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Going Rogue - since 1992

Going Rogue: A Festival of Persistence has started here on Steam and oh yes, that's a sort of celebration that suits us so very well!

From the player's point of view it often requires persistence to roam the harsh wilderness pursuing your way to survive in the far North. From developer's point of view it also has required quite a bit of persistence to keep developing the game for the past 30 years.

UnReal World has its' roots very deep in the roguelike genre. Sami (UnReal Word creator) was an avid player of the pioneer roguelikes such as Hack/Nethack, Moria and Omega back in the day. And it was those games that inspired him to get on the roguelike path and start creating UnReal World.

Taking a look at the screenshots from 1992 and 2022, it appears we've stayed somewhat true to our roots ...
1992 - UnReal World 1.00b

2022 - UnReal World 3.71

...but well, on the inside it's been a journey of 140,000 lines of code so far.
Should you wish to experience all that Going Rogue sale is one chance to enter into the far North with a discounted price.

Cheers! Long live the roguelikes!
ːurw_sageː