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The Universim News

Burning Skies Patch V0.0.33 Is Now Live


Greetings, Creators!


Aaanddd we’re back again! It’s been a hectic month as usual, including an unfortunate situation where a few of our developers got sick. As a result, we had to delay the patch a bit, but it was all worth it. We’re slowly moving towards the Space Age, as you’ve likely noticed, which means we have plenty of exciting features in the works that we can’t wait to share with you. Behind the scenes, our team has been doing some amazing work on alien planets with unique flora and fauna, a reworked pathfinding system (always improvements being made to this cheeky system), and ALIENS! The best news is, all of this is not too far, far away.

Don’t forget to leave us a review if you’re enjoying the content! It gives our programmers, who are currently chained to their desks, a little something to smile about.

Read about all of the “Burning Skies” additions below:

Mysterious Boxes

The sky isn’t falling. Not yet, at least. Tell your Nuggets not to panic, as the mysterious boxes from the cosmos could be a gift dressed in really ugly wrapping paper. These also aren’t the kind of boxes you’ll need a credit card to open. You’re thinking of the wrong game studio if this section had you concerned. These ones are free! However, they could contain some nasty business if you open them carelessly. Research more about them and they may drop a few hints about what could be inside.



Legendary Structures

Now you can build a few wonders of the world! Nuggets will finally have something to be proud of. You can beautify your civilization with the Eiffel Tower, a few Pyramids, or the one-and-only Notre-Dame de Paris! However, you won’t be able to build them until you find all of their blueprints, which are locked inside of those mysterious boxes we mentioned. Culture from the stars! In the future, these boxes will also contain blueprints for alien technology.



Spontaneous Fires

In what is probably an unfortunately-timed addition, considering the other contents of this patch, we have implemented random fires into the game. Mismanagement of buildings or rapid climate change can lead to fires starting around your city.



Pollution

Death is in the air! Certain buildings will produce pollution, which, coupled with your overall treatment of the environment, may lead to global warming. This can result in more natural disasters, brutal winters, the extinction of certain animal species, and potentially the end of Nuggets altogether. You’ve been warned!



Fashion

The Nuggets’ sense of fashion and overall taste evolves alongside the civilization. It all started with a few leaves and the odd loincloth, and now Nuggets can be seen with fancy haircuts, dresses, and suits. Sadly, Nuggets still don’t wear any pants.



Automation

While the early ages of your civilization required varying amounts of micromanagement, modern conveniences and technology allow you to take a more macro approach. Sit back and relax; buildings like Modern Age Factories will produce everything you need without Nuggets being present. However, having a few Nuggets inside to supervise things will speed up production somewhat.



Upgraded Farm

The power of technology! Farms look so glorious now that they are fully-automated. Those mechanical claws will do all of the harvesting, while the mineral-regulating irrigation system will ensure that Bloody Diarrhea fruit tastes better than ever.



Screenshot Tool

Ever wanted to grab stunning 4K screenshots of the game with the press of a button? We’ve got you! There’s now a little button on the main HUD you can use to snap a screenshot at any resolution of your choosing. Share them with the community! We’ll add the best ones to our various pages.



Bug Fixes
  • Fixed: Issue when clicking on a building panel button caused the Wiki button to be activated and Nuggets to stop doing any kind of work.
  • Fixed: Issue when clicking Prioritize in a building panel would not display any indication of the building being prioritized.
  • Fixed: Issue with the Building List Panel where Nuggets could be over-assigned to buildings.
  • Fixed: Issue where camera shake would persist even when the game was paused.
  • Fixed: Issue where the Building List Panel would enable shifts on all buildings when opened after load.
  • Fixed: Issue where modern fisheries would use stone age boats after reloading the game.
  • Fixed: Error that occurred when you had the reservoir panel open when you upgraded it.
  • Fixed: UI bug where the research progress bar would be inaccurate after enacting the “Science Law”.
  • Fixed: Protection Dome sound effect. Dramatically reduced volume and range.
  • Fixed: Issue where a tornado was dealing damage after it ended.
  • Fixed: A bug that occurred when certain windows settings were not applied properly due to the wrong path of the setting file location.
  • Fixed: Issue where camera shake was fading out when the game was paused.
  • Fixed: Issue where the Gunpowder perk was unlocking the Chemical Factory.
  • Fixed: Issue where the system would assume that an Exile Village building belonged to the player, which could lead to an issue where a Save Game was not loading anymore.
  • Fixed: Issue that lead to issues with the Steam API due to an incorrect directory name.
  • Fixed: Issue with a small trap projector not displaying it properly.
  • Fixed: Issue with the fishing hut perk, which visually lead to the Refined Material perk unlock, but was not actually unlocking it
  • Fixed: Updating time to grow in crop info.
  • Fixed: Wonky night lighting for certain modern buildings.
  • Fixed: Issue where you could sacrifice Nuggets at an unfinished temple.
  • Fixed: Issue where a Farm’s crops timer was not updating properly and was resulting in factories not producing food.
  • Fixed: Issue where grass was causing infinite load times when a new game was started.
  • Fixed: Issue where Farms were able to operate without using any electricity, even if they required it.


General balance changes / Improvements:
  • Automation of Factories.
  • Clone Center received some changes. Now you can order more than one Nugget at a time.
  • Reworked gravity system. Objects can now be thrown into orbit around the planet, but will slowly fall back to the surface. Objects are no longer instantly destroyed when dropped from high in the atmosphere and will instead fall as expected.
  • Increased amount of turtles being spawned on the planet.
  • Increased amount of birds being spawned on the planet.
  • Increased building fire resistance by 30%.
  • Adjusted Nugget gene system. Kids will inherit skin color starting from the first generation.
  • Nuggets will have equal chance of inheriting skin color from Mother & Father.
  • Modern reservoirs are more resistant to heat. The temperature for evaporation and freezing was increased / decreased.
  • Overall temperature on the planet received minor tweaks to adjust to the current pollution system.
  • Amount of resources that each pile can hold was adjusted from 5 to 30.
  • Meteor VFX tweaks and improvements. Should look and sound better now.
  • Additional Resource Panel Improvements.
  • Animals killed with Telekinesis now drop food.
  • Major localization fixes throughout existing languages.
  • Exile Village decals added.
  • Small update to culling system to handle Dynamic buildings better.
  • New tooltips were added to the new systems as well as tooltips for the old systems.



Art
  • New Nugget clothing.
  • New haircuts for Nuggets.
  • Farm building upgrade for Modern Age.
  • Notre-Dame building.
  • Pyramid building.
  • Eiffel Tower building.
  • Clone Center capsule was updated.
  • Exile Village buildings have decals now.
  • Meteor Crater model.
  • Cracked meteor model.
  • Mysterious box model.
  • Trait icons for Legendary Nuggets.


UI Design:
  • The Nugget customizer has new traits icons.
  • MainUI resources bar was adjusted to hold all resources in one line when playing at standard resolutions.
  • Photo mode panel was added.
  • Construction menu was updated. New building cloud added.
  • Clone Center now has a queue.
  • Fixed missing localization in Clone Center panel.
  • Pollution indicator was added to the building usage panel and to building cloud in construction menu.
  • Pollution tooltip was added to mainUI - changed oxygen level to environment.
  • New category for Legendary Building was added to construction menu.
  • New round buttons added for legendary buildings. Notre Dame, Eiffel Tower, and Pyramids.
  • New building cloud was introduced for legendary buildings category. It contains 4 puzzles for each building that will have to be collected in order for the building to be unlocked.
  • New banner panel for puzzle discovery.
  • Reorganization of settings menu: moved decals and grass to graphics category.
  • New panel for trading UI.
  • New panel for Loot box was added.
  • Added renders for Modern Farm, Notre Dame, Eiffel Tower, and Pyramid to construction menu.


There were plenty of interesting challenges to overcome this month, which unfortunately means we had to push the trading system between your civilization and Exile Villages to the next patch. It needs a little more work. We are currently building a final road map towards full release and we couldn’t be more excited! We know it has taken quite a while to get to where we are now, but we hope we made the development process as transparent, informative, and fun for you as possible. Making a game of this scale is no easy matter, which means that creating something good takes time. We want The Universim to be memorable. Luckily, we have all of you backing us up and keeping us on track! Plus, all of your feedback continues to make the game EVEN BETTER. Much love to everyone!

Once again, don’t forget to drop us a review and chat to us over on our Discord server. You can even expect some cool stuff on Twitter and Facebook. After all, you don’t want to miss any sneaky info drops about alien planets, do you?

Have an amazing weekend!

All our love,
Crytivo

May Patch - release date

Hello everyone,

We hope that everybody had a great Easter and that the start of the May month is bringing you a lot of sun and smiles to all your faces. As you know, we usually release our patch on the first of the month, something we take very seriously and strive to accomplish each cycle. Unfortunately, sometimes certain unpredictable circumstances can influence the timing and we regret to tell you that has occurred this month. Two of our programmers got sick in the last week of the month and we got a little bit behind schedule with the features that they were working on. Because of this, we decided to postpone the patch release until the 10th of May. This extra time will allow us to ensure that all the new features we are implementing are tested properly and can reach you in the quality state we want them in. We hope for your understanding and we are wishing you lots of laughs, health, and warm days to come this month.

Sincerely,
The Crytivo Crew

Flat World Content Update is now Live!

All of us have been exhausting ourselves lately in pursuit of the truth. We have invested excessive amounts of time and funds into a new update for the game that makes it a little more representative of the real world.

As you know, planets in The Universim are spherical in nature, and it was planned as such from the beginning. It has been an enormous challenge to create systems that account for spherical worlds, from complex new AI solutions to completely rewritten physics systems. We basically had to hack the engine to redefine the difference between up and down. Considering the difficulties we faced, and all that have arisen since, we began to question if we were really doing things the right way. Surely if the brilliant engineers who built the engine were working with the intention for games to be created on a flat plane, then perhaps it was us who were wrong.

After everything we have done to create spherical worlds, we had to be absolutely certain of the truth before changing our vision. Thus began a long period of research and experimentation. First of all, we stepped outside into the sunshine, something that many of our team members haven’t experienced for months. There was no mistaking it, the ground seemed as flat as can be, save for natural formations. We even went on a company hiking trip up a mountain. To our surprise, the earth was flat for miles around. However, this was not enough to confirm our suspicions. We needed more evidence. After all, there’s no way that major organizations like NASA would hide the truth, right?

The next step was hiring a hot air balloon for a day. Every team member had a turn, and every single one of them confirmed that there was no sign of planetary curvature. Things started to get serious. Many meetings were conducted in which we discussed the future of the project. Would we have to throw away years of work? Would it be worth the trouble? If we didn’t model planets after scientific fact, would we become the laughing stock of the gaming industry?

Unfortunately, we could not come to a decision. There were still skeptics among us, even after everything we had seen. It seemed as though the only way to be certain would be to view the planet from orbit. However, we simply could not afford such a thing. We had stretched the game’s budget too thin already with all of this research. The best we could do was a plane trip to Europe, which we could only manage by cutting our weather-based animal testicle simulation budget. It was a tough call, but we feel that it is a sacrifice that had to be made.

Our findings were shocking. Even in the plane, there was flat ground beneath us, as far as the eye could see. The answer was clear: we as a species have been lied to. The world is indeed flat. We would like to apologize to the community for misleading you, but it was only because we were misled ourselves. Who could have possibly guessed that we have been clinging to a giant frisbee in space all this time?

As a result, over the past few months, we have secretly been rewriting systems yet again to account for the new manner in which planets will work. Every celestial body will henceforth be as flat as a pancake. Gravitational calculations will be far simpler, and the Nuggets will perform navigation as nature intended. We hope you can forgive us for perpetuating falsehoods all this time.



The latest version of The Universim is available for download now with a whole host of changes, additions, and improvements. We hope you like them.

Shiny new content


Meteor Strike

It looks like rain but it hurts like hell. The meteor strike is now available for all of your impact based pleasure. This is probably the most amazing Meteor strike you have or will ever see in any video game. Prove us wrong in the comments... if you dare!



Protection Dome

Since we added burning stones falling from the sky at random intervals (And the less random ones caused by you) we thought it would be prudent to give your nuggets a small chance of survival when the universe throws everything against you. To that end, we’ve given you the protection dome, to snuggle your civilization in a blanket of impenetrable material of ambiguous origin. It will stop tornados and heavy winds from getting in and give your nuggets skies prettier than an Acid trip.



Expandable Resource Panel

Since we now have a lot of resources to mine and produce, we decided to make it easier for you to track all that madness. Now you can Expand the resource panel to see all the resources your civilization has at the moment. Since it’s brand new, give us your thoughts on ways we can improve it.



Electronic Components Factory

Beep beep bop! Electronic components can now be produced to enable future technologies. You’ll need these bad boys to fly to the moon and beyond.



Medieval Roads

This is just a visual adjustment to the road system we have. Modern roads are coming soon, with mighty vehicles traversing them in record times!


Steel Factory


This is the place where Nuggaboys become Nuggamen. Let the greatest balls of steel production begin!



Modern age residential blocks

There’s a reason they’re called “SkyScrapers”. Tons of cement, steel and glass is used to build these titans. But be careful, their fall is deafening and sends up clouds of poisonous dust. They’re another reminder, that day by day the nuggets march closer to the stars. It’s only a



Auto research switch (on/off)

Small but nifty. Now you can disable Auto research and prevent those nuggets from trying to learn on their own. This is for the Gods that think they’re smarter than Nuggets! Now you’ll have only yourself to blame when things go wrong.

Modern eatery Upgrade

Pork chops and bacon, Nuggets two favorite animals can now be cooked faster and they taste even better! Mm-Mmmmm for that grease!



Modern fishermen hut Upgrade

Give a Nugg a fish and you feed him for a day; teach a Nugg to fish and you feed him for a lifetime. Too bad their lifetime is so short!



Lighthouse

This thing glows! And rotates!



Guns!

Oooff, be careful with these things. The first time a Nugget saw one, she thought these were binoculars and that she was able to look into it two times, with her left eye and then with her right eye.




Bug Fixes:

  • Fixed: IDLE AI was called too often when there was not enough food (23645)
  • Fixed: demand generated by warehouses, making Nuggets ignore existing piles
  • Fixed: shifts stopping stats on AI start
  • Fixed: students can become exiled
  • Fixed: Nugget icons viewable through customizer panel
  • Fixed: Modern Building collapse sound was ending too early
  • Fixed: Issue when Nuggets despite being on the shifts still had all their stats ticking
  • Fixed: Missing Building config produced an NRE which was slowing down the performance
  • Fixed: Students were auto assigned to different buildings, preventing them from finishing their education
  • Fixed: Certains references in the code to removes were missing, which produced warning
  • Fixed: NRE which did not clear students spots after they left the University
  • Fixed: Engineers were disappearing after they entered the engineering hut
  • Fixed: NRE when you were selecting a building to place due to some parts of the code being executed prior to the building update code
  • Fixed: Nuggets icons were viewable through the Clone Panel
  • Fixed: Changing a Nugget shift would cause them to get stuck inside a building
  • Fixed: Opening a building panel at a certain timeframe would cause NRE which would produce an issue where the building panel would be stuck on the screen
  • Fixed: Sometimes all whales were located in just one lake instead of being spread out based on the size of the lake
  • Fixed: Resources panel showed 0 resources for certain resources despite having those resources
  • Fixed: Selecting creator powers in the creator mode would cause NRE
  • Fixed: Issue when Nuggets would refuse to visit parks
  • Fixed: Cupidon marriage issue. If Nuggets already have a family and the cupidon creator power is being used in order to connect married Nugget and another unmarried Nugget, but unmarried Nugget had a family previously, would lead to an issue where both Nuggets will go to different houses and will endlessly wait for each other inside the house.
  • Fixed: Save file issues. Previously all saves files were allowed to be loaded, which caused a lot of issues and NRE due to the content change in the newest patches.
  • Fixed: Building panels were missing new resources that were needed for building construction
  • Fixed: Resources held in local storage (Wood refinery, cemetery) are displayed as available



General balance changes / Improvements:

  • Hiding Nuggets when entering modern construction site
  • Adjusted warehouse demand factor in order to improve the transportation requests
  • Adjusted shifts timer in order to compensate the travel time
  • Reworked the University and school work. Currently students won’t be auto assigned unless they manually assigned to a job. When students leave the school / university to eat / drink etc., they will reserve their spot at school. With the shifts on, students will reserve their spot. After their shift is done, they will continue their learning progress.
  • School / University learning points were adjusted in order to provide faster education for Nuggets.


Art:

  • Modern Eatery
  • Lighthouse Model
  • Modern Fishing Pier
  • Electronic Components Factory
  • Powder Rifle
  • Electronic Components stockpile
  • Medieval roads texture update
  • Modern debris have decals now
  • Modern Steel Factory
  • Modern Residential Buildings
  • Residential Buildings Accessories


UI Design:

  • Electronic Components, Lighthouse, Steel factory construction menu icons and renders
  • Update Archive panels
  • Added icons for electronic components resource, 3d and white
  • Added status icon - going to electronic factory
  • Added new icons for perks
  • New icons for Nugget customizer traits
  • Research screen added auto research on/off toggle.
  • New god power icons added: protective dome and meteor rain - 3d and white versions.



Optimization:

  • Pathfinder performance boost

Known Issues:


  • Long loading time when you start a new game. We are still investigating the issue that some users experience on their machines. Current solution to resolve the issue of a long loading time when you start a new game is: Turning off the grass in the settings of the game.


P.S. Our next endeavour will be to prove that the sun isn’t as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe.

All the best,
Crytivo

Green Bubble Gum V0.0.32 is Live On Experimental !

Hello everyone!
Thank you for your patience and feedback on the v31 patch. A new patch just hit your experimental branch on Steam. We still have some cosmetics issues that will be fixed once the game hits the main branch, but expect this to largely be a smooth release. In the meantime, everyone who would like to try out the new patch early and provide us feedback on any issues that you might encounter, please feel free to do so. This build contains:

  • Skyscrapers
  • Meteor Strike (Power and disaster)
  • Reworked and rebalanced school / University system
  • Improved shifts
  • Protective dome


And many other features we’ll let you discover on your own. The full list of features will be released in the patch notes alongside the official public patch on the main branch.

Once again, thank you for your help and support.
You guys are awesome and we are unbelievably proud to have such a great community at our backs! Looking forward to hearing from you all!

If you encounter any serious issues, please contact us on discord: https://discord.gg/Wb4JKfS

Global Warning Patch v0.0.31 is now live!

Greetings, Creators!


We’re back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing procedural alien planet generation system we keep mentioning ;). It’s going to be glorious! If you’ve been enjoying the game so far, be sure to drop us a review on Steam to let us know your thoughts. We love reading what you have to say! Thanks for sticking with us on this crazy ride.

Shiny new content:

Modern Age scaffolding


We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!



Modern Age building collapse VFX


That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!



Fuel Factory


Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.



Modern Hospital upgrade


Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!



Modern Reservoir & Well upgrade


It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.



Plastic factory


It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.



Clone Center building


The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.



Cloned Nugget Traits


To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.



Medieval Warehouse


It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.



Building Panel


We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!



Medieval Clothing


With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!



So Many Factories


Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:

  • Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
  • Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
  • Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
  • Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
  • Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
  • Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
  • Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
  • Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
  • Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
  • Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
  • Fixed: Incorrect Nugget count in save game metadata. (Census Error)
  • Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
  • Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
  • Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
  • Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
  • Fixed: Missing Chemical Factory animations added. (Mix & Match)
  • Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
  • Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
  • Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
  • Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
  • Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
  • Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
  • Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
  • Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
  • Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
  • Fixed: An issue where resources were staying underwater. (Lost Treasure)
  • Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
  • Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)


Art:

  • Medieval Warehouse model added to the game.
  • Modern Plastic Factory added to the game.
  • Clone Center building added to the game.
  • Modern building debris VFX added for when buildings are demolished.
  • Modern Era scaffolding is now placed around construction sites.
  • Medieval Era Nugget clothing added to the game.
  • Added more accessories to citizens in the Medieval Era.
  • Medieval hairstyles added to the game.
  • Modern Reservoir added to the game.
  • Modern Hospital added to the game.
  • Modern Well/Fountain added to the game.
  • New resource models added for: Fuel, Steel, and Plastic.
  • Medieval decals have been updated with normal maps.
  • Clone Center capsule for releasing customized Nuggets added to the game.
  • New Fuel Factory added to the game.


UI Design:

  • Nugget Customization Screen added to the game.
  • Clone Center panel has been implemented.
  • New extended/reworked building list panel implemented.
  • Added new icons for Fuel, Steel, and Plastic.
  • Fixed broken UI for Schools and Universities (caused by shifts).
  • Added cancel button for stopping building upgrades.
  • Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
  • Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
  • Fixed broken buttons in the building list panel.
  • New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
  • Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.


Known Issues:

  • You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
  • A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.



Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what we’re doing or have some thoughts on the game, please drop us your honest review on Steam.


Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST

We are doing our best to polish the game, and we’d like to hear how your most recent experiences have felt. Oh, and before we go, here’s a little teaser for what’s coming:



Stay awesome!

All our love,
The Crytivo Crew