1. Clawsome
  2. News
  3. 💫🧲 Devlog #03 — Decoration Mode + VFX (Demo Sep 15)

💫🧲 Devlog #03 — Decoration Mode + VFX (Demo Sep 15)

[h2]💫🧲 Devlog #03 — Decoration Mode + VFX (Demo Sep 15)[/h2][p]Heads-up: a new demo lands on Sep 15, featuring this Decoration Mode plus more.[/p][p]Today we’re debuting the Decoration Mode. A magnet lets you grab objects and place them anywhere, with an energy-particle tether. When they land, a 3D dust VFX plays. The system saves each object’s position and you can reset the diorama anytime.[/p][p][/p][h3]New[/h3]
  • [p] Decoration magnet: attract and move objects freely; place them precisely.[/p]
  • [p] Energy particles: a visual “tether” follows the grab and movement.[/p]
  • [p] 3D dust on landing: particles spawn on impact for weight and detail (integration WIP).[/p]
  • [p] Save & reset: the diorama remembers positions; button to restore the default layout.[/p]
[p][/p][h3]How it works[/h3]
  • [p] Position Clawby over the object you want to move.[/p]
  • [p] Press A to lower Clawby and stick the object to the magnet.[/p]
  • [p] Adjust rotation with the controller bumpers.[/p]
  • [p] The system auto-saves your composition; you can reset anytime.[/p]
[p][/p][h3]VFX & detail[/h3]
  • [p] Energy lines are soft and readable at mid-distance.[/p]
  • [p] 3D dust triggers on impact to reinforce object weight.[/p]
  • [p] Duration/size/density tuned to avoid visual noise.[/p]
[p][/p][h3]Bugs & fixes (demo status)[/h3]
  • [p] Edge-case collisions to avoid clipping on release.[/p]
  • [p] Pivot pass on some props for a cleaner initial grab.[/p]
  • [p] Persistence checks in heavy scenes (WIP).[/p]
[h3]How you can help[/h3]
  • [p] Would you like a per-object reset in addition to full reset?[/p]
  • [p] Which category should we prioritize: plants, furniture, signage, or “treasures”?[/p]
[h3]Roadmap[/h3]
  • [p] Sep 15: new demo build — fishing mission, Decoration Mode, diorama view mode, and the board mode for collecting/unlocking.[/p]
  • [p] Next post: đź§Š Demo Freeze — what’s in the TGS booth build.[/p]
[p]Note: everything is WIP; names and art may change as we iterate.[/p]