Update v0.8.11 released
[h3]Patchnotes v0.8.11[/h3][p]Changes:[/p]
- [p]Added weapon sorting. Currently bound to \[6].[/p]
- [p]Minor changes to the main campaign: item placement, more level decorations, better item balance, slightly expanded levels.[/p]
- [p]Increased range of pulse laser and railgun.[/p]
- [p]Wall buttons now flash on the map and minimap to draw player's attention to them (many players reported missing buttons when looking at a large map).[/p]
- [p]Improved statistics screen layout.[/p]
- [p]Now autosave won't happen during a fight. It will wait until there are no aggroed enemies nearby.[/p]
- [p]Improved editor descriptions for various entities and cell types.[/p]
- [p]Fixed using weapons while inside elevator.[/p]
- [p]If a player falls outside of level bounds (e.g. while testing an incomplete map in the editor) they are now automatically teleported back.[/p]
- [p]Fixed F9 (quick load) not working correctly under certain circumstances.[/p]
- [p]If you activate airlock while there are enemies nearby - they will patiently wait for you outside 😀[/p]
- [p]Fixed remaining cases where AI was misbehaving. Hopefully once and for all.[/p]
- [p]Miscellaneous improvements.[/p]