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  3. Version 1.3 | QOL + Bugfixes

Version 1.3 | QOL + Bugfixes

[p]cover art by the talented patientgeo in the discord![/p][p][/p][p]Do you have questions and concerns about an issue? Make sure to read this thread beforehand.[/p][p][/p]
Version 1.3 is now LIVE
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✨ What’s new?
[p][/p][h2]Supporter Pack[/h2]
  • [p]ZeratoR is now in the base supporter pack![/p]
  • [p]WillFrad is now in the base supporter pack![/p]
[p]These are only available in the supporter pack which you can get here:[/p][p][dynamiclink][/dynamiclink][/p][h2]Combat[/h2]
  • [p]Combat now shows the deepest floor reached for the current run.[/p]
  • [p]Combat now shows the next floor at which an item will drop.[/p]
[h2]Equipment[/h2]
  • [p]You can now buy max equipment upgrades by right clicking equipment.[/p]
[h2]Sound[/h2]
  • [p]The player has new hurt/speaking sounds.[/p]
  • [p]You can now set a different voice in settings! Thanks to Eros Valentyne for lending her voice to the game![/p]
[h2]Settings[/h2]
  • [p]A new setting to disable Discord Rich Presence.[/p]
  • [p]You can now disable the chittering from the shopkeep. (look to the top left of the backroom to toggle it.)[/p]
  • [p]There is now a toggle to disable parallax of skill nodes inside the skill tree (look to the top left of the skill tree)[/p]
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⚙️ Changes
  • [p]Now preventing game loading and save file clearing if the game is unfocused to prevent controller players from accidentally losing progress.[/p]
[h2]Exploration[/h2]
  • [p]The last encounter no longer grants you boons.[/p]
[h2]Rebirth[/h2]
  • [p]Capped max skill costs to 15k Hemalith[/p]
[h2]Equipment[/h2]
  • [p]Now stops autoclick when reaching helmet reset.[/p]
[h2]Localization[/h2]
  • [p]Fixed typos.[/p]
[h2]Misc[/h2]
  • [p]The map button now reaches the bottom of the screen.[/p]
  • [p]Tweaked the spawn window of sparkles to not be hidden behind production labels.[/p]
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🐛 Bug Fixes
  • [p]Fixed being able to spend more materials than you owned with the first trader.[/p]
  • [p]Made an achievement be given to the player before an animation is done instead of after, being missable by players.[/p]
  • [p]Fixed Z-index mismatch on material pile at camp.[/p]
  • [p]Changed the symbols fail interaction fail sound to the interaction fail sound.[/p]
  • [p]Fixed pattern of symbols not being noted down after following the statues’ advice.[/p]
  • [p]Fixed the mirror room not behaving correctly with music.[/p]
  • [p]Fixed exiting map on beastiary keeping the hover white.[/p]
  • [p]Fixed trying to check validity of a previously freed node in settings.[/p]
  • [p]Fixed being able to use map shortcuts with the paper/beastiary open.[/p]
  • [p]Preventing controllers from being able to reactivate timed consumables infinitely.[/p]
  • [p]Now correctly clearing consumables between saves to prevent being able to use items from another save infinitely.[/p]
  • [p]Fixed consumables timers still counting down while the pause menu was open.[/p]
  • [p]Fixed health transferring onto a new save.[/p]
  • [p]Fixed being able to interact with the camp while the end of run and end of demo animations were playing.[/p]
  • [p]Fixed controller consumable slots selection upon changing saves.[/p]
  • [p]Fixed B not closing the inventory select screen while interacting with an item that requires an item.[/p]
  • [p]Fixed fighting someone after rebirth giving you deepest floor value, letting you farm hemaliths.[/p]
  • [p]Fixed credit scroll behavior, and should now scroll to the bottom on its own instead of scrolling to a predetermined value.[/p]
  • [p]Fixed the helmet reset dialogue displaying the wrong amount of available resets.[/p]