Waking up thirsty: sleep system prototype
[p]In Paleolith, sleep isn’t just a menu option — it’s a real, animated action.
We’ve been working on a basic version of the sleep mechanic, and here’s how it works right now:[/p]
We’ve been working on a basic version of the sleep mechanic, and here’s how it works right now:[/p]
- [p]The character lies down with a full-body animation[/p]
- [p]Time speeds up — fatigue, thirst, hunger, and health change dynamically[/p]
- [p]When thirst reaches a critical level, the character wakes up automatically[/p]