Major Update - Playtesting Live!
[p]Hey Vibers! I’ve finally emerged from cooking in the development cave with the largest FVC update yet now accessible via a Steam Playtest on our store page. Playtest Access (here). The playtest update lays the foundation for the game to evolve to find the perfect Vibe![/p][p]NOTE: This is separate from our previous Demo which will be released again in the new year. Use the playtest to play the latest![/p][carousel]![]()
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[/carousel][h2]Music Making Improvements[/h2]
[/p][h2]Game Loop Improvements:[/h2]
- [p]>300 new instruments to use! All backed by MIDI and Soundfonts for better sound![/p]
- [p]Real Music Expression: Now, you can control the duration of a note and how hard it is hit. You can even set it to sustain until the next node as well [/p]
- [p]Explore 20+ new scales and use improved generation of leads, melodies, and chord progressions![/p]
- [p]Multi-Node Control: Now, you can multiselect nodes (shift + click) to modify duration, velocity, and travel time using curves. Also included is support for saving sequences and using them to speed up your builds.[/p]
- [p]Chords: Improved tools like the ability to custom set your own chords on a chord node alongside strumming, arpeggiation, reverse strumming and more![/p]
- [p]Sessions and Generation: Implemented a new system for players to choose modifiers and goals for each session.[/p]
- [p]Procedurally generated terrain, resource placement, and threats! Want the world to be majority water? Want to branch your signals at no cost? Now you can with session based modifiers.[/p]
- [p]Multiple Scenarios: Included 3 scenarios to test (item crafting, node shooting, and music upgrades). Your feedback on these scenarios will really help us tighten up the game loop for the next iteration of the game. Each plays a bit differently with mechanics around crafting, gathering, and defense.[/p]
- [p]Defense Loops: Improved projectile infrastructure and vibe stealer game loop. We now have 4 types of stealers. Stealers that steal karma, items, power, or reduce the value on a node. This includes all new systems for spawning and movement for vibe stealers. Defend to the Beat![/p]
- [p]Indicators/Tooltips: New tooltips and improved indicators across all key systems.[/p]
- [p]Menus: Reworked nearly every menu in the game to be clearer and have consistent styling.[/p]
- [p]Object Placement: Improved copy/paste settings (now settings are maintained on the copy ex pitch value), fewer wire/network restrictions, ability to disconnect specific wires, and support for more factories to be repositioned and rotated after placement.[/p]
- [p]Tons more….. player location saving, autosave improvements, performance improvements, visual improvements, etc[/p]
- [p]The two big foundational pieces (MIDI and Procedural Generation) are now done. Woo hoo! With this new foundation, we plan to iterate much faster on the game design, loop, and economy. This is why we decided use the playtest feature on our Steam Page vs a demo to be clear that the game is in an iterative testing phase.[/p]
- [p]Expect more engagement and new builds frequently with new features and game loops to test going forward :). Your input will directly impact the direction we take the game in the future! We plan to formally release a new demo (with a big marketing campaign) in the new year.[/p]
- [p]If you complete the feedback form here expect a shoutout and credit when the game is released! Feedback Form[/p]