⭐ Gameplay Update – Collision Improvements, Resolution Support & More
[p]👋Hello everyone,[/p][p]First of all — thank you for playing Blind Touch and for all the thoughtful feedback since launch. This update focuses on improving gameplay stability, accessibility, and overall polish.[/p][hr][/hr][h3]🔧 Gameplay Improvements[/h3]
If you’re looking to uncover everything in the game, you can find it here 👉: [dynamiclink][/dynamiclink][/p][hr][/hr][p]As always, please continue sharing your feedback in the Steam Discussions or join our Discord. Your input directly helps shape future updates.[/p][p]Thank you again for supporting Blind Touch.[/p][p][/p][p]— Flygogo[/p]
- [p]Collision Update (Cane Control)[/p][p]Reworked collision handling to significantly reduce unintended interactions; Improved cane detection consistency; Reduced “stuck” moments and inaccurate surface feedback.[/p]
- [p]Multiple Resolution Support[/p][p]Added support for more display resolutions; Improved UI scaling for different display ratio; Full Screen and Windowed support and more.[/p]
- [p]Assisted Difficulty Rebalance[/p][p]Increased cane's echolocation wave radius; Reduced "Echo" scan cooldown and increased "Echo" scan duration and more.[/p]
- [p]Fixed various reported gameplay bugs.[/p]
- [p]Minor UI refinements.[/p]
- [p]General quality-of-life improvements across chapters.[/p]
If you’re looking to uncover everything in the game, you can find it here 👉: [dynamiclink][/dynamiclink][/p][hr][/hr][p]As always, please continue sharing your feedback in the Steam Discussions or join our Discord. Your input directly helps shape future updates.[/p][p]Thank you again for supporting Blind Touch.[/p][p][/p][p]— Flygogo[/p]