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Playtest Update #7

Well, we are getting close to a demo build. I still have some more bugs and quality of life updates I need to make.
But I think the game is approaching to a state where I can release a demo and reach out to bigger youtubers.
So this probably means I will take some actions around making the Playtest version private.
Also in this version, you will realize I am adding some roguelike "unlocking" mechanics. So, not all of the cards and curios will be available at the beginning.
And after you lose or win a run, you will earn experience and you will unlock cards and curios when you level up.
In later levels, you might see some cards and curios you didn't see before. They were already in the game but because I disabled the experience system, you didn't see some of them before.

I also tried to test and fix a bunch of stuff regarding saving/loading but because of the nature of the game, there are so many edge cases which are introducing bugs.
Please keep me informed about the bugs and we'll make sure the demo version will be robust.

After I get the demo version out and convinced that it has not too many bugs, I will focus on improving the game.
Adding more cards and curios, more modifiers, some neat features like "locking a curio", seeing the collection of curios in a wider UI, etc...

I'll also be creating a new channel on our discord to get started with the localization. I very much appreciate anyone who would like to translate the game to their native language. If you are interested, here's a discord invite: https://discord.gg/6HMpgT8mXC



CHANGELOG:

  • BUGFIX: Double buying is possible
  • BUGFIX: Victory screen showing a greenbar in front of the cards
  • BUGFIX: scrolling curios with arrows skipping some curios
  • BUGFIX: Scrolling the deck while using an essence messes with the scale of the card
  • BUGFIX: Boss reward hitbox is way too tall
  • BUGFIX: You can apply essences behind the essences/burn area
  • BUGFIX: AUTO 30 card shows on top of other cards in discard pile
  • BUGFIX: Fixed a handful of bugs regarding save/load system
  • BUGFIX: Bunch of description fixes

  • IMPROVEMENT: Now players can levle up and unlock new cards and curios
  • IMPROVEMENT: Nerfed dead wallet. Now cards cost double their price if you have negative money
  • IMPROVEMENT: Score bar doesn't reset right after you win a round
  • IMPROVEMENT: nerfed Long Burning Coal, changed $15 to $5
  • IMPROVEMENT: Boss Modifier buffed-> -4 points per mismatch to be 0.5% ofscore goal per mismatch
  • IMPROVEMENT: show a different color for unaffordable prices