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Waking up thirsty: sleep system prototype

[p]In Paleolith, sleep isn’t just a menu option — it’s a real, animated action.
We’ve been working on a basic version of the sleep mechanic, and here’s how it works right now:[/p]
  • [p]The character lies down with a full-body animation[/p]
  • [p]Time speeds up — fatigue, thirst, hunger, and health change dynamically[/p]
  • [p]When thirst reaches a critical level, the character wakes up automatically[/p]
[previewyoutube][/previewyoutube][p]This is just one part of a larger system where your needs shape how long you can rest and what happens while you sleep. In future versions, shelter warmth, weather, and dreams will all affect sleep.[/p][p]💬 We’d be happy to hear what you think — feel free to leave a comment.[/p][p]🔥 If you’d like to help us move faster, support us on Patreon: https://www.patreon.com/paleolith[/p][p][/p]