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Dev Update #8: Evolution of the Golem Creator Interface

[p]Hello Future Grove Keepers! [/p][p][/p][p]One of the most important aspects of the game is the Golem Creator interface - this will be the place where you experiment with elements to create the perfect golem. We've spent a lot of time prototyping and tweaking the interface and wanted to share with you all the journey. [/p][p][/p][p]Initially, we just started with a list. What is it that we wanted the players to be able to do?[/p]
  • [p]See the elements they had and didn't have to work with[/p]
  • [p]See the potential golem to be created[/p]
  • [p]Create the golem and prepare it to be summoned[/p]
  • [p]Undo actions [/p]
[p]Sounds simple, right? Here was our first prototype:[/p][p][/p][p]It did the things we wanted it to do, but not only was it hard to read, but it took up a lot of space. The next step was to try and consolidate it to one container. [/p][p][/p][p]Better. Next was to add the "chrome".[/p][p][/p][p]We really liked this one and stuck with it for a while, but through all the playtesting, we noticed that either: 1) players weren't using many of the other buttons or 2) they were clicking the wrong thing. Also, we figured we could do a better job simplifying the interface. This is where we are now:[/p][p][/p][p]The current interface is clean and seems to flow better. The top section is the combination and golem preview, then the parts you interact with are in the bottom of the top panel, and finally the queue and miscellaneous stuff is in the bottom panel. [/p][p]Thanks for reading and we hope you like the Golem Creator interface! [/p]