Version 0.7.5 - Skill Tree V2!
✨ What’s new?
[h2]General[/h2]- [p]\[Playtest] Achievements are now unlockable throughout the game![/p]
- [p]Characters now have more dialogue options which give further insight into the world.[/p]
- [p]Work Experience[/p]
- [p]Start at a certain player level.[/p]
- [p]Defy Death[/p]
- [p]Saves you from death and heals for half of your max health once per dungeon run.[/p]
- [p]Stock Pile[/p]
- [p]Start with an amount of material.[/p]
- [p]Base Production[/p]
- [p]Start with an amount of each production upgrade for all materials.[/p]
- [p]Material Discount[/p]
- [p]Lowers the multiplier applied to the cost of material upgrades.[/p]
- [p]Speedy Clicks[/p]
- [p]Increases the material autoclicker click speed.[/p]
- [p]Sparkle Power[/p]
- [p]Multiplies the value of a sparkle.[/p]
- [p]Sparkle Chance[/p]
- [p]Multiplies the additive chance of spawning a sparkle with each click.[/p]
- [p]More Sparkles[/p]
- [p]Increases the amount of sparkles that appear.[/p]
- [p]Leftover Scraps[/p]
- [p]Get an amount of boons for each 10 floor under which your start your run from.[/p]
- [p]Rage[/p]
- [p]Get a damage multiplier inversely proportional to the amount of health you have.[/p]
- [p]Familiar Discount[/p]
- [p]Decreases the cost of producing new familiars.[/p]
- [p]Salvaging Expertise[/p]
- [p]Keep more meat from impaling a familiar.[/p]
- [p]Equipment Discount[/p]
- [p]Lowers the equipment price multiplier.[/p]
⚙️ Changes
- [p]Changed verbiage from “Manual Hit Points” to “Weak Points”[/p]
- [p]The 1000th door now shakes the game when opening.[/p]
- [p]Dialogues now queue into each other instead of cutting each other off.[/p]
- [p]Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.[/p]
🐛 Bug Fixes
- [p]It’s no longer possible to go back from a certain trader’s trade / dialogue’s screen.[/p]
- [p]The effect of the helmet’s faster speed cap no longer is transferrable between saves.[/p]
- [p]Skills are no longer accidentally purchasable by clicking outside of its visible button.[/p]
- [p]Better node validity checking on weak point combo hit.[/p]
- [p]Fixed Skill description description box preventing skill hover.[/p]