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PEAK News

Patch 1.43.a

[p]Hey scouts! Another round of small changes and fixes. We're continuing to look at feedback and bug reports for the ROOTS update so keep it coming and have a fantastic, zombie-filled weekend![/p][p][/p][h3]BALANCE CHANGES[/h3]
  • [p]If scouts have been infected by enough spores, your death timer still decays when carried. So, they can now turn into zombies while being carried by another scout!! Good luck!! Sorry, this one actually didn't make it in. Expect it in the next patch.[/p]
  • [p]Added a tell on the Death Bar for knowing when a player has enough spores to become a zombie,[/p]
  • [p]Zombies will now recalculate their aggro target and begin chasing the closest player every ~10 seconds.[/p][p][/p]
[h3]MAJOR FIXES[/h3]
  • [p]Fixed a bug where throwing a Cursed Skull in the lava would crash the game.[/p]
  • [p]Fixed missing root collision on redwood stumps.[/p]
  • [p]Fixed an issue where you would jump unnaturally high on mushrooms if falling with a parasol,[/p]
  • [p]Player-specific audio sliders will now properly save their settings after a player disconnects and reconnects.[/p]
  • [p]Fixed an issue where a player's zombie could bite you on the first frame they turned into a zombie.,[/p]
  • [p]Re-allowed the Scout Cannon Glitch but only with the backpack.[/p]
    • [p]Look, let's talk about this. We removed the glitch and you know why? It was never really a glitch. Cannons are supposed to shoot items with a force of 30. For some reason we typed in 5000 instead. It was literally just shooting them at Mach 10 for no reason. As a game developer it would hurt me not to just fix that. But hey we're reasonable. We know you want to skip the whole level for some reason. Great. This is our compromise. Only the backpack will still shoot with a velocity of 5000. Let's never speak of this again.[/p]
[h3]
MINOR FIXES[/h3]
  • [p]The Cursed Skull and Book of Bones ambient sfx are now muted when in the backpack.[/p]
  • [p]Fixed a typo in the description of Applied Esoterica Badge.[/p]
  • [p]Fixed Mandrake scream volume not being affected by the SFX slider,[/p]
  • [p]Fixed rare cases where the Mandrake wouldn't stop screaming even when far away.[/p]
  • [p]Fixed an issue where the extra stamina bar wouldn't update if you only had a sliver of extra stamina remaining[/p]

Co-op climbing game PEAK gets a big update with a new Roots biome

Easily still one of my favourite co-op games, PEAK just expanded with another big free content update so get ready to slide and fall some more.

Read the full article here: https://www.gamingonlinux.com/2025/11/co-op-climbing-game-peak-gets-a-big-update-with-a-new-roots-biome/

Hotfix 1.42.a (Zombie Nerf)

[p]ALRIGHT, what a day. Hope you've been enjoying the ROOTS! [/p][p]We'll be continuing to balance things during the coming days, but the big immediate thing on our radar is tweaking the zombies' stats. We want them to feel properly terrifying for, well, a zombie, but they're clearly feeling like too much of a constant run-ender in the area and deserve to be nerfed a bit and show up significantly less often.[/p][p][/p][p]But to those being mean to me, yes, we did playtest the zombies. I guess the playtesters were just too good at the game ;)[/p][p][/p][p]Balance Changes[/p]
  • [p]Removed zombies entirely from Tenderfoot difficulty.[/p]
  • [p]Significantly reduced the number of zombie spawn points on the map.[/p]
  • [p]Slightly reduced zombie walk and sprint speed.[/p]
  • [p]Increased the amount of time a zombie will take to recover after a lunge.[/p]
  • [p]Reduced the radius at which a sleeping zombie will wake up and begin chasing the player.[/p]
  • [p]Reduced the distance at which a zombie will go from a walk to a sprint.[/p]
  • [p]BUT, zombies will now attack skeletonized players. Good luck![/p]
[p]Minor Fixes[/p]
  • [p]Fixed faulty text on the Applied Esoterica Badge.[/p]

The latest Peak update does in fact see the forest for the trees with its fungus and bug-filled woods


There is perhaps no better setting than some woods or a forest that just sucks ass. Just a confusing, scary, maybe sometimes enchanting mess of nature that is impossible to navigate. Today's latest update for Peak just so happens to present such a visage, with towering, beautiful trees, and yet again a wonderful sense of scale.

Read more

Hotfix 1.41.a

[p]Hotfix 1.41.a is now live.[/p][p][/p][p]MAJOR FIXES[/p]
  • [p]Fixed a localization issue that caused text to display improperly on some items. (Guidebook and some others)[/p][p][/p]
[p]MINOR FIXES[/p]
  • [p]Fixed blush kissing missing on characters.[/p]
[p][/p][p]BALANCE CHANGES[/p]
  • [p]Increased the amount of Curse obtained by turning into a skeleton.[/p]
[p][/p]