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Horseless Halloween Patch v.0.1.52 is Now Live!

Hello Creators,

Today, we are celebrating Halloween! For this special occasion, we’ve developed a seasonal patch for The Universim. This spine chilling update will introduce a variety of nightmarish aesthetics and spooky secrets, including a brand new Halloween planet. The Universim is also on SALE for a limited time this holiday season, so get it while it’s hot!

Be warned, this Halloween planet is an extremely dangerous place for your nuggets. With this newfound danger, you can expect to put in some extra work in protecting your civilization.

We don’t want to give too much away, but we’ve implemented some truly spooktacular things to the game. Below are just a few highlights from this pumpkin-like patch. Minor SPOILERS beware.



New Planet

We all know how eager our community is to colonize a new planet. To sate that hunger, we’ve decided to give you something fresh to play with. New looks, new challenges, and frightening monsters await you. We hope you enjoy this planet and the secrets it carries...



Kraken Games

One of the challenges you’ll face on the Halloween planet is the Kraken! This ultimate squid wants to play games with your nuggets, but he’s not your regular cephalopod. This monster holds mystical powers which pose a constant threat to your civilization.



Zombies

Zombies were in The Universim previously, but with this update, we decided to refresh their look and improve their abilities. A single zombie may be a low threat, but a group of zombies will be quite the challenge.



Uncover More

As we mentioned above, we would like to avoid major spoilers so you can discover things for yourself. We are extremely excited about this patch and we can’t wait for you to experience it. Enjoy the holiday season and stay spooky!



Thank you to everyone for your support and the great feedback we receive on Discord, Twitter, and Steam. It helps us to define the mechanics and game systems that our community desires as we fine tune our content. As always, if you enjoy the game, please feel free to leave us a review on Steam.

If you would like to see any other changes to The Universim, drop us your feedback on Discord.

Happy haunts to everyone!

Love,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/

SMOOTH Patch v0.1.51 is Now Live!

Hello Creators,

Starting today, we will be releasing additional patch notes about our Space Age progress! While we are still hard at work on the overall game, we have moved the majority of our team’s focus to beyond the stars.

Shortly following this patch, we will regularly be posting behind-the-scenes progress on the highly anticipated Space Age! For this particular patch, we worked heavily on exile expansion. We also added a new structure called ‘hyperlube’ that will be extremely valuable on other planets. Let us know how you like it :)

As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know your thoughts.

Now, let’s explore the content of this patch.



Hyperlube

Heading to space means that nuggets will require a new means of transportation. Drumroll...meet hyperlube! The hyperlube is a fast and reliable way for your nuggets to move from point A to point B. The hyperlube will allow your nuggets to travel through mountains and lakes with ease, however, it does require quite a bit of energy to operate. Nuggets will largely prioritize the hyperlube when they need to reach the point where the end of the hyperlube is located.





Barracks

We have been receiving consistent feedback from our community regarding the addition of conflict elements to The Universim. Previously, exiles were the ones responsible for causing trouble. Now, with this patch, we are introducing barracks to address these troublemakers. Train your military and stop aggressors from the outside. Your trained military will defend your nuggets from any kind of trouble and can also be utilized to eliminate threats from exile villages. What kind of neighbour would you be?






Exile Temples



Nuggets can leave the city based on many different factors. Your nuggets might be unhappy or lose trust in you, their creator. Despite everything, each and every nugget needs something (or someone) to believe in. With this in mind, every exile will be protected by their own creator.

There are 5 creators who possess different powers:

Thunder Emperor “Baal” has the ability to manipulate lightning and will obliterate their enemies with thunderstorms about their heads.

Wind Emperor “Enlil” possesses the power to manipulate wind and create destructive tornadoes.

Fire Emperor “Amaterasu” has honed their powers to rain fire down on unsuspecting nuggets.

Death Emperor “Mot” oversees death itself. In raising the dead, he manipulates the souls of nuggets in order to wreak havoc upon the planet.

Nature Emperor “Abu” oversees living creatures. Abu uses the power of nature in order to awaken an ancient creature that lives underground.



Though these creators are not as powerful as you, they certainly can cause trouble while simultaneously protecting their loyal nuggets. Their powers can be used against you and your civilization in addition to other exile villages. If you are in a good relationship with an exiled group, the creator of that exile will be benevolent towards you and your civilization. If, however, you have caused some issues, you will become a foe rather than a friend.

Each exile also has their own clothing and colors associated with their creator. Therefore, you will always know who is attacking you and who you should be aware of.



Exile Dome

Once an exile is established, it will be encompassed by the temple-created protective dome. Destroying the temple will remove the protective dome. The dome can also be destroyed by using your Creator Powers - though this may not be as easy as it sounds. It will require a vast amount of Creator Powers to bring down the dome and destroy an exile’s protection. Sometimes, it is easier to send your troops to deal with the exile.



Exile Attack

Utilize different military forces to attack an exile village if it poses a threat to you or your allies. Currently, there are two different in-game unit types: soldiers and bombers. Based on the Age, soldiers will use crossbows or military grade weapons. The bombers will carry the explosive to nearby exile structures and blow them up. You can start an attack via the barracks menu at any time.



Holy Ground

Bless the ground and indicate to your nuggets where they should build their next home. Using the Holy Ground Creator Power, you can indicate the area in which nuggets should build their residential houses. Once the area is fully built, nuggets will return to placing the buildings where they left off prior to the use of Holy Ground Creator Power.



Improvements and Balance Changes

Powder Quest

The format of the powder quest was quite unique in the sense that the quest was not fully finished when certain conditions were met and, in some cases, the quest was still active for multiple hours. This caused a lot of confusion. This quest was slightly reworked and adjusted to the same standard of other quests. In other words, when the task is completed, the quest is considered to be successfully finished.

Icons to Indicate That the Mine Is Depleted

Previously, the conditions for the icon that indicates that the mine has a low amount of resources appeared too early and, therefore, caused a lot of confusion among players. All values were readjusted. A warning indicator will appear when the amount of resources underneath the mine is 100 or less. A critical warning will appear when the amount of resources underneath the mine is 50 or less. Previously, the amount was set to be at 500 and 350.

Other Improvements:
  • Performance improvements
  • Planet loading time improvements (especially for other planet sizes)


Bug Fixes

  • Fixed: Hunters attacked Cattle Farm animals.
  • Fixed: Power hour event was turning off buildings that didn’t require electricity, thus never turning them back on after the event.
  • Fixed: Picking up animals with a vortex Creator Power from a cattle farm caused an error to happen.
  • Fixed: Nuggets working in the buildings will collect herbs themselves if the building is out of herbs and there are no available nuggets who can bring herbs.
  • Fixed: While on expedition, nuggets were taking damage from different area-based damage Creator Powers (lighting strike, meteor strike, etc.)
  • Fixed: Nuggets were getting infected from different sources while being on expedition.
  • Fixed: Stone Age expedition debris would turn into Modern Age debris if the Modern Age expedition camp research was upgraded before the rebuild option was selected.
  • Fixed: Missing localization from the starting advice section.
  • Fixed: Nuggets will now cancel their dating and mating AI’s if the partner is on an expedition.
  • Fixed: Wounded nuggets were not transferred correctly when the expedition camp was destroyed/upgraded during the expedition.
  • Fixed: Using vortex to pick up the space box caused errors.
  • Fixed: In the quests menu (menu where all the quests are being showcased), the animation was sometimes getting stuck and, therefore, it displayed the incorrect state of the quest.
  • Fixed: Decorative trees were missing from the residential area.
  • Fixed: Previously, you could throw exiles and dead bodies into rehab/prison/police stations.
  • Fixed: Missing disaster icons.
  • Fixed: Firefighters getting stuck in non-firefighter's hut buildings.
  • Fixed: Farm windmills pointing in random directions.
  • Fixed: Multiple hospital doctors would target the same patient, slowing down healing and causing double herb consumption.
  • Fixed: An issue with nuggets having crazy rotations if pausing on one side of the planet and moving over to the other side while still paused.
  • Fixed: Meteors were clipping through the ground in some situations.
  • Fixed: Resource statistics panel had an issue where, in some cases, it didn’t correctly indicate the amount of trees and stones that were collected.
  • Fixed: Tornado dirt on screen issue.
  • Fixed: Instances of the Black Market not being built.
  • Fixed: Quest-giver nuggets could have become exiled.
  • Fixed: Healing exile nugget construction sites would create an error.


Thank you to everyone for the constant support and feedback on Discord, Twitter, and Steam.
We appreciate all of your input and we take each idea and suggestion seriously. If you enjoy the game and you have yet to leave your review on Steam, please be sure to do so. A simple review helps us, as developers, to see if you enjoy what we’re doing.

If you would like to see any other changes to the game, drop us your feedback on our Discord.

https://store.steampowered.com/app/352720/The_Universim/

Thank you everyone!

All the best,

The Crytivo Crew

NO ROOM FOR COWS Patch v0.1.50 is Now Live!

Hello Creators,

Today, we are celebrating our 50th patch for The Universim! WOW! Looking back, the game has evolved quite a lot, especially when adding new content via patches. This particular patch is no exception as we hope it enhances your gameplay. While we are pretty proud of the content in this 50th patch, you can be rest assured that we have plenty more in store for you and your precious nuggets. One might even say that some features will carry over onto other planets...

As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know the happenings of your worlds.

Now, let’s explore the content of this patch.



Cattle Farm
One of the most requested features in our community has been cattle farms - to raise your own animals and receive food in return. The cattle farm will appear during the Medieval Age and will allow you to tame wild animals for the purpose of domestication. Please note that you will only be able to domesticate herbivorous animals. In order to tame an animal, you will be required to 1) build a cattle farm and 2) find the animal in the wild. Once located, you can click on the animal you wish to domesticate and you will have the option to tame it. After a few songs and dance numbers around the animal, they will be tamed. You will now be able to tend to them on your farm!







Mini Events System
Throughout The Universim, you will encounter events that require you to make a choice. You may not have the luxury of easy choices, for everything has a consequence. Our advice to you, dear Creator, is to choose carefully and aid your nuggets when they need it the most (even the ones who get themselves into trouble).



Volcano
Proper city planning is vital for a strong civilization, now more so than ever before. Be cautious where you place your buildings or you may end up with your very own Pompeii. With this 50th patch, you now have a chance to generate an active volcano with every new world! Volcanoes go through quite the process before erupting, which is why our own eruptions occur after multiple stages. Though you may have some time before your volcano erupts, you won’t want to delay protecting your civilization! Volcanoes are rather rare events on a mother planet, but it can be quite devastating on others.





Earthquake
Earthquakes are another natural disaster that can now occur on your planet. While they may not be as devastating as other Universim disasters, you will have to ensure that you have adequate engineers near the earthquake's epicenter so they can immediately repair any damages. Certain planets may have an unfavorable terrain or difficult conditions; you will later have your choice of conquering these territories or skip them altogether.



Passive Discovery Points System
Discovery points will play an important role in The Universim. The players will have a choice to either actively generate points through expeditions or passively generate them via special building types (i.e. schools and theaters). Multiple schools and theaters won’t contribute to the total number of discovery points being generated, so there won’t be any need to place more than the reasonable amount. You will need 1 type of each building in order to start generating passive points.





Improvements and balance changes

Help menu for the expedition camp
The expedition camp received a tutorial window which explains the overall mechanics of the camp and provides clarity for players on what to do.



Residential blocks placement
Residential blocks will be placed closer together and will attempt to occupy empty spots if they can fit. This should allow players to have more condensed cities and ultimately provide more space for other buildings.



Discovery Points for Quests and Events
Certain quests and events will award players with discovery points that can be used to unlock new perks.

Warehouse Storage
We added another requested feature from our players! The total warehouse storage capacity can now be found on the bottom of the panel, next to all of your resources. Here you can see the storage you have available and how much is occupied.



Other Improvements
  • Tornadoes can no longer be trapped inside of a dome
  • Tornadoes will now pick up trees and nuggets
  • Farms received a food production buff
  • The camera’s position will now save with the game and load where you left off
  • Hunters killing animals near the edge of a lake will no longer cause a lake to go toxic
  • Players are no longer blamed for exile deaths unless they directly caused them
  • Minor improvements to lightning
  • Minor performance improvements
  • Space Box UI improved



Bug Fixes:
Fixed: Bug that sometimes caused hunters to not pick up food after hunting. This resulted in labor nuggets wandering far out to get the food piles.

Fixed: Several bugs with farms that were negatively impacting food production.

Fixed: A bug preventing nugget thoughts from working after a save game load.

Fixed: Some bugs that could cause garrisons to endlessly defend the city.

Fixed: Various terrain leveling bugs fixed.

Fixed: Several visual bugs with meteors.

Fixed: Several bugs with the Expedition Camp UI.

Fixed: A bug that delayed or prevented a single target from healing.

Fixed: A bug with space boxes that could slow down - or lock up - the game.

Fixed: A bug that caused the stored power in a battery, or batteries, to not properly display on the bottom HUD.

Fixed: Tornado screen camera effects.

Fixed: A bug with AOE healing and hospitals that could cause nuggets to remain flat and not animate.

Fixed: Several bugs with bunkers and the alarm.


Thank you everyone for all the constant support and feedback on Discord, and Steam. We truly appreciate it. We hope that all of those new changes will put a smile on your face. As always, if you enjoy the game, please feel free to leave us a review on Steam.



If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.


https://store.steampowered.com/app/352720/The_Universim/

Thank you everyone!
All the best,
The Crytivo Crew



Let's play The Universim with the game's creator



[h2]Build a world with The Universim creator Alex Koshelkov. [/h2]
He'll be answering questions and hanging out with chat. Hope to see ya there!


PATCH NOTES BETA V49 - THE CORE

https://store.steampowered.com/app/352720/The_Universim/

Hello Creators,

We hope everyone is staying safe and healthy. The Crytivo team was hard at work on this upcoming patch and we are happy to introduce you to a bunch of new additions and updates.

As we work on the Space Age certain systems that will be used in that era are slowly being introduced to the early game. We hope you will enjoy this new patch and will have fun with the new mechanics.

Now let’s dig in and introduce you to some of the newest features.



Expedition Camp

Strange things always draw Nuggets attention and the hole created by Sarcalass wasn’t an exception. The Nuggets, in all of their wisdom, immediately started jumping down into the darkness. After a few broken bones, Nuggets finally realized they might need to be a bit more selective with who they tossed into the hole. Those chosen Nuggets returned with new and helpful items that allowed them to advance their knowledge and boost their confidence. These “elite” Nuggets got the name Explorer and received their own building, the Expedition Camp.



Discovery Points

As we start to move into the space age, some old and a few new technologies will use “Discovery Points” to unlock them. For now these points can be earned through successful Expeditions. Later on we'll be adding other ways for you to earn these same points if expeditions aren’t your flavor of adventure.



Clouds

Puffy and fluffy. This is how we like them. New clouds are being introduced with this patch. We changed how our cloud generation system works. Alien planets will have other worldly shapes that will dazzle your imagination. Although Mother Planet received more standard looking clouds they have a pretty cool effect when you fly through them. We can’t wait for you to try and tell us what you think!



Rain and Snowfall

The revamp of clouds required us to make some changes to the existing rain system, but we didn’t just rework it. We also improved it. Rain will now splash when it hits the ground or water. During winter the clouds will also snow. We think it’s pretty cool.



Era Changes

We made another big change that a lot of you asked for. Now you can select buildings from different eras. Customize your cities the way you want and create a unique look. Certain structures that are built automatically, like roads or the black market will still progress according to the research tree, but for any other building you can select the era you want once it’s unlocked.



Improvements and balance changes

Town Hall UI

Town hall UI received was reworked. Previously numbers indicated in the Town Hall UI confused some players. We changed the system, so it will use the percentage value. This percentage will indicate your total adult population that can be assigned to jobs. By default this value will stay at 75%. Which means that 25% of your population will be reserved as laborers. The system will also stop players from setting the number above 90%. This should prevent the issue where players were left with no laborers and the game progression halted.



Perks Rebalance

A good number of perks were reworked to use the new Discovery Points system, like “A Dash of Lightning” that aren’t integral to progression. This way we will be able to test out the new system but also not force players into Expeditions if they don’t want to.



Planet Seed Expansion
Previously the player would get a random planet from 128 different options. The number increased to 999,999. We can’t wait to see what you find!

Save System Improvement
Previously the game was allowed to have only one autosave file that was constantly rewritten. Now the game allows you to have multiple. So say you encounter a bug (what? impossible!) or wish you placed a building a hair to the left you can backtrack further from your most recent auto save. The number of auto save files can be changed in Settings / Game.

Also, while being in the save menu, you can overwrite your existing saves without a need to create new ones. AND it's even faster now. We just really wanted to save the day here. (I’ll show myself out)



New Death Filters
Now you can filter what death messages you would like to receive in the message system. In Settings / News you can select to have “All Death Messages On,” “All Deaths Messages Off,” “First 100 Deaths by Old Age,” and “No Old Age Death” notifications.



Water, Food and Defense Ministers
Ministers received slight rebalances which should provide a better experience and prevent situations where you end up with no food or water. Defense Ministers will more efficiently spread defense towers across the city.


Other Improvements

  • Various Graphic System Additions & Enhancements
  • Shadow Quality Settings
  • Anti Aliasing Settings
  • Graphics Enhancements
  • Grass now has shadows
  • Improved splash effects when a Vortex ball hits the water.
  • Settings now has a new section: “Input”. Anything related has been moved there.
  • Added Mouse look sensitivity and Zoom Sensitivity.
  • Eatery crime generation reduced.
  • Exiles can now use the player road system and generate roads themselves.
  • Prisons, Rehab, and Police stations will now accept nuggets dropped into them.
  • Various improvements to the Nugget AI
  • Exiles can no longer build over player owned areas. Players can no longer build over exile owned areas.
  • Hunters can no longer be quest givers. This was causing... issues.
  • The settings screen, and all options and descriptions, are now fully localized.
  • Added better 21:9 and 32:9 support to the UI systems.
  • The UI can now be zoomed out (shrunk) a bit more using the settings slider.
  • Subtitles are no longer hidden when the game is paused.




Bug Fixes:
  • Fixed: Bugs with full screen camera effects that prevented them from working (ice, dust, water, etc).
  • Fixed: Bug that prevented the screen from darkening when close to a tornado.
  • Fixed: Vine ( root ) / hole could spawn too close to the mountain causing multiple different issues upon quest completion
  • Fixed: A bug preventing props from collapsing. They were just vanishing.
  • Fixed: Orders in the black market could have been duplicated.
  • Fixed: Creator light was not working properly with the grass in the game.
  • Fixed: Bug that prevented a cursor to disappear in free look mode or panning the camera.
  • Fixed: Bug that causes some planets to load for an extremely long time in some rare cases.
  • Fixed: Several bugs with Tesla's battery quest. Including one that prevented the player from progressing in both the quest and the research screen.
  • Fixed: Several bugs with the Creator Power wheel. Once of which could cause the powers to get stuck and not be able to select other powers.
  • Fixed: Exile demand bugs. They can no longer demand 0 resources. If the demand is 0. It will not be shown on the screen. They can no longer demand an outrageous amount of resources.
  • Fixed: A bug that allowed building ghosters to rotate too fast (on very powerful systems) when pressing Q or E.
  • Fixed: Some bugs with Shadow Distancing not working properly after loading a planet.
  • Fixed: Auto Reconnect to Twitch. If you are disconnected. The game will keep trying to reconnect to twitch for 30 seconds before timing out
  • Fixed: A bug when TKing a nugget, from a boat, using the quick TK option.
  • Fixed: Various bug fixes to TK/Vortex


Thank you everyone for all the support and feedback that you keep providing on a daily basis via our discord, twitter and Steam. We extremely appreciate it. We hope that all of those new changes will put a smile on your face and positive emotions. As always, if you enjoy the game, please feel free to leave us a review on Steam.



If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.


Thank you everyone!
All the best,
The Crytivo Crew

P.S.
We know you're eagerly waiting for the Space Age, so in the meantime we thought you might enjoy visiting Mars. In Farlanders you're tasked with terraforming the planet as you build a thriving colony. This turn based puzzle builder has a free prologue out on steam you can play now. We hope you check it out!