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Dev Update June 2025

[p]Hey everyone![/p][p]We’re back with a quick update on Tabletop Game Shop Simulator development, things are moving fast, and we’re super excited about how the project is evolving.[/p][p][/p][h3]Bringing Our NPCs to Life[/h3][p]One of the biggest challenges lately has been getting our customers to feel real. Animating NPCs in a way that makes them expressive, believable, and fun to watch has taken a lot of iteration, but we’re finally at a place we’re proud of![/p][p]Below is a little GIF showing how far we’ve come. We think it really brings the shop to life.[/p][p][/p][p]Let us know what you think, your feedback helps us keep improving!

[/p][h3]Introducing... The Wargame![/h3][p]We’ve also been working on one of the most exciting parts of the game, the Wargame system.[/p][p]Yes, you read that right: not only will you sell miniatures, you’ll also be able to play with them, against your customers![/p][p]We now have a solid, satisfying gameplay loop in place for these battles, with cool rules, tactical choices, and some surprises. This is a big step toward making the shop feel like a real hobby hub.[/p][p]We’ll share more details in a dedicated post soon but trust us, if you’ve ever dreamed of slamming down a painted mini and yelling “It’s go time!”, you’re gonna love it.[/p][p]In the meantime, here’s a sneak peek at what it looked like when we first started working on it… and what it looks like now.[/p][p][/p][p]Ho and also, we have a very cool dice animation =)[/p][p][/p][p][/p][p]That’s it for now! Thanks again for following us. If you haven’t already, don’t forget to wishlist the game, it helps a lot, especially during this phase.[/p][p]Talk soon!
The Tabletop Game Shop Simulator team[/p]