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Wildgate Launch Drops and Login Rewards

[p]To get this space pirate party started, we’re kicking things off with two weeks of Twitch Drops and a free in-game reward just for logging in (it really is that easy). So, queue up with the crew, pop on a Wildgate Twitch stream, collect that sweet, sweet loot. [/p][p][/p][p][/p][h2]LOOT: YOU WANT IT. WE GOT IT. COME GET IT. [/h2][p]LOGIN REWARD - July 22 to Aug 5 - Pixel Sal Spray [/p][p]ACCOUNT LINKING REWARDS - July 22 and beyond - Pixel Mophs Spray  [/p][p]TWITCH DROPS WEEK 1 - July 22 to July 29 Pixel Sammo Spray / Pixel Kae Spray / Lightning Void Hunter Style [/p][p]TWITCH DROPS WEEK 2 - July 29 to Aug 5 Pixel Ion Spray / Pixel Adrian Spray / Lightning Void Hunter Style[/p][p][/p][h2]JUST LOG IN, THEN GET THE GOODS :) [/h2][p]Log into Wildgate anytime between July 22 at 9AM PT and August 5 at 9AM PT to earn a Pixel Sal Spray– automatically granted the first time you log in during the window. 

You’ll get a notification when it hits your account. Zero friction, full gas. It’s as easy as firing off a clamp jet! [/p][p][/p][p][/p][p][/p][p][/p][h2]ACCOUNT LINKING REWARDS [/h2][p]Link your Wildgate account to your Dreamhaven account starting July 22 at 9AM PT to earn the Pixel Mophs Spray. Wait a minute… someone turned on infinite rewards hacks because this spray is available indefinitely. [/p][p][/p][p][/p][p][/p][p][/p][h2]TWITCH DROPS SCHEDULE [/h2][p]Link your Twitch account, watch your favorite Wildgate streamers, and earn exclusive in-game loot. [/p][p]WEEK ONE: July 22 - July 29[/p]
  • [p]Watch 1 Hour: Pixel Sammo Spray[/p]
  • [p]Watch 2 Hours: Pixel Kae Spray [/p]
  • [p]Watch 4 Hours: Lightning Void Hunter Style[/p]
[p][/p][p][/p][p][/p][p][/p][p]WEEK TWO: July 29 - August 5[/p]
  • [p]Watch 1 Hour: Pixel Ion Spray [/p]
  • [p]Watch 2 Hours: Pixel Adrian Spray [/p]
  • [p]Watch 4 Hours: Lightning Void Hunter Style (Yes, again– in case you missed it last week.)[/p]
[p]
[/p][p][/p][p][/p][p]Already earned the style in Week One? You won’t get it again, but you will get bonus bragging rights for being early. Go you. Yay. 

To grab your goodies, you’ll need to link your Dreamhaven and Twitch accounts. Check out our Twitch Drops account linking article for more information. [/p][p][/p][h2]FAQ: FREQUENTLY ANTICIPATED QUERIES[/h2][p][/p][p]Q: How do I get the login reward? A: Just log into Wildgate between July 22 at 9AM PT and August 5 at 9AM PT. You’ll automatically receive the Pixel Sal Spray— no extra steps needed!

Q: What if I already got the Lightning Void Hunter Skin in Week One? A: You won’t get it again in Week Two, but you will get bonus bragging rights for being ahead of the curve.

Q: How do I link my Dreamhaven account? A: Check out our account linking guide here for step-by-step instructions. You’ll need to link to claim Twitch Drops and account rewards!

Q: Where do I find the sprays and styles I earn? A: After claiming, your sprays and styles will appear in your in-game rewards tab. If it doesn’t show right away, give it a moment—or a quick relog.

Q: Do I need to watch the same streamer for Twitch Drops? A: Nope! As long as they’re streaming Wildgate with Drops enabled, you’re good to go. Mix and match your favorites.

Q: Can I get Twitch Drops on console, too? A: Yes! Just make sure you’re logged into your linked Twitch account while watching, no matter the device. Double check to make sure the account you want the goodies on is the one linked to your Twitch account. 

Q: Can I track my Twitch Drops progress? A: Yes! Head to your Twitch Drops Inventory to see how close you are and claim rewards once they're unlocked.

Q: Can I earn rewards on more than one platform (PC, console, etc.)? A: Yes, but rewards are tied to your Wildgate account, not the specific platform you’re playing on. As long as you're logging into the same Wildgate account on PC or console, your Twitch Drops—and all your progress—will carry over.[/p][p]Just make sure your Twitch account is linked to your Dreamhaven account, and that all your platform accounts (like Steam, PlayStation, or Xbox) are properly connected to that same Dreamhaven account. If they aren’t, you might not see your rewards on other platforms.

Q: Are the Drops or login rewards time-limited? Will they come back? A: These particular items are currently only available during our launch celebration, but never say never—we may bring them back in some form for future events.[/p][p][/p][p][/p][h2]SEE YA IN THE REACH[/h2][p]That’s everything you need to start your loot run strong. Whether you’re watching streams, logging in, or linking up your accounts, we’ve got plenty of rewards lined up for you and your crew.

Get in, grab the goods, and we’ll see you in the Reach— processors stocked, reactors cooled, and clamp jets primed.[/p][p][/p][p][/p][p][/p][p][/p]

Wildgate blends No Man's Sky space combat with chaotic co-op action, out now

There's a big old galaxy out there waiting to be explored, so it's no wonder that spaceship exploration is often at the heart of so many beloved space games. I'm always at my happiest in the pilot seat than I am shooting things on the ground. But Dreamhaven's latest release, Wildgate, has fun fast-paced combat that may prove chaotic enough to entice me to take up arms. Think No Man's Sky or Starfield but with the co-op FPS action of Deep Rock Galactic, and it's out today on Steam.


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Wildgate Patch Notes - July 22

[p]Welcome to the Wildgate Launch Day patch notes. 🎉
[/p][p]
Read below to learn about the latest changes. And have fun storming the Reach![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p] [/p][h2]✨ HIGHLIGHTS[/h2][p][/p][p]// DEV NOTE: We have heard your feedback that you want more ways to progress in the game and more opportunities to showcase your experience and skill. This is the first step in more additions to this area. We are keenly aware that this is just the beginning, and there is more work to be done in this space to provide more goals for all of us in Wildgate.[/p][p] [/p][p]🆕 UPDATED PLAYER CARDS[/p]
  • [p]We’ve added more ways to customize your player cards![/p]
  • [p]Badges[/p]
    • [p]Badges allow you to show off your Infamy rank, active Streaks, and achieved Milestones (as well as other stats about your time in Wildgate)[/p]
    • [p]NOTE: Only two badges can be equipped at the same time[/p]
  • [p]Titles[/p]
    • [p]Titles can be earned by reaching certain Infamy ranks, hitting specific Streak goals, and completing Milestone challenges[/p]
    • [p]Once a title earned, it's unlocked permanently [/p]
  • [p]Player cards can be configured via the Customize → Misc → Player Cards menu[/p]
[p][/p][p]🆕 INFAMY SYSTEM[/p]
  • [p]Infamy is a new opt-in system to showcase your skills as a slightly sweaty space criminal[/p]
  • [p]Win matches to earn points, increase your rank, and unlock badges and titles[/p]
  • [p]How To Participate[/p]
    • [p]Open up the Customize → Misc → Player Cards menu[/p]
    • [p]Equip the "Infamy" Badge in Slot 1 or Slot 2[/p]
    • [p]NOTE: This badge must be equipped in order to progress your Infamy [/p]
  • [p]How It Works[/p]
    • [p]When the Infamy Badge is equipped, you will gain or lose points based on wins and losses[/p]
    • [p]Each VICTORY earns 10 points[/p]
      • [p]Earn enough points and move to a higher Infamy rank[/p]
    • [p]EACH DEFEAT loses points, based on your rank[/p]
      • [p]Below Marauder, you will not lose any points for a defeat[/p]
      • [p]At Marauder and above, you will lose points for defeat based on your rank[/p]
    • [p]Once you reach a specific rank, you cannot fall below that rank within a given month (no matter have many defeats you experience / points you lose)[/p]
  • [p]Monthly Resets[/p]
    • [p]Ranks and points will reset at the first of each calendar month [/p]
    • [p]However, any titles you earn are permanent and do not reset[/p]
[p] [/p][p]🆕 STREAKS[/p]
  • [p]Streaks are perfect for players who love to push themselves and chase goals[/p]
  • [p]Keep your streak active and hit the target goal to unlock unique titles[/p]
  • [p]How to Participate[/p]
    • [p]Open up the Customize → Misc → Player Cards menu[/p]
    • [p]Equip the corresponding Streak Badge in Slot 1 or Slot 2[/p]
    • [p]NOTE: This badge must be equipped in order to progress your Streaks[/p]
  • [p]How It Works[/p]
    • [p]Blast Streak: Blast 20 Prospectors without dying (unlocks "Bounty Hunter")[/p]
    • [p]Ship Blast Streak: Destroy 20 Ships without losing yours (unlocks "Survivor")[/p]
    • [p]Win Streak: Win 10 Consecutive Matches (unlocks "Reach Legend")[/p]
  • [p]Streaks are best done with a premade crew, as the score resets when a streak is broken[/p]
[p][/p][p]🆕 MILESTONES[/p]
  • [p]Milestones are challenges that you can grind out over time[/p]
  • [p]Completing Milestone will unlock titles, like "Archeologist" for 100 Artifact Wins[/p]
  • [p]Unlike Infamy and Streaks, you do not have to equip a badge in order to progress and/or complete different Milestone challenges [/p]
[p] [/p][p][/p][p]// DEV NOTE: Scrap Crates are a new progression system added to the game. These look and sound just like a classic “Loot Box” but are not, in fact, Loot Boxes. Every time anyone on your team finds one, you gain an item. The order of the items is fixed and not random. [/p][p][/p][p]🆕 SCRAP CRATES[/p]
  • [p]While adventuring in the Reach, players may now find scrap crates in loot rooms![/p]
  • [p]There are several scrap crates hidden within a match; some crews may not find any crates, some may find one, and other may find multiple[/p]
  • [p]When located, two things will happen for all members of the crew:[/p]
    • [p]You will each earn 500 XP[/p]
    • [p]You will each earn a cosmetic that can used after you exit the match [/p]
  • [p]What's In The Box[/p]
    • [p]Please note that scrap crates are not loot boxes; they do not award random items[/p]
    • [p]There are currently 150 cosmetics that you can unlock from scrap crates, including sprays, fireworks, ship names, audio lines, and prospector, ship, and weapon styles[/p]
    • [p]The order in which you unlock these is the same for every player[/p]
  • [p]NOTE: Even after exhausting the current pool of available scrap crate cosmetics, you’ll continue to earn 500 XP for every crate your crew finds[/p]
[p][/p][p]// DEV NOTE: We’re also launching with an in-game cosmetics shop to allow more customization of ships, prospectors, and weapons as players venture into the Reach.  The shop is just one of many ways to obtain cosmetics in the game, and we’ll continue to work on this feature based on your feedback. We'll have more to share in upcoming game updates.[/p][p][/p][p]🆕 IN-GAME COSMETICS SHOP[/p]
  • [p]An in-game cosmetics shop is now available[/p]
    • [p]This shop will offer a rotating selection of prospector outfits, ship styles, and weapons appearances [/p]
    • [p]Shop items and bundles will generally rotate every 2 weeks[/p]
  • [p]All items within the shop can be unlocked with a new currency, called “credits"[/p]
    • [p]Credits which will be available for purchase with real money[/p]
    • [p]In-game shop item value will typically range from around $5 to $15 USD (depending on the quality of item and whether or not it’s part of a bundle), and our goal is to make it as easy as possible for players to purchase credits in increments that align with our shop offerings[/p]
  • [p]To learn more about the in-game cosmetic shop, click here[/p][p][/p]
[p] [/p][h2]🔥 GAME MODES[/h2][p]
[/p][p]ARTIFACT HUNT[/p]
  • [p]The Wildgate is now revealed to all crews once it opens[/p]
  • [p]Time spent in The Lucky Docks decreased to 75s (down from 90s)[/p]
[p][/p][p] [/p][p][/p][h2]🌌 THE REACH[/h2][p]
[/p][p]POINTS OF INTEREST[/p]
  • [p]Monolith entrances can now spawn far away from the Monolith[/p]
  • [p]Ancient Vault now spawns close to the middle of the map[/p]
[p]
REACH HAZARDS[/p]
  • [p]Cosmic Storm[/p]
    • [p]Damage to prospectors increased to 10 (was 6)[/p]
    • [p]Damage to ships increased to 1 (was 0.6)[/p]
  • [p]The Reach Queen is now slightly larger than a normal Reach Beast[/p]
[p][/p][p] [/p][h2]🚀 SHIPS[/h2][p][/p][p]// DEV NOTE: We have sped up ship maneuverability a bit to make piloting feel a little better. This is a minor change and does not turn our ships into fighter crafts. They are still frigates, but it may make piloting a little more enjoyable. [/p][p][/p][p]PILOTING[/p]
  • [p]The pilot rear camera is now a toggle, and the ship is controllable when in this view[/p]
  • [p]Ships turn and accelerate slightly faster[/p]
[p][/p][p]// DEV NOTE: We have adjusted ship health to deal with some balance issues we were seeing and feeling during the Open Beta. We felt that the Hunter might benefit from a health bonus and the Bastion and Scout with some reduction to their health. The Privateer was very powerful in the beta for crews who learned how to maximize the ship's front guns. We have reduced the Privateer's health to offset the value of having all the guns so close together and the value of the Privateer’s projectile speed bonus. [/p][p][/p][p]SHIP HEALTH[/p]
  • [p]The Hunter health increased to 90 (was 80)[/p]
  • [p]The Privateer health decreased to 100 (was 120)[/p]
  • [p]The Bastion health decreased to 130 (was 140)[/p]
  • [p]The Scout health decreased to 80 (was 90)[/p]
[p][/p][p]// DEV NOTE: The changes to the helm windows are meant to give more protection to pilots who are suffering from boarding raids more than we anticipated, especially in pickup groups where communicating with the pilot about an enemy boarder is more difficult. This also makes piloting generally safer, which in turn makes the already-difficult job a little easier. [/p][p][/p][p]SHIP DESIGN[/p]
  • [p]Charge Stations on the Scout have been moved closer to the outside doors[/p]
  • [p]Secure Door health increased to 400 (was 200)[/p]
  • [p]Helm window health increased to 1000 (was 200)[/p]
  • [p]Shield regeneration rate increased to 25 health/s (was 10 health/s)[/p]
  • [p]When a shield panel goes down, it is now down for 1 min (was 45s)[/p][p][/p]
[p]// DEV NOTE: We have no desire to return to the dominance of Reactor Overload we saw during our Community Preview events; however, we are trying a small increase in Reactor Overload damage by spawning fires a little more quickly. We've also made it a little harder to steal items from rival ships. This is in alignment with our early playtests.[/p][p][/p][p]SHIP INTERACTIONS[/p]
  • [p]Time needed to remove / swap hardpoints and turrets increased to 3s (was 2s)[/p]
  • [p]Reactor Overload now spawns fires every 3s (was 5s)[/p]
[p][/p][p] [/p][p][/p][h2]🤖 PROSPECTORS[/h2][p][/p][p]SAL[/p]
  • [p]Sal’s Salvage ability no longer has a delay [/p]
[p][/p][p] [/p][h2]💥 WEAPONS[/h2][p][/p][p]// DEV NOTE: We have heard your notes on the AIM-e and Doctor and made some fixes. Weapons like the Mk2 Blaster and Beam Rifle, which require more accuracy, have also been improved. [/p][p][/p][p]AIM-e[/p]
  • [p]AIM-e damage per shot reduced to 10 (was 15)[/p]
  • [p]AIM-e ammo clip size reduced to 30 (was 45)[/p]
  • [p]AIM-e ammo clips carried increased by 2[/p]
  • [p]AIM-e auto-lock homing reduced by roughly 50%[/p]
[p][/p][p]BEAM RIFLE[/p]
  • [p]Beam Rifle ammo clip increased to 6 (was 4)[/p]
[p]
MK2 BLASTER[/p]
  • [p]Mk2 Blaster projectile speed increased to 500m/s (was 350m/s)[/p]
[p]
SONIC BOOM[/p]
  • [p]Sonic Boom base projectile radius increased to 0.3m (was 0.2m)[/p]
[p]
SUREFIRE[/p]
  • [p]Surefire projectile speed increased to 500m/s (was 350m/s)[/p]
[p]
THE DOCTOR[/p]
  • [p]The Doctor damage per second decreased to 70 (was 80)

    [/p]
[p] [/p][h2]🛡️ EQUIPMENT[/h2][p][/p][p] // DEV NOTE: These are some balance fixes based on the experiences we all had in the open beta. Drill Charge damage going down still allows it to one-shot engines or turrets, but not Helm Glass. [/p][p]

BLAST CAN[/p]
  • [p]Blast Can radius increased to 400 -> 600 (was 250 -> 500)[/p]
  • [p]Blast Can damage decreased to 150 -> 50 (was 200 -> 80)[/p]
[p]
DRILL CHARGE[/p]
  • [p]Drill Charge no longer deals 1 heat damage to ships[/p]
  • [p]Drill Charge damage decreased to 800 (was 1000)[/p]
[p]
ROCK[/p]
  • [p]Rock charges decreased to 2 (was 3)[/p]
  • [p]Rock can now be thrown at interactable buttons inside the ship to activate them[/p]
[p][/p][p] [/p][h2]💰 LOOT[/h2][p][/p][p]// DEV NOTE: We are doing a minor adjustment to some of the “close combat” ship weapons, like the Laser Ram and Mine Layer. We understand that some players would probably prefer a heavier hand on these changes, but we don’t want to overcorrect here. We will keep an eye on these going forward. [/p][p]
SHIP HARDPOINTS[/p]
  • [p]Fire Shield[/p]
    • [p]Fires no longer spread in bursts; instead, they now spread one at a time[/p]
    • [p]Effect now properly applies and stacks to all fires spawning[/p]
  • [p]Laser Ram[/p]
    • [p]Damage per second decreased to 3 (was 3.5)[/p]
    • [p]Laser rams aren’t as commonly found in medium points of interest[/p]
  • [p]Mine Layer[/p]
    • [p]Damage decreased to 10 (was 12)[/p]
    • [p]Cooldown increased to 15 (was 10)[/p]
  • [p]Security Device[/p]
    • [p]All the doors close after activating the device button [/p]
[p][/p][p]SHIP CANNONS[/p]
  • [p]Scatter Cannon[/p]
    • [p]Projectile speed increased to 100m/s (was 75m/s)[/p]
    • [p]Damage to shields and ship parts increased to 75 (was 50)[/p]
  • [p]Sniper Cannon[/p]
    • [p]Magazine decreased to 4 rounds (was 5 rounds)[/p]
    • [p]No longer does twice the damage to hardpoints[/p]
[p]
HANDHELD DEVICES[/p]
  • [p]Clamp Jet[/p]
    • [p]Now immune to ship explosion damage[/p]
  • [p]Starlance[/p]
    • [p]Damage increased to 1000 (was 800)[/p]
  • [p]Vault Key[/p]
    • [p]The Vault Key can now be salvaged[/p]
[p][/p][p] [/p][h2]🚨 COMBAT[/h2][p][/p][p]// DEV NOTE: Adding some time to respawning but keeping it as it was inside your ship is a clear “defender bonus” for crews that are struggling against constant invasion.
[/p][p]RESPAWN[/p]
  • [p]Respawn time is 16s[/p]
  • [p]Dying on your ship reduces the respawn time to 12s[/p]
[p][/p][p]// DEV NOTE: The small crew bonus upgrade is to help teams that find themselves down a player for whatever reason. [/p][p]
SMALL CREW BONUS[/p]
  • [p]Reduces respawn time by 4s[/p]
  • [p]Applies a 50% reduction in fires. This stacks with the Fire Shield[/p]
[p][/p][p]// DEV NOTE: Players losing the ability to teleport while taking damage gives defenders a tiny bit more time to stop a thief before they escape with a valuable item. 
[/p][p]TELEPORT HOME[/p]
  • [p]Taking any damage from enemy prospectors restarts the teleport home timer[/p]
[p][/p][p] [/p][h2]🔓 REWARDS[/h2][p][/p][p]ADVENTURES[/p]
  • [p]Adjusted reward tracks so that unlocking ships and weapons happens earlier[/p]
  • [p]Added a brand new set of rare outfits for each prospector (inspired loosely by their backgrounds) as the final unlock in their respective reward tracks[/p]
[p][/p][p] [/p][h2]🧭 USER INTERFACE[/h2][p][/p][p]IN LOBBY[/p]
  • [p]Menu UI[/p]
    • [p]Added a Clear All button to remove all the “NEW” item flags[/p]
[p]
IN MATCH[/p]
  • [p]Spectator[/p]
    • [p]Improved the UI when in spectator mode, after you and your ship were eliminated[/p]
    • [p]You can now switch between Free Cam and Player Cam[/p]
      • [p]In Free Cam, you can freely fly around[/p]
      • [p]In Player Cam, you can switch between active players, watching the action from slightly behind their character[/p]
  • [p]Probe[/p]
    • [p]Updated visual elements when scanning locations[/p]
[p]
CONTROLS AND SETTINGS[/p]
  • [p]FOV[/p]
    • [p]Option added to scale dynamic FOV, such as when sprinting or using abilities[/p]
[p][/p][p] [/p][h2]🌱 QUALITY OF LIFE[/h2][p][/p]
  • [p]Localization[/p]
    • [p]Added Ukrainian language localization for text[/p]
    • [p]Added Russian language localization option for text and VO[/p]
  • [p]Matchmaking[/p]
    • [p]Slightly extended the time we will look for certain matching attributes (eg. ship selection, locale, voice chat preference, latency) to increase overall match quality[/p]
[p][/p][p][/p][p][/p][h2]✅ BUG FIXES[/h2][p][/p]
  • [p]Fixed a bug where Kae could sometimes instantly remove ship cannons[/p]
  • [p]Fixed a bug where Sammo’s ‘The Quiet’ ability would incorrectly work for other players[/p]
  • [p]Fixed a bug where teleporting home would not cancel Mophs ‘Camouflage’ ability[/p]
  • [p]Fixed a bug where Maghook and other movement abilities were getting recharged when revived[/p]
  • [p]Fixed a bug where Blast Can visual effect didn’t match where it damaged moving ships[/p]
  • [p]Fixed a bug where, after respawning, invulnerability effects could remain visible[/p]
  • [p]Fixed a bug where players were sometimes unable to interact with the Artifact[/p]
  • [p]Fixed a bug where player were sometimes unable to equip unlocked rewards[/p]
  • [p]Fixed a bug where ship preference was not being honored, even as a group leader[/p]
  • [p]Fixed an issue where some players were unable to rejoin a match after being disconnected[/p]
  • [p]Fixed an issue where some players would crash whenever receiving a login error[/p]
  • [p]Fixed an issue where players were getting matched into the wrong regions[/p]
  • [p]Fixed several issues with voice chat stability[/p]
  • [p]Fixed some issues with Linux stability (note: Linux is not a supported platform, so performance disruption may still occur)[/p]

Wildgate system requirements

Looking at the Wildgate system requirements, this sci-fi Sea of Thieves-like adventure will prove little challenge to your average gaming rig. However, if you've ever set sail in Sea of Thieves, you'll know that the game and its numerous updates can demand a respectable chunk of your existing storage space, which could also happen in Wildgate as time goes by.


You certainly won't need the best gaming PC from our buying guide to get Wildgate running, and it's very likely that the game will perform fairly well on older hardware, considering that the recommended specs call for a graphics card that's over five years old.


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