1. Man of Nollyn
  2. News
  3. Man of Nollyn Update v1.01

Man of Nollyn Update v1.01

[p]
Hello, Detectives of Nollyn.
This is Slater Chae, the developer of "Man of Nollyn",

Regular Update v1.01 for Man of Nollyn (full game) is now live.
The update is as follows:

[/p][p]Ending Clarity Update[/p][p]
At the very end of each ending, a new screen will now be displayed.
This screen informs players how many endings exist in total without explicitly naming or labeling what ending they achieved.
A subtle hint is also included, implying how the player reached the ending.

** Major spoiler Alert **
Put your cursor on the black box to see the image ->

Added “Exit Game” option to the main menu

Players can now properly close the game via the main menu.
[/p][p] [/p][p]About character movement speed

Some players have asked for a way to speed up character movement.
Unfortunately, due to the way RPG Maker handles movement speed, changing it is far more disruptive than it sounds. Adjusting movement speed affects the entire system, leaving only two viable options:

1) Normal walking speed (×1), or
2) Permanent sprinting speed (×2), which feels unnatural and breaks scene pacing.

Adding a dash button is also not feasible, as the dash key is already tied to object interaction.
For these reasons, character movement speed will remain as-is.
I’ll continue looking for possible solutions, but for now, this is a limitation I can’t safely work around.


Thank you for checking out Man of Nollyn.
As always, your feedback and support in any form are greatly appreciated.
Please feel free to contact me if you encounter any problems while playing.

[dynamiclink][/dynamiclink][/p]