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Tabletop Game Shop Simulator News

Playtest Major Update & Demo Launch

[p]Hey everyone![/p][p]We’ve just rolled out a fresh update for the Tabletop Game Shop Simulator playtests! This patch brings in lots of new features, some quality-of-life improvements, and a bunch of balancing tweaks to make your shopkeeping journey even more satisfying.[/p][p]As always, we also fixed a ton of bugs you reported to us. Thank you so much for your help and support! 😄[/p][p]But that’s not all...[/p][h2]A Big Announcement![/h2][p]We’re thrilled to announce that Tabletop Game Shop Simulator will have a public demo as part of the Steam Debut Festival, starting August 7![/p][p]We can’t wait to open the doors of the shop to even more players, and we’d love your help in spreading the word![/p][h2]New Content[/h2]
  • [p]Added light head bobbing when walking for extra immersion[/p]
  • [p]You can now crouch (because hey, it’s fun)[/p]
  • [p]A first light tutorial now introduces the main mechanics[/p]
  • [p]New display stands let you showcase your favorite figurines and admire them whenever you like[/p]
  • [p]Posters are now manually placed so you can decorate your shop your way[/p]
  • [p]Added Forge of War banners for extra shop flair[/p]
  • [p]Added visual variations for the painting and wargame tables. Let us know what you think![/p]
  • [p]The game now supports gamepad controls[/p]
  • [p]More store extensions have been added to expand your kingdom of nerdiness[/p]
  • [p]The game is now available in German, Spanish, Portuguese, Russian, and Simplified Chinese[/p]
  • [p]Added a few new figurines to collect and display[/p]
  • [p]The reserve can now be opened when reading level 16![/p]
  • [p]Added painting animations[/p]
[h2]Balancing Tweaks[/h2]
  • [p]Adjusted the effects of some figurines in Wargame gameplay[/p]
  • [p]Reworked customer behavior. How they enter and exit the store, and what they buy, should now feel more natural[/p]
  • [p]Updated movement speed for a better overall feel[/p]
  • [p]Revised scoring for the painting mini-game to better reflect your performance[/p]
[p]We’re getting closer and closer to the full experience, and your feedback is shaping the future of the game in real time. So please keep sharing your thoughts, suggestions, and bug reports. We’re listening, and we’re building this with you 💛[/p][p]Thanks again for playing, and happy shopkeeping![/p][p]The Tabletop Game Shop Sim Team[/p][p] [/p]

Playtests Update#1

[p]Hello Shop Owners!

Thank you so much for joining the first playtests of Tabletop Game Shop Simulator! Your feedback has been incredibly helpful, and we’ve been hard at work addressing issues, improving the experience, and adding exciting new content. Here’s what’s new in this 0.11.6 update:[/p][p][/p][h2]🛠 Fixes[/h2]
  • [p]Fixed a loading bug that occurred when figurines were in a customer’s bag or on the cash register.[/p]
  • [p]Fixed an issue where display stand figurines would disappear after loading a save. This should solve most of the save loading issues you encountered![/p]
  • [p]Fixed blocked interactions caused by certain figurines.[/p]
  • [p]Fixed a bug preventing the player from ending the day after loading a save at the end-of-day phase.[/p]
  • [p]Fixed input issues with non-French keyboards.[/p]
  • [p]Fixed the cursor disappearing during the end-of-day and shop phases.
    [/p]
[h2]✨ Content[/h2]
  • [p]Added new figurines: Demon, Bone Wardens, Banner Bearer, Hellas, The Scarlet Count, and Heneria, the Celestial Voice.[/p]
  • [p]Added visual effects for the Wargame.[/p]
  • [p]Added a rough version of key remapping.[/p]
  • [p]Added the possibility to visualize the miniatures pieces you're missing[/p]
[p][/p][h2]⚖️ Balancing[/h2]
  • [p]Increased customer movement speed.[/p]
  • [p]Increased player movement speed.[/p]
  • [p]Improved customer purchasing logic.[/p]
  • [p]Updated Wargame skill values.[/p]
  • [p]Updated figurine rarity formulas.[/p]
  • [p]XP gain rebalanced: leveling up is now easier.[/p]
  • [p]Day cycle length increased from 10 to 12 minutes.[/p]
  • [p]Improved customer AI: higher chance of playing together.[/p]
  • [p]Reduced starting money.[/p]
[p][/p][p]Thanks again for all your feedback and support, it’s helping us shape the game into something truly special. We hope you enjoy this update, and we can’t wait to hear what you think![/p][p]Happy shopkeeping,[/p][p]
The Tabletop Game Shop Team[/p]

PLAYTESTS ARE LIVE!

[p]Hello future shopkeepers![/p][p]We're thrilled to announce that playtests for Tabletop Game Shop Simulator are officially live! 🥳[/p][p]This is a huge moment for us. We've been quietly building the foundations of this satisfying shopkeeping experience, and now we're ready to invite YOU behind the counter to help shape the future of the game.[/p][p]In Tabletop Game Shop Simulator, you run your own game store in first-person view: organizing shelves, managing employees, serving customers, and of course, collecting and assembling mystery figurines to upgrade and resell. It's all about those relaxing, hands-on moments like stacking boxes, painting minis, and feeling the joy of a well-run shop.[/p][p][/p][h3]What's in the Playtests?[/h3][p]This early version features many of the game’s core mechanics, including:[/p]
  • [p]🛒 The full daily loop: restocking, pricing products, and selling to customers[/p]
  • [p]📦 Unboxing and assembling figurines from mystery packs[/p]
  • [p]🎨 A fun painting mini-game (you’ll need to place a painting table first!)[/p]
  • [p]⚔️ The Wargame mini-game (unlocked at level 5)[/p]
  • [p]🏪 Shop expansion: buy new rooms and grow your business[/p]
[p][/p][h3]What's still missing?[/h3][p]Of course, there are still features in development:[/p]
  • [p]👥 Employee hiring and task automation[/p]
  • [p]📦 A reserve system for surplus inventory[/p]
  • [p]🤖 A second figurine license[/p]
  • [p]🎭 More figurines to discover and collect[/p]
  • [p]🎨 Sound design, visual polish, and gameplay improvements[/p]
  • [p]💡 Plus many other features still in progress (yep, our to-do list is still long!)[/p]
[p][/p][h3]How to Join[/h3][p]If you see the “Request Access” button on our Steam page, just click it and we’ll get you in as soon as possible. We're rolling out access in waves to ensure a smooth experience for everyone.[/p]
[p]💡 The playtest is completely free and won’t show up in your library once it ends, so don't hesitate to jump in and try it while it's live.[/p]
[h3]
Your Feedback Matters[/h3][p]We're a small indie team with big ambitions, and this playtest is a crucial part of our process. Whether it's a bug report, a small suggestion, or a big idea, we're listening.[/p][p]You can share your thoughts and observations in the Steam forums, our Discord.

Join the Discord[/p][p]Thanks so much for being part of this early chapter. We’re incredibly excited to see what you think of Tabletop Game Shop Simulator and to build the rest of it with you. ❤️[/p][p]Now go crack open some mystery packs. We’ve got a shop to run![/p][p][/p][p]The Tabletop Game Shop Sim Team[/p]

Dev Update June 2025

[p]Hey everyone![/p][p]We’re back with a quick update on Tabletop Game Shop Simulator development, things are moving fast, and we’re super excited about how the project is evolving.[/p][p][/p][h3]Bringing Our NPCs to Life[/h3][p]One of the biggest challenges lately has been getting our customers to feel real. Animating NPCs in a way that makes them expressive, believable, and fun to watch has taken a lot of iteration, but we’re finally at a place we’re proud of![/p][p]Below is a little GIF showing how far we’ve come. We think it really brings the shop to life.[/p][p][/p][p]Let us know what you think, your feedback helps us keep improving!

[/p][h3]Introducing... The Wargame![/h3][p]We’ve also been working on one of the most exciting parts of the game, the Wargame system.[/p][p]Yes, you read that right: not only will you sell miniatures, you’ll also be able to play with them, against your customers![/p][p]We now have a solid, satisfying gameplay loop in place for these battles, with cool rules, tactical choices, and some surprises. This is a big step toward making the shop feel like a real hobby hub.[/p][p]We’ll share more details in a dedicated post soon but trust us, if you’ve ever dreamed of slamming down a painted mini and yelling “It’s go time!”, you’re gonna love it.[/p][p]In the meantime, here’s a sneak peek at what it looked like when we first started working on it… and what it looks like now.[/p][p][/p][p]Ho and also, we have a very cool dice animation =)[/p][p][/p][p][/p][p]That’s it for now! Thanks again for following us. If you haven’t already, don’t forget to wishlist the game, it helps a lot, especially during this phase.[/p][p]Talk soon!
The Tabletop Game Shop Simulator team[/p]

Games Made in France: Gameplay Showcase

Hey everyone!

We’re super excited to share that Tabletop Game Shop Simulator is part of this year’s Games Made in France event!

It’s our very first public showcase, and we can’t wait for you to discover what we’ve been working on.
If you’re curious about the game, or you just really like opening mystery packs and painting tiny figurines, this is the perfect time to get a first look!

[h2]We're going live tonight, at 22:20 CET[/h2]



Catch the stream, watch the gameplay, and don’t hesitate to wishlist the game if you like what you see. It really helps a small team like ours 💛

Thanks for being here from the beginning, we’ve got a lot more to show you soon!

The Knight Fever Games team