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HOTFIX 1.23.b

[p]Hey guys!

This hotfix just fixes the bug where players screens would turn green/black/glitchy during the climb up the MESA.

Sorry about that!![/p]

Peak's new Mesa update is just too damn deadly, cue three different types of tumbleweed nerf

Stay in cover. It's coming. THERE. You see it? A tumbleweed, the deadliest of creatures to roam the desert. Stay quiet, it might roll up on us! Well, at least we'll stand some chance of survival, thanks to a patch Peak's devs have just put out in response to the Mesa update being deemed to damn hard.


If you missed this update emerging atop the release summit the other day, it adds in the cannibalistic co-op climber's first new biome, offering a different challenge to the alpine cliffs folks have been scaling since the game burst onto the scene. Key to surviving this desert is not to succumb to the heat, get blown up by dynamite, or fail in your attempt to recreate Indy's boulder scene with some mobile shrubbery.


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PATCH v1.23.a

[p]Hey scouts! We’re hearing you loud and clear:

The MESA is really hard.

Part of me says….good. suffer. But it does seem like it’s a bit unfair sometimes, so this patch is to adjust balance and fix bugs that are causing that!

PATCH NOTES:
IMPORTANT:[/p]
  • [p]The lava rising in THE KILN has an issue where it is desynced across players. We've disabled this feature until we find a solution![/p]
  • [p]We are investigating the issue where some player’s screens turn green-tinted or black. If you have info on this, please let us know![/p]
[p]
BALANCE:[/p]
  • [p]Tumbleweed damage and knockback has been made more consistent.[/p]
  • [p]Tumbleweeds now deal Thorns damage instead of Injury.[/p]
  • [p]Dynamite now spawns in luggage slightly less often.[/p]
  • [p]Scorpions will now deal less Poison damage depending on how close you already are to passing out.[/p]
  • [p]Scorpions will now require line-of-sight to aggro you.[/p]
  • [p]Tumbleweed damage and knockback now scales with the size of the tumbleweed.[/p]
  • [p]Weight of \[REDACTED] reduced.[/p]
  • [p]Added 3 more seconds of fall damage prevention when shooting from the Scout Cannon.[/p]
  • [p]Dynamite will no longer damage you through walls.[/p]
  • [p]Reduced scorpion aggro radius and movement speed slightly.[/p]
[p][/p][p]MAJOR FIXES:[/p]
  • [p]Performance has been improved in the MESA.[/p]
  • [p]Fixed an issue where MESA-specific items wouldn’t spawn until the end of the MESA.[/p]
  • [p]Fixed an issue where The Fog would continue to rise in the Caldera onwards.[/p]
  • [p]Fixed Scout eye-look not working.[/p]
  • [p]Fixed an issue where 24 Karat badge would not trigger[/p]
  • [p]Fixed an issue where settings dropdown wouldnt show up in Korean
    Fixed an issue where if the hosting player was dead, sometimes the new backpack would de-spawn when lighting the campfire.[/p]
  • [p]Fixed an issue where the Ultimate Badge couldn’t be completed.
    [/p]
[p]MINOR FIXES:[/p]
  • [p]Fixed an issue where the fog wall behind you at the top of the TROPICS was misaligned.[/p]
  • [p]Eating a cooked scorpion will now properly restore your hunger.[/p]
  • [p]Fixed an issue where tumbleweeds wouldn’t spawn.[/p]
  • [p]Bug Phobia mode now affects the Antlion’s sounds as well.[/p]
  • [p]Fixed an issue where the fog walls in THE KILN were misaligned.[/p]
  • [p]Fixed an issue where Balloon Bunch prompted "use on #TARGETCHAR"[/p]
[p][/p][p]If you have a bug that has been reported but not addressed in this post, please know that we're still reading every bug report and feedback post that comes in so thank you for sending those! Even if we don't reply, we're listening and noting it down! We really appreciate players who have taken the time to write respectful and descriptive feedback to help us improve PEAK
Thanks for all the continued support and patience, GOOD LUCK!

- Aggro Crab and Landfall[/p]

PATCH: v1.22.a Dynamite, backpacks and 24 Karat badge fixes!

[h3]Hello everyone! Thank you for all the feedback we've gotten since yesterday's MESA update, we're looking through it all now, fixing bugs and adjusting things![/h3][h3][/h3][p]We released some smaller patches yesterday addressing some of the issues like invisible walls - sorry about that one lol[/p][p][/p][p]Here's a little update with some fixes to address some more issues![/p][p][/p][h3]FIXES[/h3]
  • [p]Fixed “Strange Gem” not having the correct name[/p]
  • [p]Fixed issue where dynamite would not explode if placed in a backpack[/p]
  • [p]Fixed issue where dynamite explosion caused performance issues[/p]
  • [p]Fixed issue where if the hosting player was dead, sometimes new backpacks would de-spawn when lighting campfires[/p]
  • [p]Fixed issue where 24 Karat badge would not trigger correctly[/p]
[p][/p][p]We'll keep looking into the things you report - the best way to report bugs is either on Discord, Steam Forums, or directly email us [email protected][/p][p][/p][p][/p][h3]Don't forget to join the Discord Quest to get the Bing Bong badge before the 17th of August! [/h3][p][/p][p][/p][p]-Aggro Crab and Landfall[/p][p][/p]

Peak's Mesa update lets you shimmy your sandy butt up some sandy buttes, adds tornados and dynamite

Right, stop eating your mate for a minute. Peak's had a big update from developers Aggro Crab and Landfall Games, and it adds a new Monument Valley-esque location for you to scale the cliffs of.


Before you can go mountaineering among the sandy cacti and roaring tornadoes, though, you'll want to put on some suncream. Yes, I know you now do the cannibalism thanks to co-op climber's most recent patch, but you've still got to take your skincare seriously. Come on, at least take a parasol.


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