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Horripilant News

Horripilant Releases February 13th 2026!

[p]Hey y'all![/p][p]We've just announced with this new trailer that Horripilant Releases February 13th 2026 as a world premiere in The Horror Game Awards![/p][p]If you haven't played the demo yet or have played it a few months ago, you may jump back in and see the improvements, which I'm still hacking away at![/p][p]Enjoy this updated trailer![/p][p][/p][previewyoutube][/previewyoutube]

Version 0.7.2

Version 0.7.2 is now LIVE
[p][/p]
⚙️ Changes
[p][/p][h2]Combat[/h2]
  • [p]The demo now lets you go through floor 10 instead of kicking you out at the end of 9.[/p]
[h2]Misc[/h2]
  • [p]The ??? Room’s plaque now has a proper inscryption.[/p]
  • [p]Changed the timing of ??? happening in the ??? if you ???[/p]
[p][/p]
🐛 Bug Fixes
  • [p]The Rope is now properly given to the player.[/p]
  • [p]The crowbar no longer spawns again after it’s owned.[/p]
  • [p]The mirror room no longer keeps mentionning its inscription.[/p]
  • [p]Rebirthing while having consumable effects running no longer keeps those effects going.[/p]

Version 0.7.1

Version 0.7.1 is now LIVE
[p][/p]
🐛 Bug Fixes
  • [p]The item in the shop’s backroom no longer spawns again if the item is used.[/p]
  • [p]The lamp no longer works by using the shortcut for it if you no longer own it.[/p]
  • [p]The lamp now gets turned off automatically when leaving a save.[/p]
  • [p]The paper no longer gives you the last code at the start of the game.[/p]
  • [p]Now resetting the ??? displayed in the paper while switching saves.[/p]
  • [p]Demo no longer lets you drop the lamp by going to floor 10.[/p]

Version 0.7.0

Version 0.7.0 is now LIVE
[p][/p]
✨ What’s new?
  • [p]\[Playtest] Tons of new room to explore, with new ways to boost your stats. Most of the game (except the final boss encounter, and story-related dialogue for the people you meet along the way)! Head in the dungeon, drop some items and get exploring![/p]
[h2]Localization[/h2]
  • [p]Traditional Chinese[/p]
[h2]Rebirth[/h2][p]7 new skills have been added to the rebirth tree![/p]
  • [p]Resource Allocation \[Unlock][/p]
    • [p]Lets you transfer production from one material to another.[/p]
  • [p]Resource Optimization[/p]
    • [p]Increases the percentage of material production on transfer.[/p]
  • [p]Quick Thinking \[Unlock][/p]
    • [p]Each time the helmet gets reset, lower speed cap by 0.01s, up to a max speed of 0.05s/attack.[/p]
  • [p]Multiple Hits[/p]
    • [p]Increases the chance of hitting multiple manual hit points at once when clicking a hit point.[/p]
  • [p]Greater Combo[/p]
    • [p]Increases the amount of manual hit points that are triggered on multiple hit.[/p]
  • [p]Powerful Strikes[/p]
    • [p]Multiplies the damage dealt on hit from a manual hit.[/p]
  • [p]Proactive[/p]
    • [p]Increases the additive chance that manual hit points will spawn each second.[/p]
[p][/p]
⚙️ Changes
[p][/p][h2]General[/h2]
  • [p]Now showing a pop-up when opening the game after getting jumpscared.[/p]
  • [p]\[CONVENTION BUILD] Updated the idle trailer.[/p]
[h2]Combat[/h2]
  • [p]Manual hits now display if they’ve hit or not by recoloring themselves, and they also animate out.[/p]
[h2]Settings[/h2]
  • [p]Now checking the current size of the game window and lowering the resolution of the game if it exceeds the resolution of the monitor it’s currently playing on.[/p]
  • [p]Now preventing the user from selecting a higher resolution than the screen they’re playing on.[/p]

Version 0.6.2

Version 0.6.2 is now LIVE
[p][/p]
✨ What’s new?
  • [p]\[DEMO] Added a “Go back to camp” button to end of demo to make it so you don’t have to manually reload your save each time if you wish to keep playing.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]Fixed skill button styling/spending logic relating to affordability.[/p]
  • [p]Fixed God’s eye animation not being centered and visible.[/p]
  • [p]Fixed the starry background not being visible in skill tree.[/p]
  • [p]Recentered the Prompt when doing rebirth without spending anything.[/p]
  • [p]Now properly checking for the Steam link to be established before trying to call Steam API instead of just checking if Steam is running.[/p]
  • [p]Fixed clicking botttom of the paper triggering to switch into the map.[/p]