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The real world paddling adventures

You see a canoe here.
The paddle wielded as a primary weapon.
You push the canoe into water and jump aboard.


And there, in the real world, 120 kilometer long Kokemäenjoki ("Kokemäki River") awaits...



So, a little while ago Sami (UnReal World creator) went for a 130 kilometer river canoeing trip, and here comes a little photo greetings from that magical journey.

We travelled with an indian canoe through the whole Kokemäki River in southwestern Finland, all the way to the Gulf of Bothnia, and on top of that some 10 kilometers out to the Reposaari island at Bothnian Sea.




































[hr][/hr]It took six amazing days of adventuring, and there are a lot more sceneries to show and stories to tell. For those who are keen to see more I will go through the whole journey in day-by-day series of posts at my buymeacoffee page.
Take a peek, all the content is available for everyone.
https://www.buymeacoffee.com/SamiMaaranen/posts

But should you then feel like buying a coffee for a weary paddler one of the upsides is that every supporter gets e-mail notifications when future posts are up.
[hr][/hr]
Let's keep adventuring. ːurw_foxː

Sale of the Fittest

Steam Survival Fest is on and we welcome you to join to this sale of the fittest.
Just follow your survival instinct into the far north where UnReal World awaits.
We're all about survival.

GWR Gamer's Edition has labeled UnReal World "The first open-world survival videogame",
and the devs are famous studying and trying traditional skills and techniques in real life to come up with credible game mechanics and atmosphere.

The game itself has survived for 30 years, and continues to thrive as a unique low-fantasy roguelike set in the far north during the late Iron-Age. The world of the game is highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.


Sami (UnReal World creator) roaming the real world, developing the unreal.

Summer Sale is on!

Steam Summer Sale is on!

So lay back, wipe the sweat off your forehead, and feel free to enter into the far north for discounted price. It's easier there in the summer - you'll see.

It's been enjoyable adventuring in the real world too, so let's share a some selected content about how life has been around the development chambers of both Sami (creator) and Erkka (co-designer).

Firstly, here's a new primitive music piece by the said fellows. The recording took place in the spring around Erkka's chambers:
https://youtu.be/jdSW9Z46DhE

And secondly, few images from around Sami's neighborhood:



Cheers and happy summertime!

Real world greetings from a grove

Greetings everyone!

As you may know I'm spending sort of a year off from coding and concentrating more on the real world stuff. But the absence from the development chambers doesn't mean a radio silence. I'm happy to post a little news and photo feeds occasionally to stay in touch with You adventurers out there, and that's what people have wished for too. So here we go ...

I recently had a minor accident with my right hand and now need to keep a cast for a month, but that's not stopping the roaming in the woods. Hehe, you know this from the game too - the many activities might be slower, but doable.
So here's a photo greetings from one beautiful May day in the grove forest. These woods are half an hour walk away from UnReal World development chambers. This is a very special place since there are lot's of conifer forests to see here in Finland - as you may have noticed in the game too - but this kind of grove like leaf tree habitats are more rare.




And by the way, if peeks into these 2022 real world endeavours is your cup of coffee I'm building up a habit of more regular posts at my buymeacoffee page:
https://www.buymeacoffee.com/SamiMaaranen
It's kind of like an alternate media channel to see and support not the game development, but the game developer's lifestyle. Or whatever.

Take care everyone,

-Sami (UnReal World creator, gap year adventurer)

Going Rogue - since 1992

Going Rogue: A Festival of Persistence has started here on Steam and oh yes, that's a sort of celebration that suits us so very well!

From the player's point of view it often requires persistence to roam the harsh wilderness pursuing your way to survive in the far North. From developer's point of view it also has required quite a bit of persistence to keep developing the game for the past 30 years.

UnReal World has its' roots very deep in the roguelike genre. Sami (UnReal Word creator) was an avid player of the pioneer roguelikes such as Hack/Nethack, Moria and Omega back in the day. And it was those games that inspired him to get on the roguelike path and start creating UnReal World.

Taking a look at the screenshots from 1992 and 2022, it appears we've stayed somewhat true to our roots ...
1992 - UnReal World 1.00b

2022 - UnReal World 3.71

...but well, on the inside it's been a journey of 140,000 lines of code so far.
Should you wish to experience all that Going Rogue sale is one chance to enter into the far North with a discounted price.

Cheers! Long live the roguelikes!
ːurw_sageː