][p]SILENT BUT DEADLY: While the Lycaon people may seem like gentle giants, don’t be fooled—Sammo is a natural crew captain and dedicated defender. Not only does he has a health pool twenty percent larger than most. but he also fully heals after taking down any boarding prospector and (thanks to his connection to the Quiet) can detect intruders through your ship walls within 20 meters, [/p][p][/p][p]Sammo can be unlocked by completing Level 1 of the "LEADER" Adventure track.
[/p][p][/p][p][/p][p][/p][h3]MOPHS – Cloaked Connoisseur[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]This former ace fighter pilot is not only drawn to the limelight of celebrity, but also to living like one. Unfortunately, fame and fortune are a wee bit difficult to come by these days in the Accord. But business in the Reach? It's boomin', baby—and Mophs is ready to blast, borrow, and board his way into the lap of luxury (for himself AND his crew). [/p][p][/p][p]DON'T BE SUSPICIOUS: Prenaturally gifted at both flying and sneaking, Mophs is a master of mischief. Thanks to his wings, he can fly faster than other prospectors. And, by activating his Camouflage ability, Mophs can make himself practically disappear for short periods of time, increasing his movement speed and allowing him perform any instant interaction without breaking cover. [/p][p][/p][p]Mophs can be unlocked by completing Level 1 of the "GLORY" Adventure track.
[/p][p][/p][p][/p][p][/p][h3]SAL – Mechanical Genius[/h3][p]Primary Play Style: Engineer[/p][p][/p][p][/p][p]Sal's people, the Millkoh, are super-intelligent amphibians with a tireless thirst for tinkering and technology. Having exhausted all that there was to learn on her homeworld, Sal crafted herself a sturdy exoskeletion (patent pending) and now excitedly explores the Reach as a mechanic-for-hire—lending her services in exchange for the opportunity to discover its secrets.


RECYCLE, REDUCE, REUSE: An unmitigated magician with a multitool, Sal's repairs can bounce to two ship systems at once. But that's not all! She can also salvage extra loot in your processor, exchanging one item for another. What kind of item? WHO KNOWS. (Sal doesn't.) Might be a cool invention, might be your 12th probe sensor. The correct question to ask in this situation is: Do you feel lucky, prospector?


Sal can be unlocked by completing Level 1 of the "KNOWLEDGE" Adventure track.[/p][p][/p][p][/p][p][/p][p][/p][h3]ION - Four Punch Man[/h3][p]Primary Play Style: Boarder[/p][p][/p][p][/p][p]A veteran of one of the most elite combat units of the recent war, Ion hasn't managed to move on from all the adrenaline just yet. Lucky for him, the Reach is a delightfully dangerous place—and prospecting provides just the kind of rush he can't find in peacetime.[/p][p][/p][p]ENTER THE FIST: Ion on a crew means taking names and breaking things. His melee attacks destroy ship parts and knock out rival prospectors (in a single hit)! So, while you’re trying to repair that busted aft door, he’s already on outside your helm punching on the glass. Also, he reloads any weapon that’s stowed in one second flat. Punch, shoot, punch—it’s a loop anyone can get into.[/p][p][/p][p]Ion can be unlocked by completing Level 1 of the "SOLDIER" Adventure track.
[/p][p][/p][p][/p][p]
[/p][h3]🧠 TL:DR (Too Long, Didn’t Reach):[/h3][p][/p]
  • [p]Explorer: Venture [/p]
  • [p]Defender: Sammo[/p]
  • [p]Engineer: Sal [/p]
  • [p]Boarders: Adrian, Ion, Kae, Mophs[/p]
[p][/p][p][/p][p][/p][p]So...that’s the current Wildgate crew! Whether you're a mech-based mastermind, a sneaky thief, or someone who just loves to punch a lot, every prospector has a part to play—even if that part is causing the chaos instead of fixing it.

---[/p][p][/p][p]Wildgate launches July 22: https://wildgate.gg/wishlist Join our Discord: https://discord.gg/playwildgate Subscribe to our YouTube channel: https://www.youtube.com/@playwildgate[/p]

Wildgate Development Roadmap

[p]Our official launch is officially on the horizon! [/p][p][/p][p]But just like the hyperjump you take at the start of a match, our upcoming release on July 22 is only the beginning of our adventure together. And...just like you can’t predict what might happen to you and crew once you’ve left The Lucky Docks, we can't know for sure what kind of exciting shenanigans await us once we open Wildgate to the world. [/p][p][/p][p]We can, however, set a strong navigational heading—in terms of where we'd like to go with Wildgate in the future and how we’re thinking about getting there as a development team. And we can share that plan with you! (Even though we realize we may need to toss it right out the airlock and improvise on the fly based on what we learn together.)[/p][p][/p][p]So, in the spirit of being good crew members, here’s our current development roadmap. [/p][p][/p][p][/p][h2]
POST-LAUNCH CONTENT PLAN
[/h2][p][/p][p]Before we dive into our roadmap, let’s first lay out our post-launch content plans. [/p][p][/p][p]Wildgate is a premium digital game, but our team is committed to providing value well beyond the point of purchase. To us, this means two very important things: 1) ensuring that the game feels fun and engaging at launch, providing hours of entertainment on its own, and 2) offering a reliable stream of free post-launch content that will evolve your experience and enjoyment over time. [/p][p][/p][p]Based on those goals, our post-launch support breaks down into three main categories:
[/p]
  • [p]Bi-weekly updates[/p]
  • [p]Mid-season patches[/p]
  • [p]Seasonal content drops[/p]
[p][/p][p]We’re also going to present a few opportunities for players to purchase in-game content; however, our goal for paid content in Wildgate is for it to remain cosmetic and opt-in. As noted above, we want to continue to provide the big things—like prospectors, ships, weapons, equipment, loot, systems, and features (i.e. stuff that impacts your gameplay)—as part of the base experience and at no additional cost.[/p][p][/p][p][/p][h3][/h3][p][/p][p]Oh, and PS… This is all based on what we know as a team today. Our post-launch approach can and should evolve as we learn more about what makes Wildgate great together.
[/p][p][/p][p][/p][p][/p][h3]BI-WEEKLY UPDATES[/h3][p](TARGETING ROUGHLY EVERY TWO WEEKS)[/p][p][/p][p]These updates will be focused on two very specific systems: 1) activating new Reach anomalies and 2) rotating items in our in-game shop (more on those below). We may also occasionally piggy-back a few server-side hotfixes onto these updates, but that’s likely to be the exception vs. the rule.
[/p][p][/p][p][/p][p][/p][h3]MID-SEASON PATCHES[/h3][p](PROVIDED AS NEEDED)[/p][p][/p][p]These smaller patches will have no set content or cadence. Their primary purpose will be to implement more responsive changes to the game—based on player feedback, game telemetry, or some combination of both—at a more flexible pace. likely to include balance updates, performance optimizations, bug fixes, and/or other quality of life improvements. [/p][p][/p][p][/p][p][/p][h3]SEASONAL CONTENT DROPS[/h3][p](TARGETING ROUGHLY 3 PER YEAR)[/p][p]
These seasonal content drops will be more substantial and include a variety of changes to further your space crime sprees in new and interesting ways.
[/p]
  • [p]NARRATIVE ARCS: In Wildgate, seasons will be focused on a specific theme. While these themes may seem familiar on the surface—Pirates! Aliens! Adventure! Treasure!—they will also serve as important narrative threads, providing insights into the history of this ancient sector of space while gently progressing the overall story in which your prospectors are now unwitting accomplices. These narrative threads will be part of larger (roughly) one-year arcs, with each arc being told over the course of three individual seasons.
    [/p]
  • [p]NEW CONTENT: Each season will introduce new gameplay content inspired by its corresponding theme—including (but not limited to) new loot, new hazards, new procedural dangers or conditions, new POIs and biomes, new lore, and more. Depending on the storyline of a specific season, entirely new areas of the Reach may be uncovered for you to explore, too!
    [/p]
  • [p]NEW ADVENTURES: New seasons will also introduce new themed Adventures, with unique content that can be unlocked by earning in-game experience. These Adventures will feature a base rewards track, available to everyone at no additional cost. The rewards track for Adventures typically includes new gameplay content—like prospectors, ships, weapons, and/or equipment—as well as different cosmetics. If interested, players will have the option to purchase an upgraded "Adventure pass" (note: name may change in the future), which will add more cosmetic content to their existing seasonal rewards track. Although new Adventures and Adventure passes will be added each season, they will not be time-gated. This means that no matter when you may start playing Wildgate, all previous seasonal Adventure content will be available to you to progress through or complete at your discretion.[/p]
[p][/p][p]Seasonal drops are when we are most likely to implement new gameplay systems and features. You can also expect these to include more balance updates, bug fixes, and quality of life improvements.[/p][p]
[/p][h2]
DEVELOPMENT ROADMAP
[/h2][p]
So…how does this all play out in practice? [/p][p][/p][p]Great question! We’d love to tell you.
[/p][p][/p][p][/p][p][/p][p]This is our development roadmap for Wildgate. [/p][p][/p][p]It probably looks like some other roadmaps you may have seen, but this one is ours. And we’re pretty excited about it. There’s a lot going on here, though, and likely some words that mean absolutely nothing to you right now, so…grab your nearest void turbine and let’s dive in.
[/p][p][/p][p][/p][h3]
COMING AT LAUNCH
[/h3][p]
While it was important to us that our pre-launch playtests represented as much of the game as possible, there’s a variety of new content and improvements coming at launch. 
[/p]
  • [p]BALANCE UPDATES: Based on player feedback from the Open Beta, we’ve made adjustments to prospectors, ships, weapons, equipment, loot, and more. You’ll need to wait for the full patch notes for all the juicy details, but some highlights include nerfs to AIM-E, The Doctor, Rock, Mine Layer, and Laser Ram, tuning respawn rates, adding a “Close All Doors” button to the Security Device hardpoint, increasing durability of helm windows as well as tweaks to boarding and stealing.
    [/p]
  • [p]QUALITY OF LIFE CHANGES: In addition to balance updates, we’re also making several smaller changes that are aimed at reducing points of friction across your day-to-day gameplay experience. A few examples of these changes include making improvements to matchmaking and upgrading Spectator View, as well as adding Ukrainian and Russian language localization.
    [/p]
  • [p]SCRAP CRATES: While adventuring in the Reach, players may now find scrap crates in loot rooms! Just like everything else in this weird corner of space, these crates are random—which means you may not find any crates in a match, you may find one, or you may find multiple. When located, two things will happen for all members of the crew: 1) you will each earn 500 XP and 2) you will each unlock a cosmetic that can be used after you exit your current match. There are currently 150 cosmetics that you can unlock from scrap crates and the order in which you unlock them is the same for every player. Even after exhausting the current pool of available crate cosmetics, you’ll continue to earn 500 XP per located crate. (In what capacity and how often we add more cosmetics to scrap crates is still being determined!)
    [/p]
  • [p]MORE PLAYER CARD CUSTOMIZATION: We’ve added more ways to customize your player cards. The first is titles! Players can now unlock titles by reaching certain milestones (like destroying 500 ships) and hitting different in-game streaks (like blasting 20 prospectors without dying). Then there’s the Infamy system! Through this system, players can earn badges and tiles that correspond with different ranks that are unlocked based on preset point thresholds—TL;DR you gain points by winning games, and lose points by losing games. Your point total resets every month, along with your badges, but any titles you earn will stay with you until the heat death of the universe.
    [/p]
  • [p]MORE COSMETIC UNLOCKS: To celebrate our launch, we’re adding a few more fun cosmetics to the game! This includes more pixel sprays that will be earnable as Twitch Drops, login rewards, and as a bonus for creating and linking a Dreamhaven account. We’ve also added a brand new set of rare outfits for each of our prospectors (inspired loosely by their backgrounds), available as the final unlock in their respective reward tracks.
    [/p]
  • [p]IN-GAME COSMETIC SHOP: At launch, an in-game cosmetic shop will be available for players who are interested in further enhancing their prospector and ship drip. Our current plan is to rotate a few cosmetic items (and/or item bundles) in and out of the shop on a bi-weekly basis. All items within the shop can be unlocked with a new currency, called “credits,” which will be available for purchase with real money. In-game shop item value will typically range from around $5 to $15 USD, depending on the quality of item and whether or not it’s part of a bundle, and our goal is to make it as easy as possible for players to purchase credits in increments that align with our shop offerings. (IE - We don’t want to force players to have to purchase way more credits than what’s needed to unlock an item.)
    [/p]
  • [p]DELUXE EDITION: In addition to our standard edition, we’ll also be offering players the option to purchase a deluxe edition of Wildgate! This will come with themed outfits and styles—aka “skins”—for each prospector and ship, respectively (as well as new styles for your ship’s helm, processor, probe, probe station, reactor, and turrets). [/p]
[p][/p][p]We’ll be sharing more information about our new progression types, launch celebration cosmetic rewards, in-game shop, and deluxe edition over the coming weeks—so stay tuned!
[/p][p]
[/p][h3]
COMING LATER THIS YEAR
[/h3][p]
Launch is really just the beginning, though! Here’s some of what you can expect to see in the coming weeks and months following the release of Wildgate. 
[/p]
  • [p]REACH ANOMALIES: Beginning a few weeks after launch, our bi-weekly updates will officially kick off! Each of these updates will introduce a brand new anomaly to the Reach. These anomalies can range from new environmental hazards to new hardpoint upgrades to new POIs. Once added, they will remain part of the game’s proceduralism pool.
    [/p]
  • [p]SEASON 01: Before the end of 2025, we will release our first seasonal content drop for Wildgate. Season 01 will bring its own themed content, including a new prospector, new weapon, and new piece of equipment—all of which can be unlocked as part of the base Adventure rewards track. (There will also be a variety of new cosmetics you can unlock as part of base rewards track and via the upgraded Adventure pass.) To complement the theme and storyline, this first season will introduce changes to the Reach—including a new puzzle mechanic—as well as more anomalies for you to discover as part of our bi-weekly updates. [/p]
  • [p]CUSTOM LOBBIES: As part of our first seasonal content drop, we’ll be adding in the first iteration of custom lobbies. This is one of our MOST requested features, so we’re excited to be rolling it into Season 01. (We're also excited to continue adding more functionality to the feature over time.)
    [/p]
[p][/p][p][/p][h3]
IN DEVELOPMENT (OR EXPLORATION)
[/h3][h3][/h3][p]Beyond what we have actively planned for this year, there’s also a variety of different content, systems, and features we’re working on behind-the-scenes. 
[/p]
  • [p]SEASONS 2 & 3 (IN DEVELOPMENT): Remember earlier how we noted that we’re looking to tell narrative arcs over the course of a year and three individual seasons? That means we’re already working on content for Seasons 2 and 3! And that means new ships, new prospectors, and even new areas of the Reach to explore are on the horizon.
    [/p]
  • [p]NEW TYPES OF COSMETICS (IN EXPLORATION): We’ll continue to add more prospector outfits, ship styles, and weapon appearances to the game, but we’re also prototyping new types of cosmetic content for Wildgate. Let us know what types of cosmetics you’d be most interested in!
    [/p]
  • [p]MORE WAYS TO PLAY WITH FRIENDS (IN EXPLORATION): Wildgate is best played with friends, but sometimes your crew may want to try out the game before diving in headfirst. We’re looking into different ways to provide this as an option!
    [/p]
  • [p]COMPETITIVE PLAY (IN CONCEPTING): Many players who’ve tried out Wildgate have expressed interest in some sort of ranked mode. While we’re still evaluating what version of this mode might be best, we hear you! We’ve added the Infamy system as a very VERY light first step, and we’re jamming on what a more robust implementation of competitive play could look like for our game in the future. We don’t just want to “add in ranked,” though; we want to design a system that makes sense for Wildgate—and that will take us a bit of time to do well.[/p]
[p]

✨ IMPORTANT NOTE: Anything we’ve included in this section is very much a work-in-progress and does not currently have a target release window. Some of this work may be put on hold and/or change significantly from what we’ve outlined here. These are priorities for our team, though, which is why we’re still communicating them with you. [/p][p][/p][p][/p][p][/p][p]Space Crime Summer officially begins July 22.[/p][p][/p][p]In the meantime, we hope you’ve enjoyed this update! We’re certain some of the things we’ve shared with you today will change, but what won’t change is our team’s commitment to giving Wildgate—and this community—our full hearts. [/p][p][/p][p]We’re excited to explore with you, adapt with you, and find victory with you, too. We look forward to sharing more information about many of the new topics revealed here, and we promise to keep the comms line open.  (PS - If you haven't already, we encourage you to join our official Discord server so that you can stay-up-to-date with the latest game news and connect directly with our team.)[/p][p][/p][p]We’ll see you in the Reach! [/p]

CRASH COURSE: The Ships

[p]Welcome to your CRASH COURSE on The Ships.[/p][p][/p][p]In Wildgate, your ship isn’t just a vehicle. It’s your escape plan, your bunker, your turret platform, your loot hauler, and occasionally...it's a flaming wreck (but your flaming wreck). Each ship has its own style, stats, and surprises. Picking the right one for you and your crew might give you an edge—or a completely different way to play.[/p][p][/p][p]No clue what (or how) to fly? No problem! This mostly-comprehensive, slightly-cheeky guide will get you into the jump seat and primed on what's needed to win without turning your ship into scrap. [/p][p][/p][p][/p][p][/p][h2]SHIP SHAPES: THE BASICS[/h2][p][/p][p]While each ship has its own unique layout and configuration, every ship is built from the same essential parts. So, before we open the hangar and let you pick your ride, let's start with a quick tour of these critical components![/p][p][/p]
  • [p]The helm[/p]
  • [p]The processor[/p]
  • [p]The reactor[/p]
  • [p]The probe and ammo stations[/p]
  • [p]Turrets and hardpoint placements[/p]
[p] [/p][p][/p][p][/p][p][/p][h3]THE HELM[/h3][p][/p][p]You wouldn’t have made it into the Reach if you didn’t know the helm is for flying! It also has some extra buttons for emergency brakes, activating your afterburner, raising and lowering shields, as well as using certain installed hardpoints, such as a Smuggler’s Turn.[/p][p][/p][p][/p][p]
[/p][p][/p][h3]THE PROCESSOR[/h3][p][/p][p]This is where all the resources that keep you flying should go![/p][p][/p][p]Make sure you top it up with fuel and ice by mining their respective asteroids with your multitool—and drop any ammo you find from loot rooms here, too. You can see the amount of resources remaining on the front panel of the processor as well as on the left-hand side of your in-game map. [/p][p]
PS - If you play as Sal, you can deposit any cannons, hardpoints, and/or devices you've stolen looted into your processor to recycle them. You may get a unique Sal invention or something you need in exchange! Alternatively, you may get a 42nd stack of ammo. Salvage responsibly. 😎[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]THE REACTOR[/h3][p][/p][p]Ahhh, the burning, beating heart of your ship. [/p][p][/p][p]This majestic piece of machinery has two very important buttons on it:[/p][p][/p]
  • [p]First: The "ice" button! It's got a cute little snowflake on it and, when hit, will repair damage done to your hull, healing your ship for a small amount. (This is, of course, assuming you have ice left in your processor.) Using the ice button does have a short cooldown, so be sure to stop, collaborate, and listen to your fellow crew members in order to optimize your ship health and resources. [/p][p][/p]
  • [p]Second: The Reactor Overload button! It's the big scary one right in the center that can be hit by rival prospectors who want to create some serious chaos. When activated, a Reactor Overload will cause fires to slowly spread throughout your ship. And, if the overload sequence completes...boom goes the dynamite. (That means "it explodes" in elder millennial.) But no need to panic—any one on your crew can hit this button again to disable the sequence at any time.[/p]
[p][/p][p]TL;DR - Klaxons wailing? Ship on fire? Go check the reactor.[/p][p][/p][p][/p][p]
[/p][p][/p][h3]THE PROBE STATION[/h3][p][/p][p]Just completed your hyperjump from The Lucky Docks? Or have a bit of downtime between battles?[/p][p][/p][p]Hop on one of these to explore the Reach quickly and from the relative safety of your own ship. You can use probes to scan Points of Interest, the Wildgate, fuel and ice asteroids, and rival ships. Rivals ships will be temporarily marked on your map after a scan, while anything else will be permanently marked for you and your crew for the duration of the match. [/p][p][/p][p]As the old Auren proverb goes: "Even the smallest probe can change the course of the future."[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]THE RELOAD STATION[/h3][p][/p][p]This is where you can reload your weapons and abilities, including your Maghook. (This is also where rival boarders can reload THEIR weapons and abilities. Worth remembering should you have any uninvited guests...)[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]TURRETS & HARDPOINTS[/h3][p][/p][p]Once you’ve stolen looted any cannons or hardpoints, you'll need to install them on your ship if you want to use them. Cannons can be mounted into turrets and hardpoints into their respective placements across your hull. [/p][p][/p][p]Similarly, both can be uninstalled—or swapped!—by you and your crew at any point, so don't worry if want to change their layout later. (Worth worrying about, though? The fact that rival crews can do the exact same thing. On your ship. To YOUR loot. The audacity! Stay alert for space theft and, when necessary, go steal your own stolen loot right back.)[/p][p][/p][p][/p][p]🧠 Pro tip: It's quite likely that you'll find more cannons and/or hardpoints than you can install at any one time, so feel free to leave spares on the floor! You may want to hide the good stuff—like Bomb Traps (to prevent any sneaky boarders from sabotaging your own hardpoint) or those extra Plasma Cannons (to prevent hyperfocused Sals from "accidentally processing" them). Totally NOT speaking from experience...[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]YOU'RE ON THE SHIP LIST[/h2][p][/p][p](No, really. We're going to list out all the different ships now...)[/p][p][/p][p]In Wildgate, there are currently four ships available. Every player begins with one default ship, and the rest can be unlocked simply by playing. Here they are, in no particular order![/p][p][/p]
  • [p]The Hunter[/p]
  • [p]The Bastion[/p]
  • [p]The Privateer[/p]
  • [p]The Scout[/p]
[p][/p][p][/p][p][/p][p][/p][h3]HUNTER – HUNTR/S Don’t Miss[/h3][p]Class: Gun Ship / All Rounder[/p][p]
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[/p][p]The Hunter is your default starting ship, and a great all-round option even when you’ve unlocked the whole hangar-full. This nimble little craft comes with three forward-facing cannons and one huge advantage: When you drop your shields, you gain speed faster than anything else in the Reach. [/p][p][/p][p]It's got less base health than some of the other ships, so you’ll want to keep moving. But, when flown right, the Hunter is terrifying! Think of it like a space scalpel—sharp, precise, and deadly when it catches someone by surprise. [/p][p][/p][p]If in doubt? Hunter.[/p][p][/p][p][/p][p]
[/p][p][/p][p][/p][h3]BASTION – Absolute Unit[/h3][p]Class: Secure Ship[/p][p]
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[/p][p]Some ships are about speed or shooting, this one is about survival. [/p][p][/p][p]The Bastion is a heavy-duty fortress with engines, built to take punishment and keep rolling (rollin’ rollin’ rollin'). It comes with more health than anything else in the fleet, lots of secure doors, and a free security device just for showing up. Strong, sturdy, reliable—your emotional support ship in times of trouble.[/p][p][/p][p]You won’t outrun much, and you certainly won’t be sneaky, but you will probably stay alive longer than anyone else. If your crew needs a comfy home while they get used to Wildgate, or you like being the last one standing while chaos unfolds around you, pick the Bastion today![/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]PRIVATEER – So Anyway, I Started Blastin’[/h3][p]Class: Battle Ship[/p][p]
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[/p][p]What’s better than having lots of weapons? If More Weapons™ is your answer, meet the Privateer![/p][p][/p][p]Packing a six-turret gun deck that fires projectiles at twice the usual speed, this ship can melt rival vessels in a hurry. With health only the Bastion can beat, you’ve got all the tools to hold your own in pretty much any fight.[/p][p][/p][p]While this particular ship won’t win many sprint races or dance contests, it packs a punch...and then keeps on swinging. So, if you like to speak loudly and carry a big stick, your ride-or-die ride may just be the Privateer.[/p][p][/p][p][/p][p][/p][p][/p][h3]
SCOUT – Blink and You’ll Miss It [/h3][p]Class: Fast Ship[/p][p]
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[/p][p]The Scout is all about movement. It’s the fastest and most agile ship in the game, with the best top speed, tightest turns, and a boost that keeps going when others tap out. You’re trading defense for speed, though—so...try not to get shot?[/p][p][/p][p]This ship generally lives or dies by your flying, but boy can it fly. Ducking and weaving behind asteroids, burying laser rams into unsuspecting crews, and leaving just about everyone else in your space dust are all on the menu. If you like to live dangerously, the Scout is here for you.[/p][p][/p][p][/p][p][/p][p][/p][p]There’s the ship menu for now! Pick your ride, learn its strengths and weaknesses, and try not to fly into things that hurt. Or do, and make it a great story—that’s the Wildgate way.[/p][p][/p][p]---[/p][p][/p][p]Wildgate launches July 22: https://wildgate.gg/wishlist[/p][p]Join our Discord: https://discord.gg/playwildgate[/p][p]Subscribe to our YouTube channel: [dynamiclink][/dynamiclink][/p]

CRASH COURSE: The Reach

[p]Welcome to your CRASH COURSE on The Reach.[/p][p][/p][p]This lightning-quick guide will take you on a drive-by dive into our delightfully dangerous region of space where the loot’s sweet, the storms are mean, and no two adventures are ever the same. [/p][p][/p][p]So, if you have fewer hyperjumps under your belt than Ion has arms, then listen up! These rookie-friendly tips will help you get into the Reach and ready to take on (most) of what it has to offer. [/p][p][/p][p][/p][p][/p][h2]COME TO THE REACH, WE'LL HAVE A FEW LAUGHS[/h2][p] [/p][p]Let’s get one thing straight: The Reach is not your friend.[/p][p][/p][p][/p][p]It’s a cosmic sandbox full of shiny things and sneaky ways to die. It's also your game map, where every match of Wildgate takes place. The most important thing to know about the Reach, though? This galactic soup of stardust and space crimes is procedurally-generated, which means its size, shape, layout, encounters, hazards, biomes, and more are randomized...and thus cannot be predicted when you first jump in.[/p][p][/p][p]The only viable solution in the face of all this uncertainty is simple: fly around and find out. [/p][p][/p][p][/p][p][/p][h2]PROBE IT, SCAN IT, LOOT IT (OPTIONAL: BOP IT)[/h2][p][/p][p]Your first job when you enter the Reach? Probes. Launch 'em.[/p][p][/p][p]Scan anything that looks even remotely interesting; you'll earn experience and whatever you find will be marked on your map for later! You’re sure to discover all kinds of weird stuff, including Points of Interest (a.k.a. "POIs")—an Astral Tree here, an Abandoned Ship or two there, Skull Rocks (totally fine to visit, honest) or even an Ancient Monolith if you’re lucky.[/p][p][/p][p][/p][p][/p][p]Each Point of Interest in the Reach brings its own mix of mysteries: hostile enemies, no-oxygen zones, special objectives, puzzles, and maybe, just maybe... treasure worth risking your hull for. [/p][p][/p][p][/p][p][/p][p]Any prospector worth their spice salt follows the rule of "ABC": Always Be Checking…around with probes. (Okay, we could have thought that acronym through better.) But seriously, when in doubt—i.e. whenever you're not sure what you should be doing—just hop on your nearest probe and scout. [/p][p][/p][p][/p][p][/p][h2]TALK A WALK BY THE WILDGATE[/h2][p][/p][p]Speaking of scanning, the Wildgate is also an important thing to find. Perhaps the most important![/p][p][/p][p]In the Reach, you either win by being the last ship flying, or by finding an ancient Artifact and escaping through your exit point: the eponymous “Wildgate.” (Feel free to acquire that Artifact through any means necessary, by the way—including from another crew. Whoever you sell it to won’t care.)[/p][p][/p][p][/p][p]The Wildgate doesn’t immediately open at the start of the match, however, nor will it appear in the same location in every match. Finding and scanning it early will give you and your crew options. Because when the ships hit the fan, it’s good to know where your opponents are running to—or where YOU may need to run to in order to abscond with your peacefully-acquired and absolutely-not-stolen prize. 🙃[/p][p][/p][p][/p][p][/p][h2]ENVIRONMENTAL HAZARDS (A.K.A "NATURE'S PVP")[/h2][p][/p][p]If other crews don’t get you, the Reach just might![/p][p][/p][p]Not every match will have the same hazards, so you won’t face them all at once—but if you’re “lucky,” here a few different dangers that may be waiting for you right around the proverbial corner: [/p][p][/p]
  • [p]Cosmic Storms – They zap. You cry.[/p]
  • [p]Lava Asteroids – Spicy rocks. Stay back.[/p]
  • [p]Reach Leeches – Clear them off your hull, or get a nasty surprise. Tick or Treat.[/p]
  • [p]Explosive Debris Fields – Look both ways before crossing the road.

    [/p]
[p][/p][p][/p][p]🧠 Pro Tip: Certain hardpoints for your ship will protect you against some of these threats! Cosmic Storm near the Wildgate? Get a Storm Barrier! Lava Asteroids in your way? Fire Barrier to the rescue! Leech on your hull? Mmm, maybe just shoot it off, that one’s easy.[/p][p][/p][p][/p][p][/p][h2]A SONG OF FUEL AND ICE[/h2][p][/p][p]The Reach is full of many dangers, but it's also full of GOODIES. Like fuel and ice asteroids. [/p][p][/p][p][/p][p][/p][p]Fuel asteroids = fuel for ship's afterburner = more space zoomies where needed to enter or exit combat. Ice asteroids = ice for your ship's reactor = less chance that it will explode and end you and your crew's crime spree. Your pilot and/or resident engineer will love you for getting these, trust us.[/p][p][/p][p][/p][p][/p][p]Luckily, the Reach is loaded with these resources. 🔥[/p][p][/p][p]You’ll need both to stay flying, especially once the Artifact enters the picture. Hunt these tasty space treats down with probes, mine them with your multitool, then pop the resulting hunks of rock into your ship's processor...and boom! Sal's your gal! (Or something. We're still workshopping that one.)[/p][p][/p][p][/p][h2][/h2][p][/p][p]The Reach is what makes every Wildgate match a glorious, one-of-a-kind story. Explore it. Loot it. Survive it. Or, don’t! That’s also a very valid story arc. (You’ll get ‘em next time, champ.)[/p][p]
---[/p][p][/p][p]Wildgate launches July 22: https://wildgate.gg/WishlistUs[/p][p]Join our Discord: https://discord.gg/playwildgate[/p][p]Subscribe to our YouTube channel: https://www.youtube.com/@playwildgate[/p]