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PEAK News

Peak co-devs Aggro Crab unleash co-op forklifty mayhem with Crashout Crew, which'll have a demo soon

Ok, so if you're one of those high-vis types who can be driven up the wall by health and safety code violations, you might want to look away. Crashout Crew, a co-op chaos-generator all about forklifts, has been revealed by Peak co-developers Aggro Crab, with sights set on a 2026 release preceded by a Steam demo this month.


I told you to look away, high-vis types! Why are you already running to management with a written demand that all heavy machinery can't be drifted around at top speed and slammed into boxes?


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Maintenance Patch 1.32.a

[p]Hey scouts![/p][p]
Last week the server died so we had to run the game off the beta branch server over the weekend. This patch puts things back to normal as we've resolved the issue.

MINOR FIXES[/p]
  • [p]It turns out you could use the helping hand to unstick YOURSELF from cactuses, not just your friends, so that's fixed lmao.[/p]

BING BONG IS REAL

[h3]Bing bong is real, and so is the scout! ːPEAKbingbongː[/h3][p][/p][p]We've made them both into highly marketable plushies together with Makeship, all so that you can have PEAK at home! ːPEAKpointː[/p][p]Check them out here[/p][p][/p][p]NOTE: For petition supporters who ordered in July, you will be charged the remaining amount to secure your plush! Check your email to ensure this comes through, and update your payment info if needed. If you encounter any issues, please reach out to Makeship so they can ensure your order is completed![/p][p][/p][p][/p][p][/p][p]Thanks for all the support on these plushies! Enjoy your new scout troop

SERVER OUTAGE FIX - patch 1.31.b

[p]HEY SCOUTS

We just fixed some sudden server outages that affected PEAK.

We thought the new patch broke it but thankfully we're not that scuffed at patching.

Update your game to 1.31.b to play!

Restart your Steam if the update doesn't appear right away.

Thanks for the patience while we work on this fix, can confirm we were only mildly crashing out lmao[/p]

Patch 1.31.a

[p]Hey Scouts! Just a normal little patch today for you guys. In addition to bugfixes we've re-enabled lava rising and made a few improvements to rebindable controls.

Also it's been hilarious seeing all your posts on socials playing the new update!! Keep on dilly dallying!!![/p][h2]
PATCH NOTES[/h2][p]
FEATURES
[/p]
  • [p]Re-enabled Lava rising in The Kiln. If it still doesn't work that's really embarrassing for us. But we put it on the beta branch and you guys didn't say it was broken so it'll be embarrassing for you too!![/p]
[p][/p][p]SETTINGS[/p]
  • [p]Added a "Jump to Grab Wall" option in General Settings that is on by default. Currently when you're midair you can press Jump to grab the wall in addition to the Climb button. Some players expressed not loving it so we're adding an option to disable it.[/p]
  • [p]You can now rebind to the Enter, Caps Lock, and Backspace keys.[/p]
  • [p]The Tab key is now properly bound to Stash Item and can be rebinded (rebound? idk).[/p]
[p]
LEGENDARY FIXES
[/p]
  • [p]The Basketball hoop will now count it as a bucket and play the corresponding effects even if you shoot an item that isn't a basketball.[/p][p][/p]
[p]MAJOR FIXES[/p]
  • [p]The photobooth camera now turns off when you're not near the booth to save on performance.[/p]
    • [p]Additionally, the finished photo will not show up on your screen if you're not in the booth when it develops.[/p]
  • [p]Fixed an issue where the "RESTORE DEFAULTS" button in the Rebind Controls page did not persist controls changes after a game restart.[/p][p][/p]
[p]MINOR FIXES[/p]
  • [p]Fixed an issue where debug code would be displayed instead of the input glyphs to tab in the Settings screen.[/p]
  • [p]Bing Bong in the airport now properly prompts you to Ask.[/p][p]
    [/p]