Inspirations behind Elusive’s development
Hello elusive little friends! Come out of your hideouts for a moment please, we want to share something with you.
In the time left until the release of Elusive, we want to share things about the project and its development, not only the progress and improvements, but also about the talented team that is working on it. Today we will talk about how the idea of this game came up and the works that have inspired it.
Although I'm sure you can already imagine some of them!

[h3]The fantasy of being tiny in a huge world[/h3]
There is something captivating in the idea of feeling very, very small and that everything around you, especially things that in your day to day life are so normal that you don't even notice them, is so much bigger.
The world becomes a great (no pun intended hehe) adventure, especially if you have tools and skills with which to explore and overcome dangers and obstacles. The meaning and potential of things changes: a small needle can now be a powerful weapon, a big button, a new table for your house, and with a piece of bread you can eat the whole month 🍞
In part, this is a new but familiar feeling that brings back memories of childhood. The world seemed wider for our small size and we didn't yet have all the fears and doubts we acquired as adults. It brings back a reckless, but addictive feeling!

[h3]The Secret World of Arrietty, The Borrowers and It Takes Two [/h3]
This concept is not new, of course, and these are just some examples of great and wonderful works that have done an excellent job with the idea of being little kids living great adventures (again, sorry haha).
At Chibig we have always taken Studio Ghibli as a reference when creating our games, especially for the beautiful visuals and the way their stories touch the heart. The Secret World of Arrietty has inspired us a lot to create our own aesthetics, but also some very interesting elements for game mechanics, like the needle-sword.

As good 80-90’s kids, The Borrowers have a special place in our hearts, and now also in Elusive's ideation. This film shows us not only this fantasy, but also the feeling of community and family.
Being so small in an environment where everything can potentially be a threat can make us feel alone and helpless, but if there are more people like you and you can support each other, you can not only survive, but enjoy and thrive together.
Of course, It Takes Two, but also Ori and the Blind Forest or The Plucky Squire are video games that have created incredible experiences with this premise, and that have inspired us (and will continue to inspire us in this development path) to create our own.
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Although we can't give you more details yet, we‘ll be able to show you new unreleased content of Elusive very soon. You can add the game to your wishlist to follow our updates and join our Discord server to discover more content of the project and talk to us.
For now, we wish you a happy and fruitful raid!
In the time left until the release of Elusive, we want to share things about the project and its development, not only the progress and improvements, but also about the talented team that is working on it. Today we will talk about how the idea of this game came up and the works that have inspired it.
Although I'm sure you can already imagine some of them!

[h3]The fantasy of being tiny in a huge world[/h3]
There is something captivating in the idea of feeling very, very small and that everything around you, especially things that in your day to day life are so normal that you don't even notice them, is so much bigger.
The world becomes a great (no pun intended hehe) adventure, especially if you have tools and skills with which to explore and overcome dangers and obstacles. The meaning and potential of things changes: a small needle can now be a powerful weapon, a big button, a new table for your house, and with a piece of bread you can eat the whole month 🍞
In part, this is a new but familiar feeling that brings back memories of childhood. The world seemed wider for our small size and we didn't yet have all the fears and doubts we acquired as adults. It brings back a reckless, but addictive feeling!

[h3]The Secret World of Arrietty, The Borrowers and It Takes Two [/h3]
This concept is not new, of course, and these are just some examples of great and wonderful works that have done an excellent job with the idea of being little kids living great adventures (again, sorry haha).
At Chibig we have always taken Studio Ghibli as a reference when creating our games, especially for the beautiful visuals and the way their stories touch the heart. The Secret World of Arrietty has inspired us a lot to create our own aesthetics, but also some very interesting elements for game mechanics, like the needle-sword.

As good 80-90’s kids, The Borrowers have a special place in our hearts, and now also in Elusive's ideation. This film shows us not only this fantasy, but also the feeling of community and family.
Being so small in an environment where everything can potentially be a threat can make us feel alone and helpless, but if there are more people like you and you can support each other, you can not only survive, but enjoy and thrive together.
Of course, It Takes Two, but also Ori and the Blind Forest or The Plucky Squire are video games that have created incredible experiences with this premise, and that have inspired us (and will continue to inspire us in this development path) to create our own.
--------------------------------------------------------------------------------------------------------

Although we can't give you more details yet, we‘ll be able to show you new unreleased content of Elusive very soon. You can add the game to your wishlist to follow our updates and join our Discord server to discover more content of the project and talk to us.
For now, we wish you a happy and fruitful raid!