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Replicat News

Post Next Fest Summary

[p]Hey everyone! Next Fest has officially wrapped up, and what an amazing ride it's been for Replicat! The response from the community has been absolutely overwhelming, and I wanted to share some exciting milestones we hit together.[/p][p][/p][p][/p][p][/p][h2]The Numbers That Made Us Purr[/h2]
  • [p]1,500+ new wishlists - You incredible humans really showed up for our jazzy cat deckbuilder![/p]
  • [p]50+ streamers played and shared Replicat with their communities[/p]
  • [p]50+ demo reviews earned us that coveted "Very Positive" rating[/p]
  • [p]Invaluable feedback from players who really "got" what we're building[/p]
[h2]Special Shoutout: The Royal Writ Collaboration[/h2][p]One of the highlights was our collaboration with The Royal Writ team! It was absolutely delightful watching players discover the connection between our games when they spotted the king card in Replicat representing The Royal Writ's main character. These kinds of indie dev partnerships make the community feel truly special.[/p][p][/p][p]Please make sure to check their game out!
[dynamiclink][/dynamiclink][/p][p][/p][h2]What's Next: Your Feedback Drives Development[/h2][p]The feedback you provided during Next Fest has been incredibly insightful. Based on your suggestions and observations, I'm diving back into development with a clear roadmap for improvements and exciting new content additions, more cards, curios, and gameplay refinements are coming![/p][p][/p][h2]Fresh Updates Already Live[/h2][p]I've already pushed some immediate improvements based on your feedback:[/p][p]šŸ”§ Quality of Life Improvements:[/p]
  • [p]Enhanced Accessibility: Added color type information to card tooltips, making the game more accessible for colorblind players and clearer when special effect shaders are active[/p]
  • [p]UI Polish: Removed the confusing "new essence notification" from the end-round screen - it now only appears in the shop where you can actually use it[/p]
[p]šŸ› Bug Squashing:[/p]
  • [p]Fixed the "moves x 20" card interaction issue with certain curios that was setting moves to 0 at turn end[/p]
[p]šŸŽØ Content Updates:[/p]
  • [p]The Royal Deck has been retired (farewell, old friend!), but our beloved king card representing The Royal Writ stays as a permanent tribute to our collaboration

    [/p]
[h2]Thank You, Amazing Community![/h2][p]To everyone who downloaded the demo, left a review, added Replicat to their wishlist, or simply shared their thoughts - thank you! Your enthusiasm for our cat-themed deckbuilder keeps the development fire burning bright.[/p][p]The journey from demo to full release is going to be incredible, and I can't wait to share more updates, improvements, and surprises with you all.[/p][p]Stay tuned for more development updates, and keep those wishlists coming![/p][p]Meow and out! šŸŽµšŸ±[/p][p][/p][p]Join Replicat Discord[/p]

🐾 Join Replicat in Steam Next Fest! 🐾

[p][/p][p]Hello, fellow card-flippers and cat enthusiasts![/p][p]It’s an incredibly exciting week, Replicat is officially part of Steam Next Fest! This festival is a huge milestone for me as a solo developer. Seeing my funky little cat game on the big stage is a dream come true, and I couldn't have gotten here without your early support.[/p][p]If you have a moment this week, I would be so grateful if you’d check out the updated demo. Every single wishlist and share with a friend helps more than you can imagine. It truly makes all the difference.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Fresh Updates[/h2][p]I've been listening to your feedback and have been hard at work polishing things up for the festival. In the latest update, you'll find:[/p]
  • [p]Minor Bug Fixes: I've chased down and squashed some of those pesky bugs. Mostly visual bugs.[/p]
  • [p]Animation Polish: I've added some extra animations that would indicate money and move earns through cards.[/p]
  • [p]Quality of Life Features: A few small but important tweaks have been added to make your runs smoother. Things like using "Escape" to toggle settings ^^[/p]
[p][/p][h2]Replicat Goes Global![/h2][p]I want to make Replicat accessible to as many players as possible around the world. I'm thrilled to announce that I've added support for three new languages:[/p]
  • [p]Portuguese [/p]
  • [p]Brazilian Portuguese[/p]
  • [p]Simplified Chinese[/p]
[p]I hope this allows even more players to feel welcome and enjoy the game! Thanks everyone who contributed in translating the game.[/p][p][/p][p][/p][h2]A Meow-jestic Crossover with "The Royal Writ"![/h2][p]One of the best parts of being an indie dev is connecting with other creators. That’s why I’m so excited to announce a special collaboration for Next Fest with the lovely developer of another amazing deckbuilder, The Royal Writ![/p][p]Their game is a beautiful and charming medieval roguelike deckbuilder, and I knew I had to do something fun with them. To celebrate, we’ve exchanged a little piece of our worlds:[/p]
  • [p]Keep your eyes peeled for a new, very distinguished card in Replicat... you might just find The King from The Royal Writ on your board![/p]
  • [p]And if you play their demo, you might spot some familiar feline friends! My cats have found their way into their game as Repka, The Tilemaker.[/p]
[p]Please do me a huge favor and check out their demo. It's a fantastic game and deserves all the love.[/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][h2]Play The Royal Deck - A Next Fest Exclusive![/h2][p]I’ve created an exclusive new starting deck that will only be available for the duration of Steam Next Fest![/p][p]This special deck is built around The King himself and is packed with a wild, chaotic mix of cards. It’s designed to show off some of the crazier combos you can pull off in Replicat and is my way of celebrating this fun collaboration and Next Fest.[/p][p]This deck will vanish once Next Fest concludes, so be sure to jump in and give it a spin while you can![/p][p][/p][h2]Join the Community & Help Me Improve![/h2][p]Next Fest is an amazing opportunity for me to gather feedback and make Replicat the best it can be. As a solo developer, your thoughts, ideas, and bug reports are my most valuable resource. After you’ve had a chance to play, I would be so grateful to hear what you think![/p][p]The best place to share your feedback and hang out with other players is my Discord server. Please feel free to come say hello, share your cool builds, and help me shape the future of the game.[/p][p]Join the Replicat Discord [/p][p][/p][p]Thank you again for all your incredible support. It truly means the world.[/p][p]Happy matching![/p][p][/p][p][/p][p][/p]

Replicat Major Update #1

Hey everyone!

We’ve just rolled out a new update for Replicat, and I’m excited to share what’s new!

šŸŽ® Controller Support (Alpha)
The headline feature for this update is controller support! You can now kick back and play Replicat from start to finish with your favorite gamepad. This is an alpha version—it’s fully functional, but not yet perfectly polished. For the best UX, I’ll need to revisit and tweak the UI specifically for gamepad mode in a future update. For now, it’s all about letting you enjoy Replicat from the comfort of your couch!

Steam Deck: Controller support should also work on Steam Deck, though I haven’t been able to test it myself. If you try it out, I’d love to hear your feedback! Some players have mentioned the game already works well with touch—now you can choose whichever control style you prefer.

šŸ› Bug Fixes
Alongside controller support, this update includes a bunch of minor bug fixes to make your gameplay smoother.

šŸŽ‰ June Is a Huge Month for Replicat!
šŸ—“ļø Upcoming Events
TurnBasedThursday Fest (June 2nd): Replicat will be featured alongside awesome titles like Baldur’s Gate 3 and Clair Obscur: Expedition 33!

Best Indie Games Showcase (June 3rd): I’m thrilled for Replicat to be part of this event—fingers crossed for some extra visibility!

Steam Next Fest (June 9th): The big one! I’ll be working hard to fix bugs and listen to all your feedback during the festival.

Thank you all for your support and feedback—it’s what helps Replicat grow and improve. Please try out the new controller support and let me know what you think, especially if you’re playing on Steam Deck!

Stay tuned for more updates, and see you at the festivals!
Let’s make June a purrfect month for Replicat! 🐱✨

Wishlist, play, and share your feedback!

Playtest Update #7

Well, we are getting close to a demo build. I still have some more bugs and quality of life updates I need to make.
But I think the game is approaching to a state where I can release a demo and reach out to bigger youtubers.
So this probably means I will take some actions around making the Playtest version private.
Also in this version, you will realize I am adding some roguelike "unlocking" mechanics. So, not all of the cards and curios will be available at the beginning.
And after you lose or win a run, you will earn experience and you will unlock cards and curios when you level up.
In later levels, you might see some cards and curios you didn't see before. They were already in the game but because I disabled the experience system, you didn't see some of them before.

I also tried to test and fix a bunch of stuff regarding saving/loading but because of the nature of the game, there are so many edge cases which are introducing bugs.
Please keep me informed about the bugs and we'll make sure the demo version will be robust.

After I get the demo version out and convinced that it has not too many bugs, I will focus on improving the game.
Adding more cards and curios, more modifiers, some neat features like "locking a curio", seeing the collection of curios in a wider UI, etc...

I'll also be creating a new channel on our discord to get started with the localization. I very much appreciate anyone who would like to translate the game to their native language. If you are interested, here's a discord invite: https://discord.gg/6HMpgT8mXC



CHANGELOG:

  • BUGFIX: Double buying is possible
  • BUGFIX: Victory screen showing a greenbar in front of the cards
  • BUGFIX: scrolling curios with arrows skipping some curios
  • BUGFIX: Scrolling the deck while using an essence messes with the scale of the card
  • BUGFIX: Boss reward hitbox is way too tall
  • BUGFIX: You can apply essences behind the essences/burn area
  • BUGFIX: AUTO 30 card shows on top of other cards in discard pile
  • BUGFIX: Fixed a handful of bugs regarding save/load system
  • BUGFIX: Bunch of description fixes

  • IMPROVEMENT: Now players can levle up and unlock new cards and curios
  • IMPROVEMENT: Nerfed dead wallet. Now cards cost double their price if you have negative money
  • IMPROVEMENT: Score bar doesn't reset right after you win a round
  • IMPROVEMENT: nerfed Long Burning Coal, changed $15 to $5
  • IMPROVEMENT: Boss Modifier buffed-> -4 points per mismatch to be 0.5% ofscore goal per mismatch
  • IMPROVEMENT: show a different color for unaffordable prices

Playtest Update #6

Alright, finally an update!
Sorry, I wasn't able to roll an update last week.
I don't want to go into too much detail, but awful things happening in my country, slowed me down a little bit.
It was really difficult to concentrate on... anything.

Well, I'm here now.
Fixed a bunch of bugs, listened to your feedback. Improving the game and slowly heading towards a solid demo version.
Yesterday, an unexpected thing happened. The one and only Aliensrock played my game on youtube.

[previewyoutube][/previewyoutube]


I wasn't ready for this. I'm getting overwhelmed by the amount of bug reports and feedback but I'm also super excited about it!

Join our discord everyone and drop those nasty feedback on my face!

See you on the next updaaate.

Changelog:

  • BUGFIX: the dragonfruit sorbet text after a match looks a bit ugly (it's spread across 3 lines of text)
  • BUGFIX: settings shown after game lost
  • BUGFIX: $$$ cards not executing extra scores like points from essence multipliers
  • BUGFIX: modifiers going out of the screen
  • BUGFIX: on restart game, essence warning is not removed
  • BUGFIX: On the menu for the cleaner deck, the gas mask item description goes offscreen
  • BUGFIX: Save doesn't save run modifiers
  • BUGFIX: Win sound too loud
  • BUGFIX: new essence indicator is not removed when you go to essence screen through burn card button
  • BUGFIX: double transition sound
  • BUGFIX: during Victory Screen, deck view is broken
  • BUGFIX: in the shop, when playing on difficulty II or higher, the bosses appear to have th diffculty modifier twice
  • BUGFIX: mouse hover on boss in shop didn't show modifiers. oh it does show but it's empty
  • boss image not removed
  • BUGFIX: after shuffle delay too long
  • BUGFIX: unnecessary wait between rewards at the end of round screen
  • BUGFIX: savegame not saving no of burned cards and total rerolls

  • IMPROVEMENT: Show tooltip of essences on end round screen
  • IMPROVEMENT: show an icon on the card that proc'ed with curios like cheesecake shoes
  • IMPROVEMENT: Domino District -> Reworked! Auto cards always play last and reveal a random card
  • IMPROVEMENT: Long Burning Coal -> cost 70 -> 55
  • IMPROVEMENT: Wildfire Matchbox -> cost 30 -> 45
  • IMPROVEMENT: Added info about stats like no of cards revealed in the Boss Modifier descriptions
  • IMPROVEMENT: letterbox improvements for different resolutions
  • IMPROVEMENT: make essence warning more noticable