Bug Fixes (Upcoming)
[h2]Recent Bug Fixes[/h2][p](Patch notes coming up full game release) [/p]
Stay tuned
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- [p]Fixed a bug where jump was disabled after certain cutscenes,[/p]
- [p]Fixed a bug where fire blocks would get destroyed by checkpoint triggers,[/p]
- [p]Fixed a bug where ice obstacles would sometimes spawn with the wrong scale,[/p]
- [p]Fixed a bug where the default state of some switches weren’t reset,[/p]
- [p]Fixed a bug where another object could be picked up if you already were holding one,[/p]
- [p]Fixed a bug where blocks could pass through fire barriers,[/p]
- [p]Fixed a bug where blocks could get pushed to the wrong side as doors were closing,[/p]
- [p]Fixed a solution to a “prop flying” exploit where you could jump and spam “E” (pickup) to skip puzzles/ sections or potentially get softlocked,[/p]
- [p]Fixed a solution to situations where the picked up object would get stuck behind walls, corners, and end up far away from the player.
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Stay tuned