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Infamy Leaderboards Are Live!

[p]The Reach doesn’t hand out trophies - unless you escape with an Artifact, that is. It keeps scars, tall tales, and the kind of grudges you can measure in lightyears. But now, for the first time, prospectors everywhere will have a scoreboard to settle who truly rules the chaos.[/p][p][/p][p]As one of many community requests and pieces of feedback we’ve received and acted on since launch, the more competitive souls amongst you asked for ways to see your Infamy rank. This one was a (relatively) quick win we could act on, so while we're working on other major improvements and additions to the game, here are the new Infamy Leaderboards!
[/p][p]✨ leaderboards.playwildgate.com
New to the Infamy system? It’s Wildgate’s opt-in progression path for the bold. Equip the Infamy Badge in your customization options so that every win adds to your score. But be careful - Every loss will take a little Infamy away. Only those who wear the badge take part, making Infamy a true test for Prospectors who want to prove themselves. You can read more about Infamy here.
[/p][p]Inside the Leaderboards[/p][p][/p]
  • [p]Sign in with your Dreamhaven account: Your profile card pops up beside the leaderboard with your Infamy score, title, and rank (if you are in the top 100).[/p][p][/p]
  • [p]See your place: Your row is highlighted so you can track yourself against the competition.[/p][p][/p]
  • [p]Browse the climb: View 10, 20, or all 100 rows at a time. Scroll, click, and compare.
    [/p]
  • [p]Monthly reset: Infamy Leaderboards reset on the 1st of each month at 1 AM PDT / 8 AM UTC. Every cycle is a fresh chance to climb.[/p][p][/p]
  • [p]Tiebreakers: If scores are tied, total XP decides who ranks higher. If that is tied too, the Reach flips a coin.[/p]
[p]
[/p][p]Take Your Shot:[/p][p][/p][p]Put on the badge, dive into the Reach, and fight your way up the ranks. Whether you make it to Commodore or claw your way into the Top 100, this is your chance to carve your name into [/p][p]prospector legend.[/p][p][/p][p]The Reach is watching. Let’s see what you’ve got!
[/p]

Wildgate - Chinese Launch FAQ

[p]Hey everyone, [/p][p][/p][p]In a few days time, we’re welcoming a whole new crew of Prospectors to Wildgate![/p][p][/p][p]This coming Tuesday, September 23rd, the Chinese version of Wildgate and its servers will launch. We know news like this often brings up questions about player numbers, matchmaking, content and more. You can find an FAQ covering all the main points below.[/p][p]
While our partner NetEase pushes ahead to bring Wildgate to a new community, our Moonshot team remains fully focused on our roadmap for the coming weeks, months and beyond.

As we shared in our mini-update last week, we’re looking to have a September Dev Update ready for you in the coming days. We’ll discuss what we’ve heard and are taking action on in terms of your feedback, share news on our Roadmap progress, and also some new ideas that we’ve been experimenting with, too…

Until then, 欢迎我们中国船员队友

- The Moonshot Team[/p][p][/p][p][/p][h2]FAQS:[/h2][p][/p][p]Q: Are servers being shared? What will this launch mean for Wildgate’s Player Count?
[/p][p]A: Wildgate in China will be on separate, dedicated Chinese servers. Players will be able to play both through Steam China, and through our partner Netease’s own client for the game.

We remain committed to work on a Free Trial experience as well as more ways to both bring in new players and excite existing players to return to Wildgate. For more information, read our first Dev Update - we look forward to sharing a second one soon!
[/p][p][/p][p][/p][p]Q: Will the launch in China affect the ongoing development of Wildgate?[/p][p]A: Ongoing development and publishing of Wildgate in China will be handled by our partners Netease. Our Moonshot Games team continues to work on Wildgate’s Roadmap as we push forward towards Season 1.[/p][p][/p][p]

Q: Will there be any differences between Wildgate in China and Wildgate’s global version?
[/p][p]A: As our partner in China for Wildgate, NetEase has chosen to develop some specific game features to support the needs of Wildgate’s Chinese community, and may continue to do so in future.[/p][p][/p][p][/p][p][/p][p]Q: Will any cosmetics or content that is available in future on Chinese servers come to international servers?
[/p][p]A: Some cosmetic content may be developed specifically for the Chinese community - there are no plans to share this beyond China currently.[/p][p]
[/p]

Wildgate Patch Notes - September 9

[p] A new patch for Wildgate is now available on Steam![/p][p] [/p][p][/p][p]Keep reading to learn about the latest changes.[/p][p][/p][h2]SHIPS[/h2]
  • [p]All ship windows now have 1000 health[/p]
  • [p]When prospector ships collide, both ships will now take equal damage[/p]
  • [p]Maximum damage from ship-to-ship collision reduced to 4 (was 5)[/p]
[p]
[/p][h2]HARDPOINTS[/h2][p]
// DEV NOTE: We're still fine tuning a few hardpoints. For Laser Ram, this change is meant to give both gunners and Drill Charge more power to suppress the weapon during a close battle. For Shock Field, this should give you more reaction time and even the possibility of "diving" past the Shock Field through an opening in the ship, if you have some speed available.
[/p][p][/p][p]---[/p]
  • [p]Laser Ram[/p]
    • [p]Activation time increased to 10s (was 5s)[/p]
  • [p]Shock Field[/p]
    • [p]Damage per tick reduced to 8 (was 15)[/p]
[p][/p][h2] WEAPONS
[/h2]
  • [p]AIM-e[/p]
    • [p]Slightly increased the homing strength of projectiles[/p]
    • [p]Note: This primarily affects projectiles fired at close range[/p]
  • [p]Painter[/p]
    • [p]Damage reduced to 16 (was 18)[/p]
  • [p]Sidelong[/p]
    • [p]Glancing damage reduced to 20 (was 25)[/p]
  • [p]Surefire[/p]
    • [p]Ammo in clip increased to 15 (was 12)[/p]
[p][/p][h2]EQUIPMENT
[/h2]
  • [p]Adventure Gear[/p]
    • [p]Damage reduction from NPCs and environment increased to 50% (was 33%)[/p]
  • [p]Attack Drone[/p]
    • [p]Attack radius increased to 10m (was 7m)[/p]
  • [p]Blast Can[/p]
    • [p]Will now bounce less[/p]
  • [p]Impact Can[/p]
    • [p]Impact damage increased to 80 (was 60)[/p]
  • [p]Foam Grenade[/p]
    • [p]Initial damage increased to 40 (was 30)[/p]
    • [p]Damage per second increased to 15 (was 10)[/p]
[p][/p][h2]USER INTERFACE
[/h2]
  • [p]Game will now display when a match launches with fewer than five ships[/p]
[p][/p][h2]

BUG FIXES
[/h2]
  • [p]Fixed a bug where Starlance projectiles did not always do proper damage to prospectors when fired through a wall[/p]
  • [p]Fixed a bug where some handheld items would become invisible if a player was blasted while holding them[/p]
  • [p]Fixed a bug where Tractor Beams (including Ancient Tractor Beams) did not always properly consume ammo[/p]
    • [p]Note: Now that this bug has been addressed, drop rates for both the standard and Ancient Tractor Beams have been restored to their previous levels[/p]
  • [p]Fixed a bug where Kae could sometimes steal items through walls (nice try, Kae)[/p]
[p][/p][h2]

PREVIOUSLY IMPLEMENTED HOTFIXES[/h2][p]
// DEV NOTE: These fixes were addressed separately via previous hotfixes. We’re documenting them here for ease of reference and better player visibility. 
[/p][p]
The goal of these changes to both decrease matchmaking times and decrease skill disparity within matches, at the trade off of having your preferred ship less often and sometimes playing in a match with fewer than five crews. While we'll be actively monitoring matchmaking and match performance on our end, we encourage you to let us know what you think and how these hotfixes feel in practice. 
[/p][p][/p][p]---[/p]
  • [p]After three minutes in queue, your ship preference will no longer be prioritized[/p]
  • [p]After five minutes in queue, you can now be matched into games with only four crews[/p]
  • [p]After ten minutes in queue, you can now be matched in games with only three crews[/p]

Wildgate Patch Notes - September 2

[p] A new patch for Wildgate is now available on Steam![/p][p] [/p][p][/p][p]Keep reading to learn about the latest changes.[/p][p][/p][p][/p][h2]✨ PATCH HIGHLIGHTS[/h2][p]
[/p][p] 🚀 New Reach anomalies detected[/p][p]🧑‍🤝‍🧑 New daily social missions for pre-made crews[/p][p]👛 New weekly missions to earn in-game credits[/p][p]🤖 Introducing Easy and Hard vs. AI modes[/p][p]⚖️ Lots of balance changes (Sammo, and Shock Field, and Scout, oh my!)[/p][p]🐛 Many, many bug fixes[/p][p]➕ And more![/p][p]
[/p][h2]🌌 REACH ANOMALIES[/h2][p]
// DEV NOTE: It's time for another Reach Rotation—but instead of dropping on Thursday this week, they’re dropping today! And we’ll be adding not one, not two, but three anomalies to shake up your adventures. [/p][p]
Please note that these anomalies will go live at 12pm PT (9pm CEST). Once live, they’ll remain part of the game’s randomization pool and loot tables permanently.
[/p][p]
---
[/p][p]✨ WEAPON ARTIFACT[/p]
  • [p]A new Artifact type can now be found in loot rooms[/p]
  • [p]Fires a short-range laser beam[/p]
  • [p]Deals heavy damage to prospectors, AI, and ships alike[/p]
[p][/p][p]✨ TURBO CLAMP JET[/p]
  • [p]An amped up clamp jet can now be found in loot rooms[/p]
  • [p]Stronger push when attached to prospectors, ships, or items but with a shorter duration[/p]
[p][/p][p]✨ ANCIENT TRACTOR BEAM[/p]
  • [p]An upgraded version of the tractor beam can now be found in loot rooms[/p]
  • [p]Contains double the ammo of a traditional tractor beam [/p]
  • [p]Can push objects away as well as pull them closer[/p]
[p][/p][h2]🔥 GAME MODES[/h2][p]

VERSUS AI[/p]
  • [p]Versus AI has now been split into two separate modes:[/p]
    • [p]Easy vs. AI:[/p]
      • [p]Easier difficulty, perfect for learning the game[/p]
      • [p]The Reach is smaller than Artifact Hunt and doesn’t include all possible hazards[/p]
    • [p]Hard vs. AI:[/p]
      • [p]Harder difficulty, great for those who want to hone their skills[/p]
      • [p]The Reach is the same size as Artifact Hunt and you can encounter any hazard[/p]
    • [p]Both modes will continue to grant experience [/p]
      • [p]Experience can be earned by completing missions and gameplay / exploration[/p]
      • [p]Experience will be capped at 70k per match (same Artifact Hunt)[/p]
      • [p]You cannot progress Infamy or Streaks in either mode[/p]
[p][/p][p][/p][p][/p][h2]🚀 SHIPS[/h2][p]

// DEV NOTE: We’ve heard your note that defending a ship from boarders can be difficult, so we’ve adjusted how quickly secure doors repair to help with ship defense—especially for the side doors on the Scout and Hunter.[/p][p]
Speaking of the Scout...balancing this particular ship has been a difficult line to find. We’re hoping the changes today will bring it more in line with the other ships.
[/p][p]
--- [/p][p]
SHIP DESIGN
[/p]
  • [p]Secure Doors now repair twice as fast[/p]
  • [p]Ship engines will now always drop a turbine whenever a ship is destroyed, even if that engine was broken at the time of destruction[/p]
  • [p]Hologram effects are now more transparent while you are on the helm or turret station (this should make it easier to see what’s happening around your ship)[/p]
[p]
SCOUT[/p]
  • [p]Health decreased to 70 (was 80)[/p]
  • [p]Afterburner no longer lasts longer than other ships[/p]
[p][/p][p][/p][h2]🤖 PROSPECTORS[/h2][p]

// DEV NOTE: We made some buffs to Sammo to help make him viable while inside and outside of his ship. We’ve also made some changes to Venture to help improve his utility in the hands of very experienced players.[/p][p]
--- [/p][p]
SAMMO
[/p]
  • [p]Health increased to 130 (was 120)[/p]
  • [p]The Quiet range increased to 40m (was 20m)[/p]
[p][/p][p]VENTURE[/p]
  • [p]Time before health started regenerating decreased to 3s (was 4s)[/p]
  • [p]Time needed to reach max health when regenerating decreased to 1s (was 3s)[/p]
[p][/p][p][/p][h2]💥 WEAPONS[/h2][p]

SONIC BOOM[/p]
  • [p]Reduced ammo in the clip to 4 (was 6)[/p]
[p][/p][p][/p][h2]💰 LOOT[/h2][p] [/p][p]
// DEV NOTE: We've heard your feedback regarding Laser Ram, Mine Layer, and Shock Field. We've decreased the drop rates for all three hardpoints and made some additional changes to Mine Layer and Shock Field.
[/p][p]
The burst damage from Mine Layer mines is extremely high, so we are trying to give the ship that is getting mined some warning before it takes that damage. We've also made some light nerfs to the Shock Field. We hope that these nerfs, in combination with their reduced drop rate, will make them less central to ship battles. We will be watching these changes going forward to see if they are effective or if more is required. (We are continuing to monitor Laser Ram and may make addition changes as needed based on your feedback.)
[/p][p]

--- [/p][p]
ARTIFACT
[/p]
  • [p]Artifacts are now considered hazards and will appear on the Reach Hazards board in the Lucky Docks[/p]
  • [p]Healing Artifact[/p]
    • [p]Increased the healing to 2 health every 3s (was 1 health every 3s)[/p]
    • [p]Removed healing 20 health after hitting ice[/p]
  • [p]Ice Artifact[/p]
    • [p]Now has unique visuals to distinguish it from the Healing Artifact[/p]
[p][/p][p]LOOT TABLES[/p]
  • [p]Monolith[/p]
    • [p]Always contains a Mega Core or an Entropy Cannon[/p]
  • [p]Medium-Sized Points of Interest (POIs)[/p]
    • [p]Decreased frequency of Mine Layer, Laser Ram, and Shock Field from appearing[/p]
    • [p]Slightly increased frequency of Tractor Beam and Starlance appearing[/p]
  • [p]Relic Loot Room[/p]
    • [p]There are now a variety of unique spawn tables inside the Relic loot room[/p]
[p][/p][p]HANDHELD DEVICES[/p]
  • [p]Tractor Beam[/p]
    • [p]Increased how much they pull large held items (e.g., the Artifact, ship weapons, hardpoints, etc.) by 50%[/p]
  • [p]Ancient Starlance[/p]
    • [p]Increased the number of targets impacted to 4 (was 2)[/p]
[p][/p][p] SHIP HARDPOINTS[/p]
  • [p]Laser Ram[/p]
    • [p]Laser Ram has been reenabled[/p]
  • [p]Mine Layer[/p]
    • [p]Mine Layer has been reenabled[/p]
    • [p]Mines no longer explode if they are destroyed before they are armed[/p]
  • [p]Shock Field[/p]
    • [p]Shock Field has been reenabled[/p]
    • [p]Decreased the duration to 8s (was 10s)[/p]
    • [p]Cooldown increased to 40s (was 30s)[/p]
    • [p]No longer prevents a prospector from teleporting home[/p]
[p][/p][p]SHIP CANNONS[/p]
  • [p]Bomb Cannon[/p]
    • [p]Projectile speed increased to 200m/s (was 120m/s)[/p]
  • [p]Macro cannon[/p]
    • [p]Damage increased to 5-10 (was 4 - 8)[/p]
[p][/p][p][/p][p] [/p][h2]🔓 PROGRESSION[/h2][p] [/p][p]
MISSIONS
[/p]
  • [p]New daily mission added for completing a match in pre-made crew of 2 or more players[/p]
  • [p]New weekly missions added that will reward 200 in-game Credits on completion [/p]
  • [p]Missions now display the time until reset next to each category[/p]
[p][/p][p]REWARDS[/p]
  • [p]New "Gift of the Primes" style added for the Hunter[/p]
    • [p]Unlocks at prospector level 100[/p]
  • [p]Added more badges and titles to unlock![/p]
[p][/p][p][/p][h2]🧭 USER INTERFACE[/h2][p]

IN LOBBY[/p]
  • [p]You now only see badges for yourself and your party members before you load into Lucky Docks[/p]
    • [p]You will not be able to see badges for players who are matched into your crew[/p]
    • [p]You will, however, be able to see titles for all crew members on this screen[/p]
[p][/p][p]IN GAME[/p]
  • [p]Crew Hub[/p]
    • [p]Removed the ability to see player card information in the Crew Hub[/p]
  • [p]Reach Map[/p]
    • [p]You can now close the map by pressing ESC on PC[/p]
    • [p]You can now ping the Wildgate on the map using the map cursor[/p]
    • [p]The skull no longer automatically appears on the map after a ship is destroyed (your team needs to reveal the destroyed ship for the skull to become visible)[/p]
  • [p]Respawn Invulnerability[/p]
    • [p]Added text whenever a player respawns, indicating that they are invulnerable (this text disappears when the invulnerability ends)[/p]
[p][/p][p][/p][p][/p][h2]✅ BUG FIXES[/h2][p][/p]
  • [p]Fixed some visual artifacting on the lobby carousel arrows[/p]
  • [p]Fixed a bug where Adventure chapter navigation didn’t always work correctly with a gamepad[/p]
  • [p]Fixed a bug where ally probes didn’t update the color correctly on the map[/p]
  • [p]Fixed a bug that caused screen tearing and distortion when piloting for some players[/p]
  • [p]Fixed a bug where Mophs could remain camouflaged when removing or swapping ship cannons[/p]
  • [p]Fixed various issues hiding the text that explains how to unlock badges and titles[/p]
  • [p]Fixed ship torpedoes appearing significantly smaller on the world map when shot east/west versus north/south[/p]
  • [p]Fixed the UI scale setting affecting the world map, making it difficult to see details[/p]
  • [p]Fixed the "Overall" volume setting not affecting the volume of player voice chat[/p]
  • [p]Fixed the "Respond" button for toasts not respecting the "Swap Menu and Map" gamepad option[/p]
  • [p]Fixed the gamepad "Invert Vertical/Horizontal Axis" settings affecting the map cursor and ping menu[/p]
  • [p]Fixed various issues around the "Swap Move & Look Sticks" setting not properly swapping other binds used by those sticks[/p]
  • [p]Fixed a bug where the "UI Scale" setting would go off-screen while you were editing it[/p]
  • [p]Fixed a bug where the "Clear NEW" button wouldn't clear notifications of new ship component styles[/p]
  • [p]Fixed a bug where a ship would occasionally appear with an incorrect color on the map[/p]
  • [p]Fixed the "Reach Color" setting not applying to certain UI elements in the kill feed and ship death summary[/p]
  • [p]Fixed a bug where using the Security Device to close all doors resulted in the door closing audio being louder than intended[/p]
  • [p]Fixed a bug with Sensor Trap trapping invulnerable prospectors[/p]
  • [p]And many more![/p]
[p][/p][p][/p][p][/p][h2]💡 KNOWN ISSUES[/h2][p][/p]
  • [p]In the loadout screen, the Sidelong, Sonic Boom, and Painter say that they do 1.5x damage on a critical hit. The weapons do not cause crit damage or do bonus damage on a critical hit.[/p]

Official Wildgate Discord

[p]Seeking a friend for the edge of the universe? We know just the place...[/p][p]
Our official Discord server is like a chaotic, but cozy little space port where you can:[/p][p][/p]
  • [p]Find the latest game news and updates[/p]
  • [p]Chat (and even play) with our developers[/p]
  • [p]Participate in community challenges to earn prizes[/p]
  • [p]Get advice and support from fellow players[/p]
  • [p]Share feedback or report bugs[/p]
  • [p]Look for crews, use our voice channels, and more...[/p]
[p][/p][p] [/p][p]You're welcome to visit our small corner of the galaxy any time.[/p][p][/p][p]Come for the community, stay for the space crimes. We hope to see you there![/p]