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Horripilant News

Version 0.7.6

Version 0.7.6 is now LIVE
[p][/p]
✨ What’s new?
[h2]Localization[/h2]
  • [p]Polish is now supported! Thanks to Maurycy Zarzycki![/p]
[h2]Materials[/h2]
  • [p]Now displaying the click and production value of the selected material inside the material screen.[/p]
[h2]Settings[/h2]
  • [p]New option to keep your boon autopick selection between rebirths.[/p]
[p][/p]
⚙️ Changes
[h2]General[/h2]
  • [p]The game now auto-saves on exit to menu and exit to desktop button presses.[/p]
[h2]Rebirth[/h2]
  • [p]Changed the order of the early skills to help players towards more influencial skills, leading to a better early game experience.[/p]
  • [p]Changed the Skill Tree scale, drag and capping system for a smoother experience.[/p]
  • [p]Material Discount[/p]
    • [p]Now affects the material level’s to a greater effect (up to 25% discount similar to the base upgrade effects)[/p]
  • [p]Blood Lust[/p]
    • [p]Cost Multiplier [c]10x[/c] → [c]7x[/c][/p]
  • [p]Full Potential Skill[/p]
    • [p]Cost Multiplier [c]10x[/c] → [c]5x[/c][/p]
[h2]Materials[/h2]
  • [p]Material Sparkles are now kept on scene change.[/p]
  • [p]Each material now has a unique particle click effect.[/p]
[h2]Combat[/h2]
  • [p]Now defaulting the entrance floor to whichever floor is the highest one you’ve beaten unless it’s been manually modified.[/p]
  • [p]Bug Brute[/p]
    • [p]Minimum spawn level : [c]50[/c] → [c]35[/c][/p]
  • [p]Bug Bear[/p]
    • [p]Minimum spawn level : [c]75[/c] → [c]65[/c][/p]
  • [p]Changed some floors at which items drop to give you more to explore earlier in your playthrough.[/p]
    • [p]Item that used to drop at [c]25[/c] now drops at [c]20[/c][/p]
    • [p]Item that used to drop at [c]50[/c] now drops at [c]30[/c][/p]
    • [p]Item that used to drop at [c]100[/c] now drops at [c]50[/c][/p]
    • [p]Item that used to drop at [c]150[/c] now drops at [c]125[/c][/p]
[h2]Equipment[/h2]
  • [p]The equipment sprites now are tinted based on which material is selected.[/p]
  • [p]Upgrades that use locked materials now show up as ???[/p]
[h2]Settings[/h2]
  • [p]Default FPS cap has been lowered from [c]300[/c] → [c]150[/c][/p]
[h2]Misc[/h2]
  • [p]Changed the player’s voice sfx to be deeper[/p]
  • [p]Changed some text behavior in the familiar panel.[/p]
  • [p]Updated some Localization strings for better consistency[/p]
  • [p]Updated the X amount of damage every X seconds strings to used named variables so that they may be switched around with different languages.[/p]
  • [p]Updated Ark Pixel fonts to support a greater amount of characters.[/p]
  • [p]You are no longer to interact with god while in a dialogue.[/p]
  • [p]Eye cursors now have a little arrow in the corner to indicate where the mouse pointer tip is.[/p]
  • [p]Reorganized some settings in settings.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]Changed base settings to be at 1080p instead of 1600x900[/p]
  • [p]Now correctly calculating the trader’s Hemalith boost correctly.[/p]
  • [p]No longer switching materials in the equipment room if you’ve got the map open and using a number shortcut.[/p]
  • [p]Now doing an extra check before spawning boons to prevent familiar healing to be selected even if there’s no familiar alive.[/p]
  • [p]Consumable items now correctly count down outside of combat.[/p]

Version 0.7.5 - Skill Tree V2!

✨ What’s new?
[h2]General[/h2]
  • [p]\[Playtest] Achievements are now unlockable throughout the game![/p]
  • [p]Characters now have more dialogue options which give further insight into the world.[/p]
[h2]Rebirth[/h2][p]14 new skills have appeared in the skill tree, which has a new look![/p]
  • [p]Work Experience[/p]
    • [p]Start at a certain player level.[/p]
  • [p]Defy Death[/p]
    • [p]Saves you from death and heals for half of your max health once per dungeon run.[/p]
  • [p]Stock Pile[/p]
    • [p]Start with an amount of material.[/p]
  • [p]Base Production[/p]
    • [p]Start with an amount of each production upgrade for all materials.[/p]
  • [p]Material Discount[/p]
    • [p]Lowers the multiplier applied to the cost of material upgrades.[/p]
  • [p]Speedy Clicks[/p]
    • [p]Increases the material autoclicker click speed.[/p]
  • [p]Sparkle Power[/p]
    • [p]Multiplies the value of a sparkle.[/p]
  • [p]Sparkle Chance[/p]
    • [p]Multiplies the additive chance of spawning a sparkle with each click.[/p]
  • [p]More Sparkles[/p]
    • [p]Increases the amount of sparkles that appear.[/p]
  • [p]Leftover Scraps[/p]
    • [p]Get an amount of boons for each 10 floor under which your start your run from.[/p]
  • [p]Rage[/p]
    • [p]Get a damage multiplier inversely proportional to the amount of health you have.[/p]
  • [p]Familiar Discount[/p]
    • [p]Decreases the cost of producing new familiars.[/p]
  • [p]Salvaging Expertise[/p]
    • [p]Keep more meat from impaling a familiar.[/p]
  • [p]Equipment Discount[/p]
    • [p]Lowers the equipment price multiplier.[/p]
[p][/p]
⚙️ Changes
  • [p]Changed verbiage from “Manual Hit Points” to “Weak Points”[/p]
  • [p]The 1000th door now shakes the game when opening.[/p]
  • [p]Dialogues now queue into each other instead of cutting each other off.[/p]
  • [p]Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]It’s no longer possible to go back from a certain trader’s trade / dialogue’s screen.[/p]
  • [p]The effect of the helmet’s faster speed cap no longer is transferrable between saves.[/p]
  • [p]Skills are no longer accidentally purchasable by clicking outside of its visible button.[/p]
  • [p]Better node validity checking on weak point combo hit.[/p]
  • [p]Fixed Skill description description box preventing skill hover.[/p]

Horror incremental dungeon crawler Horripilant gets a new demo and release date

The creepy incremental dungeon crawler has just released an updated trailer, demo and an official release date for February 13th 2026.

Read the full article here: https://www.gamingonlinux.com/2025/12/horror-incremental-dungeon-crawler-horripilant-gets-a-new-demo-and-release-date/

Version 0.7.4

Version 0.7.4 is now LIVE
[p][/p]
⚙️ Changes
  • [p]Some Russian Strings have been updated.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]Now correctly setting player health on save load.[/p]

Version 0.7.3

Version 0.7.3 is now LIVE
[p][/p]
✨ What’s new?
[h2]Rebirth[/h2]
  • [p]\[New Skill] Power in numbers[/p]
    • [p]Adds another count of each upgrade's base production value on level up.[/p]
[h2]Settings[/h2]
  • [p]A new setting to disable QTEs[/p]
  • [p]A new setting to disable screen shakes.[/p]
  • [p]A new 1600x900 resolution option.[/p]
    • [p]Note: this may change your selected resolution on launch, simply reselect the desired resolution in the settings to set it back to what it was, it will save your preference.[/p]
[p][/p]
⚙️ Changes
[h2]General[/h2]
  • [p]God has a new look…[/p]
  • [p]Staircase build price upped from [c]7.5M[/c] to [c]20M[/c].[/p]
[h2]Materials[/h2]
  • [p]You may now hold to buy material upgrades.[/p]
  • [p]Now displaying an unavailable cursor, not clicking when materials are at max capacity and also displaying a toast notification saying why you cannot click anymore.[/p]
  • [p]Changed the initial cost from [c]250k[/c] to [c]125k[/c] per bonus Hemalith percentage and lowered the cost exponent from [c]1.0553[/c] to [c]1.052[/c] with the trader.[/p]
[h2]Equipment[/h2]
  • [p]Now saving and loading last selected material in the equipment room.[/p]
[h2]Ui[/h2]
  • [p]Better Cursor change behavior on Consumables, Map, Inventory, Pause buttons.[/p]
  • [p]Input of floor selector is now released when pressing space.[/p]
  • [p]Increased contrast between the page and the text in the beastiary.[/p]
  • [p]Added a darkened background to the map onboarding prompt to improve contrast.[/p]
  • [p]Toast notification margins now take into account the size of the text as to not overlap.[/p]
  • [p]Material upgrade buttons now have a drop shadow to improve contrast and legibility.[/p]
  • [p]Material upgrade buttons now use menu hover and click sounds.[/p]
  • [p]Made the GUI not overflow as much by letting you scroll through containers that have more content than space available.[/p]
[h2]Misc[/h2]
  • [p]Updated strings.[/p]
  • [p]Now hiding the map’s buttons when in certain regions of the game.[/p]
  • [p]Migrated to a new version of GodotSteam (4.17)[/p]
  • [p]Now initializing the correct SteamApp ID for demo/full game.[/p]
  • [p]F11 now toggles fullscreen.[/p]
  • [p]Changed the alignment of some sprites in combat.[/p]
  • [p]Bulbs at the door now light up properly.[/p]
  • [p]The crack in the ??? now has a working outline when hovering over it.[/p]
  • [p]Now saying that the key doesn’t fit the lock when using the wrong key on doors.[/p]
  • [p]Removed some functions from printing in logs to prevent inflating file size.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]Fixed a hint checking for a different var relating to grates.[/p]
  • [p]Now correctly resetting pointer after hovering off the lamp button.[/p]
  • [p]Statues sprites now check for the correct items.[/p]
  • [p]Water in the ??? room is now correctly inverted.[/p]
  • [p]Bars in the ??? room now are open correctly when unlocked.[/p]
  • [p]Fixed fullscreen setting toggle misbehaving.[/p]
  • [p]Game now gives you offline production after reloading a save.[/p]
  • [p]The dialogue font now properly gets changed to the alt font when the setting for it is selected.[/p]
  • [p]Fixed enemy sprite scaling on enemies that haven’t been killed yet in the beastiary.[/p]
  • [p]Fixed “Material Label can’t get added to itself” error.[/p]
  • [p]Better error handling for empty save files preventing errors from being pushed.[/p]
  • [p]Now correctly tracking total hemalith gain.[/p]
  • [p]Now preventing you from pressing multiple times not spending hemalith and losing your hemalith.[/p]