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PEAK News

1.60.d Patch Notes (Friendship Restored)

[p]Sorry about that, everyone! I don't know what came over me. I forgot Rule 0 for a moment and thought it was acceptable to kick your friends off a cliff to their death. Let's move it to the Custom Run menu and forget this ever happened. [/p][p][/p][p][/p][p][/p][h3]1.60.d Patch Notes:[/h3]
  • [p]Moved the new "Kick" feature to the "Stupid Stuff" section in Custom Runs.[/p]
  • [p]Added the ability to turn off Scorpions in Custom Runs. Not sure how we missed that one.[/p]
  • [p]Fixed an issue where the new "chill campfires" would not properly prevent the lava from rising in The Kiln.[/p]
  • [p]Fixed an issue where the completed Ascent (as well as the player's highest completed Ascent) could display the wrong value and/or sash color.[/p]
  • [p]Marshmallows will no longer spawn at the start of a Mini Run.[/p]
[p][/p][p][/p][p]None of you actually broke rule 0 right?... Right scouts????[/p]

1.60.c Patch Notes

[p]Hey Scouts! Just a quick patch update! [/p][p][/p][h3]1.60.c Patch Notes[/h3]
  • [p]Fixed several scenarios where players could end up with mismatched custom run settings (such as joining a run for the first time after the run had already started).[/p]
  • [p]Fixed an issue where the Accolades menu would display the wrong Sash color and Scout Rank[/p]
  • [p]Fixed an issue where the Continue Run button could not be selected on controller[/p]
  • [p]Toned down the brightness of the pre-splash logo sequence.[/p]
  • [p]Expanded Kick functionality...[/p]
[p][/p][p][/p]

1.60.b Patch Note

  • Fixed a bug where flares that were supposed to be at the Peak weren't spawning when loading a campfire save inside the Kiln

THE PLAY IT YOUR WAY UPDATE

[h2]THE PLAY IT YOUR WAY UPDATE![/h2][p]Duck and cover, scouts! Major update coming your way with a lot of long-requested quality of life features … but we snuck in some weirder stuff, too.[/p][previewyoutube][/previewyoutube][p]The trailer explains all.
[/p][h2]MAJOR FEATURES ːPEAKpointː[/h2][p][/p][h3]CUSTOM RUNS![/h3][p]You can now modify all sorts of things about your run, such as individual difficulty settings, the presence of certain gameplay hazards, which items spawn in luggage… and more! Explore this menu at the Boarding Kiosk in the Airport. There are a few fun surprises for you, and more to come! [/p][p](Note: Achievements are disabled while using the Custom Run feature)[/p][p][/p][h3]MINI RUNS!![/h3][p]As part of the Custom Run menu, we’ve introduced Mini Runs that let you play a single biome of today’s map. If you haven’t got time for a full run in the evenings, this mode is for you![/p][p][/p][p][/p][h3]CAMPFIRE AUTOSAVES!!! [/h3][p]Our top scientists have been hard at work figuring out how to let you continue from your most recent campfire. And we’re pleased to report we’ve finally cracked the code. You can now leave an expedition and continue it later! The campfire autosave lasts until you win, lose, or start a new expedition.[/p][p](Note: If the game updates and we remove the map you were playing on, your save is gonna get erased. Sorry! Use it or lose it!)[/p][p][/p][h3]CHILL CAMPFIRES [/h3][p]You can now hang out as long as you like by a campfire without gaining hunger or the fog progressing. It will not extinguish until any scout leaves.[/p][p][/p][h2]MINOR FEATURES ːPEAKblushː[/h2][p][/p][h3]Zombie Phobia Mode [/h3][p]Everyone likes zombies… okay, maybe most people hate them. But some people really, really hate them. If you can’t stand the idea of your friend’s brain being taken over by mushrooms, we’ve introduced an alternative aesthetic for the mushroom enemies in the Roots that hopefully squicks you out less. As always, we’re very open to feedback on these sorts of accessibility options![/p][p][/p][p](Note: Zombies can also be removed entirely in the new Custom Run settings, or, as always, by playing in Tenderfoot difficulty.)[/p][p][/p][h2]BUGFIXES + BALANCE ːPEAKsaluteː[/h2][p]ːPEAKbingbongː Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)[/p][p]ːPEAKbingbongː Fixed a long-standing issue where interacting with a rope shooter's rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player's controls or sending them to the void.[/p][p]ːPEAKbingbongː Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.[/p][p]ːPEAKbingbongː Made the endgame scout report work properly after disconnecting and reconnecting to a game.[/p][p]ːPEAKbingbongː Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.[/p][p]ːPEAKbingbongː Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.[/p][p]ːPEAKbingbongː Fixed a bug where Player 3 and Player 4 would spawn in the same location.[/p][p]ːPEAKbingbongː Rescue Hook now doesn't put you in a ragdolled state for as long, making it easier to use.[/p][p][/p][h3]If you're only interested in the game and not in merch or other stuff, you can stop reading here![/h3][p][/p][p][/p][p][/p][h2]MERCH [/h2][p]We have some more merch dropping together with Makeship and YouTooz![/p][p][/p][h3]SCOUTMASTER MYRES[/h3][p]We've seen the fanart and tweets.... yes even the thirsty ones! [/p][p]Get the Scoutmaster Myres plush here.[/p][p][/p][h3]BING BONG KEYRING[/h3][p]Your dream of having your very own Bingbubu is real![/p][p]Pre-order on YouTooz here.[/p][h3][/h3][p]See the other merch we have here.[/p][p][/p][h2]SCOUTS IN FORTNITE[/h2][p]The scouts dropped in Tomato Town this weekend! [/p][p]THEY EVEN MADE A BING BONG GUN WRAP![/p][p][/p][h2]BUGS OR FEEDBACK?[/h2][p]As per usual, please report any bugs in the Steam forums or reach out to [email protected] so we can help you out. Some of our more common troubleshooting stuff can be found here. [/p][p][/p][h3]Climb away![/h3][h3]/The Peak Team[/h3]

maintenance patch 1.54.c

[p]Hey scouts!!! Just a tiny patch today but we'll likely have a bug fix patch later this week.
[/p][p]PATCH 1.54.c[/p]
  • [p]added a new batch of maps

    [/p]