1. Future Vibe Check
  2. News
  3. Demo Update #4 - Fixes Galore + Become the LIGHT

Demo Update #4 - Fixes Galore + Become the LIGHT

[p]Hey DJs – We broke 5,500 wishlists!! Woo hoo! Thank you to everyone supporting the game as we keep refining the vibe. Today, we have a healthy patch of fixes and one key feature addition. [/p]
Become The Light
[p]Now, your power wires also serve as ways to transport you around the map! We will be adding this feature to all wires in the future so you can ride the wave whenever/wherever you want![/p][p][/p][h2]UI/UX[/h2]
  • [p]Easier Pitches: Fixed Vibe Node menu. Should be easier to select pitches across different aspect ratios without it auto closing. Also, don't forget that you can SHIFT + Click on nodes to set multiple pitches at once if you have the set pitch ability unlocked![/p]
  • [p]Updated Indicator icons and underlying Indicator system.[/p]
[h2]Settings/Performance:[/h2]
  • [p]15% Performance Gain: Improved rendering settings, added more graphics options, and made key optimizations. Much more optimization to come!![/p]
  • [p]SFX: Total Volume setting will now also impact sound from your music. [/p]
[h2]Gameplay:[/h2]
  • [p]Gatherer: Fixed series of resource gatherer bugs preventing mining in certain map positions.[/p]
  • [p]Merger: Set Merger to First Come First Served as Default. [/p]
  • [p]Synth Factory: Modified model.[/p]
  • [p]Items: Improved state management of items after long play sessions and reduced cost of certain recipes. [/p]
  • [p]Networks: More lenient signal checks to prevent signals from not completing. [/p]
[h3]** REMINDER: For returning players, if you run into any issues make sure to Verify Integrity of Demo Files on Steam.[/h3]