Version 1.0 [Windows Only]
[p]NOTE: This update across both demo and the full game is only live on Windows at the moment. For some reason the Linux build doesn't want to launch :( Will update as soon as I find a fix![/p][p][/p]
Version 1.0 is now LIVE!
[p][/p][p]Horripilant is now feature complete! Woohoo! I’m still expecting to update some tracks and complete the game’s localization before release, but the game is now entirely playable from start to finish! Exciting![/p][p][/p]✨ What’s new?
- [p]The final boss fight & end of the game is now accessible![/p]
- [p]Endless mode is now accessible after you beat the main game.[/p]
- [p]\[Experimental] Full controller support! - Please report of weird behavior if it happens! Lots of weird edge cases that will probably break things! Let me know if you find issues so I can fix em![/p]
- [p]Achivements now have art! Thanks to Monster Lover![/p]
- [p]Supporter Edition Support[/p]
- [p]Most languages localizations have been partially professionally reworked and looked over. With 100% completion expected before launch in a future update.[/p]
- [p]Ukranian is now supported![/p]
- [p]Italian is now supported![/p]
- [p]Every track and ambiance has been remade and is now custom built for the game.[/p]
- [p]Material upgrade buttons now have unique hover and click sounds.[/p]
- [p]The text typing sound is now a softer sound that’s softer.[/p]
- [p]Combat has new sound effects.[/p]
- [p]A lot of new sound effects across the game![/p]
- [p]Different characters now have unique voices.[/p]
⚙️ Changes
[h2]General[/h2]- [p]\[DEMO] The end of demo screen animation is now skipped if you’ve seen it before.[/p]
- [p]While dialogues are in progress, the entire screen is now a button that continues the dialogue, and the rest of the screen is now darkened.[/p]
- [p]The main camp site now correctly changes cursors based on what’s hovered.[/p]
- [p]The camp area now shows a sparkle in the fire to indicate something in it and to indicate that there’s no further items that are to be picked up on re-turning off of the fire.[/p]
- [p]Killing the ??? now has a nicer animation.[/p]
- [p]Ringing the ??? now has a nicer animation and has a new sound effect.[/p]
- [p]The ??? now glow upon being activated.[/p]
- [p]Game Saves now create backups of the previous saves before saving a new one, as a failsafe in case saves get corrupted.[/p]
- [p]The water visual in the ??? Grate Room have been updated.[/p]
- [p]Enemies now scale in while spawning, making it clearer that a new enemy is arriving.[/p]
- [p]Critical hits animations now show up as orange.[/p]
- [p]Hoarder Skill[/p]
- [p]Base Cost: [c]5[/c] → [c]20[/c][/p]
- [p]Cost Multiplier: [c]100[/c] → [c]15[/c][/p]
- [p]Now changing cursors on material switcher hover.[/p]
- [p]Changed material switcher hover/click sounds.[/p]
- [p]Default Music Volume is now set at 70%[/p]
- [p]Migrated to Godot 4.6[/p]
- [p]Reworked the Music system to utilize less resources and fix unwanted behavior.[/p]
- [p]A new debug menu is visible by pressing \[F3][/p]
- [p]Reworked credits.[/p]
🐛 Bug Fixes
- [p]Now setting a minimum time to the enemy’s speed cap to prevent setting an enemy’s attack timer to 0.[/p]
- [p]Now preventing new dialogue from happening with the shopkeep if dialogue is already in progress.[/p]
- [p]Fixed an occurence of a game scene not being properly declared leading to undesired scene loading behavior.[/p]
- [p]Fixed current run production boost being calculated multiple times and being displayed wrong.[/p]
- [p]Statistics screen is no longer hidden under other panels such as away gain, which had made it hard to close.[/p]
- [p]Combat timers now check to see if they’re inside the scene tree before trying to update.[/p]