Version 1.1
Version 1.1.0 is now LIVE
[p][/p]✨ What’s new?
[p][/p][h2]Localization[/h2]- [p]Full and improved localization for most languages.[/p]
- [p]The ??? Encounter has new sound effects.[/p]
- [p]The ??? has a new speaking sound.[/p]
- [p]The ???? ???? has a new clicking sound.[/p]
- [p]The purple rooms now has an extended track.[/p]
- [p]The map has new hover on/off sounds.[/p]
- [p]Impaling Familiars has a new sound.[/p]
- [p]Getting a familiar has a new sound.[/p]
- [p]Camp has new tracks.[/p]
- [p]Spider has a new sound when attacking you.[/p]
- [p]The Trader has a new speech sound.[/p]
- [p]The entity in an unfortunate medical situation has a new speech sound.[/p]
- [p]A new “Frequent Sounds Volume” Slider which independently lowers the volume of material hits and combat sounds.[/p]
⚙️ Changes
[p][/p][h2]Equipment[/h2]- [p]Base Crit Damage Multiplier: [c]1.1x[/c] → [c]1.25x[/c][/p]
- [p]The ?? Encounter now takes into account your damage boost.[/p]
- [p]The ?? Encouter now has faster autoclick on buttons being held down.[/p]
- [p]Resilience[/p]
- [p]Max Level: [c]10[/c] → [c]20[/c][/p]
- [p]Cursor is now hidden while using a Controller[/p]
- [p]Spinboxes are now more granular at first when using a joystick to change its value, and increases its increments with time.[/p]
- [p]Added a small deadzone for mouse movement to prevent Controller and Mouse mode from being grabbed back and forth.[/p]
- [p]The First Level Up dialogue is now forced on screen until it’s fully shown to prevent skipping it inadvertently.[/p]
- [p]Migrated to Godot 4.6.1[/p]
- [p]Updated Sentry’s addon.[/p]
- [p]Tons of Localization fixes.[/p]
- [p]Added a way to access the dev menu while on release build.[/p]
- [p]Familiar names are now left aligned to prevent being pushed to the right by overflowing numbers.[/p]
- [p]Draggable bars in settings now start and restart a 5 seconds timer before saving, instead of saving with each value change which could slow down devices with slow write speeds (eg Steam Deck on a MicroSD)[/p]
- [p]Now preventing exit to menu from ending to prevent unintended behavior in other saves.[/p]
🐛 Bug Fixes
- [p]Fixed the game saving and writing to the settings file a bunch of times while opening the pause menu.[/p]
- [p]Fixed some languages making the left panel in combat overflow.[/p]
- [p]Window size capping logic now takes into account the task bar and window decorations for its available space.[/p]
- [p]Now awaiting process frame before trying to grab the focus of a button.[/p]
- [p]Now storing stats while unlocking achievements to make them appear when you unlock them.[/p]
- [p]Set to nearest floor button is no longer made unclickable by the icon on top.[/p]
- [p]Fixed the cost shown on the familiar bought screen.[/p]
- [p]Fixed Supporter Edition DLC Detection and image loading.[/p]
- [p]The skill tree music now loops correctly.[/p]
- [p]Fixed Skill tree nodes descriptions not updating if the last skill node you hovered over was shown through panning the screen.[/p]
- [p]Now awaiting process frame to set focus neighbour on material button.[/p]