OS X screen rendering hotfix
Some OS X systems had troubles with map screen rendering, caused by SDL2 and Metal combination.
Now this quickfix for OSX hints SDL to always use OpenGL instead which should clear the issue:
- [OS X] fixed: lower part of the map not drawn correctly
ːurw_sageː
Now this quickfix for OSX hints SDL to always use OpenGL instead which should clear the issue:
- [OS X] fixed: lower part of the map not drawn correctly
ːurw_sageː