Demo Hotfix #1 - July 18th
[p]Thanks to all the vibers submitting bug reports! We got most of the critical ones fixed up with our first hotfix and expect another batch solved soon. [/p][p][/p]
Community Save Fixes
- [p]Sharing older saves should work consistently now.[/p]
- [p]Fixes to ensure your instrument choices are retained when other players load your creative save.[/p]
- [p]Fixes to make sure your steam name will be displayed on a save you shared.[/p]
Beat Maker and Inventory Fixes
- [p]Prevented stallouts at beat maker with crafting.[/p]
- [p]Reduced chance of error with inventory deposits at visual crafters like the beat maker. [/p]
- [p]Will be blogging about this later as there is some interesting nuance to our systems that allow for visual crafting, per item interactability, AND inventory interactions all together. However, this flexibility led to some edge cases being missed with the new update. Let us know if you still have any issues! [/p]
Save/load Fixes
- [p]Power Wire Loading: if you have a lot of power generators you won't see a breakdown of wire connectivity upon load. This was due to a change in the initialization order of our power system that we have fixed. [/p]
- [p]Creative Mode Fixes: Some fixes tied to instrument choice and loading here as well. [/p]