Playtest Major Update & Demo Launch
[p]Hey everyone![/p][p]We’ve just rolled out a fresh update for the Tabletop Game Shop Simulator playtests! This patch brings in lots of new features, some quality-of-life improvements, and a bunch of balancing tweaks to make your shopkeeping journey even more satisfying.[/p][p]As always, we also fixed a ton of bugs you reported to us. Thank you so much for your help and support! 😄[/p][p]But that’s not all...[/p][h2]A Big Announcement![/h2][p]We’re thrilled to announce that Tabletop Game Shop Simulator will have a public demo as part of the Steam Debut Festival, starting August 7![/p][p]We can’t wait to open the doors of the shop to even more players, and we’d love your help in spreading the word![/p][h2]New Content[/h2]
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- [p]Added light head bobbing when walking for extra immersion[/p]
- [p]You can now crouch (because hey, it’s fun)[/p]
- [p]A first light tutorial now introduces the main mechanics[/p]
- [p]New display stands let you showcase your favorite figurines and admire them whenever you like[/p]
- [p]Posters are now manually placed so you can decorate your shop your way[/p]
- [p]Added Forge of War banners for extra shop flair[/p]
- [p]Added visual variations for the painting and wargame tables. Let us know what you think![/p]
- [p]The game now supports gamepad controls[/p]
- [p]More store extensions have been added to expand your kingdom of nerdiness[/p]
- [p]The game is now available in German, Spanish, Portuguese, Russian, and Simplified Chinese[/p]
- [p]Added a few new figurines to collect and display[/p]
- [p]The reserve can now be opened when reading level 16![/p]
- [p]Added painting animations[/p]
- [p]Adjusted the effects of some figurines in Wargame gameplay[/p]
- [p]Reworked customer behavior. How they enter and exit the store, and what they buy, should now feel more natural[/p]
- [p]Updated movement speed for a better overall feel[/p]
- [p]Revised scoring for the painting mini-game to better reflect your performance[/p]
