Playtest 2 Update! Bug Fixes and Countdown Clock 🦀
[p]Happy New Year Crabbies![/p][p][/p][p]We hope everyone had a wonderful holidays. We certainly did, seeing all the new players jumping into Everything is Crab’s latest playtest. Thank you to everyone who has left us feedback and bug reports in the Steam Discussions and our Discord![/p][p]Playtest 2 will be ending on January 19 - but before then, a new update is now rolling out, including a handful of bug fixes and improvements. It also includes a 'Doomsday Clock', so you can keep track of how long you have to play...  [/p][p][/p][p]Here are the changes and fixes coming in this update:[/p][p][/p][h3]Changes/Additions[/h3]
[/p][p][/p][p][/p][p]Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, and join the Discord![/p][p][/p][p]Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀 [/p]
- [p]Doomsday clock: countdown for when PP2 will end: 1pm CET on Mon 19th January 2026[/p]
- [p]Left Handed movement basic support, uses numpad 1,2,3,4 + NumPadEnter[/p]
- [p]Allow counting bosses as Main Prey if you have no other Prey OR are in WWW[/p]
- [p]Force Skip splashscreen video if it doesn't play for 10s[/p]
- [p]Challenge Screen will show a Golden Tick for Challenges that have been Finalised (beaten with all possible Genetics).[/p]
- [p]Small buffs to Stoner damage and feel of usage [/p]
- [p]Escape button now works to exit Difficulty Selection screen[/p]
- [p]WWW perf improvements, not enough to make it super smooth but should be noticeably better![/p]