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魔法書自走棋:契約 News

Update Notes

[p]Fixes​​[/p]
  • [p]​​Fixed an inconsistency​​ between the description and actual effects of certain character passive abilities. Note: Base passives (effective in combat) now correctly hide attribute changes during the preparation phase, as these cannot be previewed pre-battle.[/p]
  • [p]​​Resolved an issue​​ where the Tier 4 Ranger Bond triggered unintended additional effects.[/p]
  • [p]​​Addressed a rare bug​​ preventing players from entering the Boss Challenge in Endless and Endless Challenge modes.[/p]
[p]​​Adjustments​​[/p]
  • [p]​​Reworked the base passive ability "Swift Coryet" :​​[/p]
    • [p]Old:​Swiftness*:​​ +8% Crit Rate, +20% Attack Speed[/p]
    • [p]New:​Swiftness*: Increases Agility by 15%, Critical Rate by 8%[/p]

Magicbook AutoBattler: Contract - Summer Sale historic low! Workshop now live

Update Details:

* One-Click Synthesis:
Thanks to player feedback, we've implemented a One-Click Synthesis feature.

* Steam Workshop:
In this update, we've added Workshop support! This is an incredibly fun Steam feature that allows you to customize weapons to your liking, even without coding knowledge. Here's how to get started:
1. In your Steam Library, select Magicbook AutoBattler: Contract.
2. Click on the 'Workshop' tab.
3. Under player-created weapons, click "Learn More".
4. You can follow our guide to create your own, or directly apply the templates we provide.


* Leaderboards:
Leaderboards are now live! Players can now compete for rankings in Endless Mode or Endless Challenge Mode. (Note: Weapons created in the Workshop are not eligible for leaderboard rankings).

* Weapon Adjustments: (Values for all rarities have been adjusted; only Red quality stats are listed here)
* Extreme Orb: Upon casting a skill, increases own Attack Speed by 10% (stacks up to 50%). While the skill is active, normal attacks become double strikes. Deals 30% additional damage to enemies under the "Frost" status. Hitting a target with "Frost" deals additional Magic Damage equal to 120% of INT in a small area around the target.
* Frost Staff: Summons ice crystals to deal Magic Damage equal to 150% of INT to 17 random enemies and applies 1 stack of "Frost". If the target reaches max "Frost" stacks, it clears all stacks and applies the "Frozen" status for 3 seconds. Applies 1 stack of "Frost" to 17 random enemies at the start of battle.
* Cursed Blade: Attacks the nearest enemy twice. Each attack has a 50% chance to apply "Curse". Skill: Deals Physical Damage equal to 400% of AGI to the 7 furthest enemies and applies "Curse". When casting the skill, if the target is Poisoned, immediately stuns them for 2 seconds.
* Ancient Bone Bow: Attacks the single furthest enemy. Each attack has a 10% chance to apply "Poison". Piercing Eye: Fires 3 arrows at the furthest target, dealing 3 hits of Physical Damage (each equal to 80% of AGI). Each arrow applies 1 stack of "Poison".

* New Weapon:
* Dragonbreath Greatsword: Attacks a single close-range enemy. Flame Breath: Deals Physical Damage equal to 400% of STR to all enemies and applies 5 stacks of "Burning".

* New Boss Sets:
* Sharknado Set Effect: When using normal attacks or skills, if the target has "Burning", applies an additional 5 stacks of "Burning". If the target has "Poison", applies an additional 7 stacks of "Poison".
* Magma Core Set Effect: Every 10 seconds, gains a Shield equal to 500% of INT. While this Shield is active, Magic Damage dealt is increased by 15%.
* Void Lord Set Effect: Every 2 skill casts, applies a Weaken debuff to enemies. Each Weaken stack reduces the target's Physical and Magic Damage by 8% (stacks up to 5 times).
* Vile Alchemist Set Effect: Increases AGI by 25%. When casting a skill, deals additional damage equal to {Agility} * 3 to the skill's target.
* Calamity Breath Set Effect: Gains 10% Lifesteal. Each time a skill is cast, deals AoE damage equal to {Strength} * 1.5 to the target.

* Other Updates:
1. In Endless Mode / Endless Challenge Mode, a new event specifically for obtaining Boss Sets has been added. It first appears at Stage 100, and reappears every 50 stages thereafter.
2. In Challenge Mode, the types of buffs obtainable by both allies and enemies have been modified, resolving an issue where Defense values could overflow.
3. Monster experience now scales with the stage level.
4. High-level Red equipment now correctly provides increasing amounts of materials when dismantled or obtained.

* Bug Fixes:
Fixed an issue where the attribute bonuses from some characters' passive skills were not taking effect.

"Fun auto chess 'Brawl to the West' coming soon!"

New linkage is here! The humorous and players-battle auto chess "Brawl to the west“ is about to be released!"Magic Book Autobattler” players enjoy an extra 10% discount~

https://store.steampowered.com/app/2870150/_/

"Brawl to the west" is a card auto chess game that looks casual but is actually hardcore and has a lot of imagination. Cultivate fruit trees to forge magic weapons, combine magic weapons to build schools, you can choose different characters to start their adventure stories, or participate in the asynchronous ranking arena to fight against other players. Farming and raising pigs can cultivate immortality, backpack organization can help you survive the disaster, and there are many strange routines waiting for you to unlock. Every journey to the west is a new strategic experiment!

Update Notes

Added
-New item indicator: Added indicators for newly acquired items in the backpack interface for quick identification.

Fixed
-Fixed the issue where the game couldn't proceed after upgrading the spellbook to level 100.
-Fixed the problem where equipment couldn't be dragged in some events.
-Fixed the issue where items couldn't be freely dragged in the blessing interface.

A brand new version is coming! Come and experience it!

Dear Players,
This update brings a comprehensive optimization of core mechanics and removes multiple growth restrictions, offering you a more liberated gaming experience.

System Rework – Treasure Synergy 2.0

New Energy Mechanism
Starting Energy: 20 points (freely distributable for synergy effects)
Growth Potential: Expandable up to 175 energy by upgrading your Spellbook
Strategic Upgrade: Freely combine synergies within the energy limit

Synergy Effect Adjustments
Optimized trigger conditions and effect ranges for certain synergies

Growth System Revamp
Character Level Adjustments
Level cap removed—characters can now level up infinitely

Red Equipment Enhancement Changes
Red-tier equipment can now be enhanced infinitely
Added the ability to enhance red equipment using orange materials
Red+1 equipment may appear in shops after reaching Shop Level 11

Gameplay Improvements
In standard Endless Mode, weapons can be swapped every 90 stages

We look forward to your experience in the new version!

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Update Highlights
- Treasure Synergy system now features an energy mechanism
- Character levels and equipment enhancements have no upper limit
- Endless Mode adds weapon-swapping functionality