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Fawe News

EARLY ACCESS AVAILABLE

[h3]About the Game[/h3][p]In FAWE, the continent of Finraza is being consumed by "Corruption," a phenomenon caused by the Wrath of the Gods. Animals become aggressive, the water is contaminated, and life begins to disappear. It is up to the players to confront this devastation and discover if there is still hope for the world.[/p][p][/p][h3]Key Features[/h3]
  • [p]4 playable classes: Mage, Warrior, Monk, and Hunter[/p]
  • [p]Over 150 quests spread throughout the world[/p]
  • [p]8 explorable areas with different biomes[/p]
  • [p]Dozens of monsters[/p]
  • [p]Multiplayer with a group system to share experiences[/p]
  • [p]Dedicated PvP area[/p]
  • [p]Equipment refinement and enhancement system[/p]
  • [p]Constant updates during the Early Access period[/p][p][/p]
[h3]Style and Experience[/h3][p]With detailed pixel art visuals and fluid animations, FAWE focuses on accessible and straightforward gameplay: easy to learn, engaging, and challenging in just the right measure.[/p][p][/p][h3]Availability[/h3][p]For now, the game is only available in Portuguese and English, but support for more languages ​​should be added soon. There is no full release date yet, but we are working hard to include more content in the game soon.

Game is available here![/p]

Exploring the Maps:

[p]From the beginning of this project, we had a clear goal: each map was carefully designed to offer players a compelling experience—varying pace, challenges, and ways to explore. As you travel through the game world, you'll cross very different regions: devastated areas, dark swamps, arid mountains, dark caves, and fields of incandescent lava. Below, a taste of what awaits you in each of them.[/p][p]
[/p][h3]Wastelands[/h3][p]A horizon of ruins, dust in the air, and twisted silhouettes. Here, there's plenty of destruction and monsters, and you must be alert. Some monsters spot you from a distance and come running toward you.[/p][p]
[/p][h3]Shadowmoor[/h3][p]Low mists, still water, and twisted trees. The swamp was designed for tension and caution: goblin archers hide among the trees, so be careful![/p][p][/p][h3]Barren Mountains[/h3][p]Steep slopes, biting winds, and narrow passages. This is a map with dead ends and powerful monsters, so be very careful when wandering around here.[/p][p][/p][h3]Deep Caverns[/h3][p]Truly dark, echoing with every step. We built the caverns to give the player the chance to explore the depths of Finraza. Treacherous and dangerous, the caverns are located in the most inhospitable and remote regions, and it's up to the player to discover each location.[/p][p][/p][h3]Lava Fields[/h3][p]Hot, bright red, unstable terrain. Lava flows have cycles and temporary openings, and the monsters here are even stronger. Standing still here is rarely a good idea.[/p][p]
[/p][h3]How we design these spaces[/h3][p]In all maps, we aim to vary three things:[/p]
  • [p]Rhythm: alternating breathers with spikes of tension.[/p]
  • [p]Unique Quests: Each region has its own NPCs, full of stories and quests for players.[/p]
  • [p]Reward for curiosity: Those who investigate corners off the main path find alternative routes, environmental stories, and useful items.[/p]
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[/p][h3]Tell us[/h3][p]We want to know how you explore: are you the type who rushes straight to the objective or scours every nook and cranny? Leave a comment with the map that caught your attention and what you'd like to see in future posts (enemies? tools? secrets?).[/p][p]📌 Follow the page to stay up-to-date, and if you enjoyed it, add the game to your Wish List. It really helps the project![/p][p]
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Cavernas!

[p]Recently, we've made something very cool that we've being wanted to add in the game for a longe time...[/p][p][/p][p][/p][p][/p][p]Yes, Caves!

Now there are a few spot on the maps where you can enter and explore the underworld.[/p][p]Here's a sneak pike of what it looks like:

[/p][p]Let us know what you think![/p]