Wildgate: Emergence Preview
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- [p]Free Weekend, Free Trial, and Double XP – Dates & Details[/p]
- [p]New Prospector - Charlie [/p]
- [p]New Ship - The Outlaw[/p]
- [p]New Game Modes - Treasure Hunt and Fleet Battle[/p]
- [p]New Weapon and Equipment – The Resonator and Medic Drone[/p]
[/p][p]Free Weekend - Steam and Xbox - Nov 20 - Nov 24 @ 10am PT[/p][p]Free Trial - PlayStation - Starts Nov 20[/p][p]Free Trial - Steam and Xbox - Starts Nov 24 @ 2pm PT (after free weekends finish)[/p][p]Double XP Weekend - Nov 26 - Nov 28
[/p][p]We’ll also be lining up our deepest sale yet on Wildgate on Steam in time for Black Friday, with PlayStation and Xbox sales incoming afterwards during the holiday season.[/p][p]To learn more about how all of this works, visit our Player Support page.[/p][p][/p][p]
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One of the Auran, a mysterious people from close to the galactic core, Charlie has chosen to live her bio-years in the Reach. Her initial priorities? Learning about four dimensional space, understanding if hardpoints can be lonely, and investigating the appearance of some curious precursor orbs that sing in the Reach…
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The Outlaw is Wildgate’s first dedicated small crew ship, built for Prospectors who want tight teamwork, fast fights, and little downtime. It’ll be available to play in Treasure Hunt and Artifact Brawl. In Treasure Hunt, you can queue with an Outlaw either as a single/solo player (for the bold), or as a 2 player crew.
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[/p][p]Robot gunners are on hand to cover your flanks, and with a RoboBuddy even patrolling to help against unwanted boarders, you’ll always have some extra helping hands in a scrap. Flying straight into the guns of a Privateer may not be a fight you can easily win, but we can’t wait to see you try to prove us wrong!
Want to see the Outlaw in action? Check out our Emergence Preview video with Dustin and Ryan, as they take one for a spin in Treasure Hunt! [/p][p][/p][p]
[/h2][p]From community and player feedback, Wildgate’s first two new game modes arrive with Emergence next week. Treasure Hunt and Fleet Battle join the ranks.
1) TREASURE HUNT
[/h3][p]Treasure Hunt is for Prospectors who want a slower run with big rewards — space to explore, grab loot, and (hopefully) not get vaporized.[/p][p]You’ll still fly, crack hulls, and haul treasure — just with more breathing room and opt-in danger[/p][p][/p][p]HOW IT WORKS[/p][p]Drop in, grab loot, stash it on your ship, and extract. Every piece you bring back turns into XP for your Adventure tracks — unlocking skins, characters, gadgets, and the new Emergence Adventure track.[/p][p][/p][p]WHAT’S DIFFERENT[/p]
- [p]3 Always-Open Wildgates: Leave anytime. No Artifact needed.[/p]
- [p]Dynamic Quests: Up to 5 optional objectives per match — Be warned - some may require co-operating with other crews. It’s dangerous to go alone.
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- [p]Optional PvP - There might be other crews in your sector — or maybe not. You can fight them for extra loot, or stay focused on the haul.[/p]
- [p]Cursed Hardpoints - new to Treasure Hunt, these hardpoints will give you a unique benefit, but at a price. Use Cursed Hardpoints to add challenge, risk and reward to your runs![/p]
- [p]AI Encounters - Treasure Hunt mixes scavenging with ship battles against raiders, drones, and whatever else calls the Reach home.[/p]
- [p]3 Player Ships Maximum - this game mode will require less players and crews for a match to start. Our new 2 player ship, the Outlaw, will be available to queue as both a 2 person and solo crew to further support this.[/p]
[/p][h3]2) FLEET BATTLE
- [p]Unlimited ice, fuel, and torpedoes[/p]
- [p]Reactor overloads are more dangerous[/p]
- [p]Ships spawn less fires[/p]
- [p]POIs are all revealed at match start[/p]
- [p]Robot gunner support on every ship[/p]
- [p]Auto-ice your reactor after taking damage[/p]
- [p]Ships respawn quickly[/p]
- [p]Backfill always enabled - drop in and drop out[/p]
If the Attack Drone is your floating turret and the Repair Drone is your mobile wrench, this one’s your pocket paramedic.
[/p][p]Deploy it anywhere inside or outside your ship and it’ll hover near its owner, patching up any Prospectors or allies in range.
They’ve become known as ‘Euphonic Spheres’ around the Docks, though no one agrees who named them first. With their architecture hinting at craftsmanship of precursor civilization origin, their purpose so far is unknown. Their secrets will be yours to unlock in Emergence.[/p][p][/p][p]
We’ve packed a lot of content into Emergence, but these aren’t the only things in our biggest update yet. In our previous Dev Update, we’ve revealed the scorched wastelands of an area of the Reach known as the Dead Worlds, as well as a long-requested feature that lets you run the Reach with your friends in Custom Lobbies.
[/p][p]Check out our previous blog for more details on these, which also launch on November 19![/p][p]
There’s a lot packed into Emergence — our first new Prospector, a new ship, two new game modes, new weapons, new gear, a new region of the Reach, and the biggest round of additions and improvements we’ve made yet. We hope this update gives existing players and owners of Wildgate great reasons to jump back in and see what’s changed. As for new players (and perhaps your friends), it’s the perfect moment to try Wildgate for free during our Free Weekend and Trial ongoing after.[/p][p][/p][p]We’re incredibly excited for you to play it all — and, if we’re honest, a little nervous too. Launching something this big always comes with a mix of pride, hope, but also realism. Wildgate has come a long way since launch, and we know there’s still plenty more to do.[/p][p][/p][p]As always, we’d love to hear what you think. Share your feedback, clips, and chaos with us in the official Wildgate Discord feedback forums, in the comments here, or wherever you’re discussing Wildgate — it’s where we listen, learn, and build the next steps together.
[/p][p]Thank you for crewing up with us, and once more - into the Reach!
[/p][p]— The Moonshot Team[/p]
