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魔法書自走棋:契約 News

Update Notes

Fixes
- Fixed Thieves not entering combat when reaching certain bond levels
- Fixed attribute loss when upgrading specific equipment to higher quality tiers
- Fixed incorrect activation mechanics for Flame Will artifact's synergy effect

Adjustments
- Adjusted weapon skill effects for Dragon Totem/Skeleton Shield/Double-Headed Mace
- Modified Thief Contract effects at Tier 4/6:
Tier 4: [All]: When taking damage, 20% chance to negate 40% of the damage
Tier 6: [Thief]: When taking damage, 15% chance to fully negate the damage
Tier 6: [Thief]: Deals additional AoE damage equal to 3× Agility when casting skills

Update Notes

New Features:
-Added prompt indicators for blessings that have not been unlocked in the Compendium, within the Blessing Selection interface.

Fixes:
-Fixed the issue where the attribute bonuses from the "Sprig of the World Tree" treasure were not correctly displayed on the character panel.
-Fixed the problem where the damage taken by characters was not properly shown on the settlement interface.
-Fixed the abnormal behavior of treasure events.
-Fixed the issue where the text display on the BOSS Challenge interface in the Endless Mode was incomplete.

Update Notes

Dear Players,
We have made extensive updates to the game content. Some of the new features are still being refined, and we welcome any feedback or suggestions you may have. Your support is our driving force for continuous improvement! Here are the details of this update:

New Features
-Shortcut Functionality: Customizable via Settings > Shortcuts.
-Team Interface: Added the "Mini Blacksmith" feature.
-Weapon Reselection: In Endless Challenge mode, players can reselect their weapon every 90 levels.
-Endless BOSS Challenge: Reintroduced BOSS challenge gameplay in Endless mode.
-Character Details in Battle: During combat, clicking on the character frame at the bottom allows you to quickly switch and view detailed attribute information of different characters (ongoing optimization).
-Direct Equipment Sale: Players can now directly sell equipment they are wearing in the team interface.

New Weapons


New Artifacts
-Hatred's Arrow: Taunts enemies for 5 seconds at the start of the battle. Each skill release also taunts enemies for 5 seconds.
-Blazing Pendant: Adds 2 layers of Burn to the target when a skill is used. If the target has more than 5 layers of Burn, an additional layer of Burn is added.
-Fire Crystal Core: Every two skill releases, randomly adds 2 layers of Burn to 5 characters. When the target is in the Burn state, adds 1 layer of Melt Armor.

New Artifact Synergies
-Flame's Will: Gain permanent buffs when attacking. If the target's Burn layers > 10, gain 15% increased damage; > 20 layers, increase energy recovery by 10% and attack speed by 30%; > 30 layers, add an additional 10 layers of Burn.

New Buff Effects
-Wind Shield: While active, reduces physical damage taken by 25%.

Talent Adjustments
-Adjusted the buff effects granted by global talents after satisfying class bonds.

Rogue Bond Adjustments:
-Tier 1: Increased physical damage reduction and skill recovery for Rogues.
-Tier 2:
Rogues: Every 5 seconds, the next regular attack adds 1 layer of Poison to the target and surrounding enemies.
Rogues: Every 5 seconds, the next regular attack adds 1 layer of Burn to the target and surrounding enemies.
-Tier 5:
Rogues: When performing a regular attack, if the target has Poison, an additional layer of Weakness is added.
Rogues: When using a skill, if the target has Burn, an additional 3 layers of Burn are added.
-Tier 7:
All Classes: When using a skill, immediately settle the abnormal damage of the current layers of Burn and Poison on the target.
All Classes: Every 10 seconds, double the layers of Burn and Poison on all enemy units.

Artifact Synergy Adjustments:
-Ice Power Synergy: Every two skill releases grant a "Deep Freeze" effect. When the character's Ice Energy reaches 20 layers and this effect is present, it immediately consumes the "Deep Freeze" effect, clears all Ice Energy, and deals 10% of the maximum health as reflective damage to 7 random enemies.

Debuff Adjustments:
-Weakness: (Max 10 stacks) Each stack reduces the target's Physical Damage, Magic Damage, and Healing Effect by 5%, up to 50%. If Weakness reaches 10 stacks, applies "​​Healing Block​​" to the target. Affected units have reduced size.
-Poison: (Infinite stacks) Deals 50 DoT per 1s. Each stack reduces 0.5% STR/AGI/INT (max -50%). Stacking refreshes duration.
-Armor Melt: (Max 10 stacks) Each stack increases damage taken by 10% (max +100%).
-Burn: (Infinite stacks) 6s duration. Deals 200 DoT every 3s. Stacking refreshes duration.

Artifact Effect Adjustments:
-Kiss of the Serpent Necklace: Regular attacks have a 30% chance to add 2 layers of Poison to 5 random enemies.
-Emerald Serpent: Regular attacks have a 20% chance to add 1 layer of Poison to the target. Every 5 seconds, the next regular attack will definitely add 1 layer of Weakness.
-Heart of Poison Healing: Increases maximum health by 20%. When a regular attack targets a Weakness unit, there is a 30% chance to add 1 layer of Frost to the target and surrounding units.
-Orb of Plague: Increases physical damage by 10%. When performing a regular attack, if the target's Poison layers > 3, add 1 layer of Weakness. If the target's Weakness layers > 1, add 1 layer of Frost.
-Whisper of the Wind Necklace: Increases attack speed by 30%. When performing a regular attack, if the target has Frost, there is a 30% chance to add 2 layers of Poison to the target and surrounding units. If the target's Poison layers > 10, there is a 50% chance to add 1 layer of Wind Shield to yourself and surrounding teammates for 8 seconds.
-Windchaser's Quiver: Increases agility by 15%. Regular attacks have a 50% chance to add 1 layer of Wind Energy to yourself and a 25% chance to add 1 layer of Wind Energy to nearby teammates. When your Wind Energy layers reach 10, gain the Windstride state.
-Frost-Plague Crystal: When taking damage, if the artifact carrier is in the Ice Energy state, add 1 layer of Poison to the source of damage.
-Undying Flame: Regular attacks have a 20% chance to apply Burn. Every 5 seconds in combat, the next regular attack will definitely cause a Melt Armor effect.
-Guardian of Fire Spirit Necklace: When healing teammates, the teammate's next regular attack will apply 1 layer of Burn to the target. If the target already has Burn, an additional 2 layers of Burn are added.
-Flame's Pulse: Regular attacks have a 60% chance to apply Blaze to yourself and a 20% chance to apply Blaze to teammates within range.
-Flame Emblem: Every 5 regular attacks, apply 1 layer of Burn to 5 random enemies. When performing a regular attack, if the target is in the Burn state, add 1 layer of Melt Armor.

Leader Blessing Adjustments:
-Soul of Fire: After entering the battle, summon the remnant of the Fire Lord to attack all enemies, causing 5% of their maximum health as damage and adding 10 layers of Burn.
-Soul of Poison : After entering the battle, summon the remnant of the Death Knight to charge, causing 7% of the enemies' maximum health as damage and adding 20 layers of Poison.

Weapon Adjustments:
-Adjusted the skill effects of Venomous Fang and Burning Dagger.

Endless Mode Adjustments:
-Adjusted the logic of BUFF generation in Endless Challenge mode to make it easier for players to obtain effective BUFFs.

Interface Optimization:
-Optimized the appearance of the BUFF selection UI and other parts of the UI in Endless Challenge mode.

Fixes:
-Fixed the issue where monsters occasionally move behind the player's character during combat.
-Fixed the issue where some set attributes were lost.
-Fixed the issue where passive percentage increases for characters did not take effect.
-Fixed the issue where the "Two Generals" leader blessing did not take effect.
-Fixed the issue where the effects of "Plague Serum" and "Ice Source Ring" were not correctly displayed in the character attribute interface.
-Fixed the issue where rewards were abnormally obtained in some events.
-Fixed the issue where prohibited artifacts were displayed in Endless Hardcore mode.
-Fixed some localized language text (ongoing optimization).

Cooperation confirmed! "Magic Bundle" will be released on April 26!

Dear players,
We have officially confirmed the cooperation with our friendly team’s game "Magic Runestone”!
https://store.steampowered.com/app/3206200/_/

Dear players of Magicbook Auto battler can enjoy an additional 10% discount on the basis of the first release when purchasing "Magic Runestone"!

“Magic Runestone” is an action-type Rouge-lite adventure game. You will play different roles with different equipment and blessings. With the blessing of treasures, you will constantly challenge strong enemies and kill bosses. In addition, the game comes with "Survivors Mode". One game, double happiness, I hope you like it.

Update Notes

[h3]Fixes[/h3]
-Fixed the issue where the debuff layers from poisoning were not stacking correctly.
-Fixed the issue where the icons were not displayed correctly after enabling the tooltip function for class icons.
-Fixed the error in the text description of the New Spring Festival event.
-Fixed the issue where the Priest Archbishop Set (Red +1) was missing the healing attribute.
-Fixed the issue where the attack values were not fully displayed in the weapon details interface.

[h3]Adjustments[/h3]
-Adjusted the rewards for the Core Treasure events.
-Updated the UI for the Settings and Save interfaces.
-Optimized the UI for the Starting Mode selection interface to make it more user-friendly.