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Qiyb2 News

Qiyb2 v1.5

[p]Qiyb2 v1.5 is now live, with new modifications and added features! Here are the changes:[/p]
  • [p]added a modifiers section in shop where the player can choose between four different game speed settings: 0.75x (for more casual play), 1.0x (default), 1.25x and 1.5x[/p]
  • [p]refined the probability system, such that the most rare cubes spawn more on average[/p]
  • [p]there is now a text section about the recommended skills per levels in the starting page of campaign[/p]
  • [p]campaign button is now disabled during any boss fight or domain shift in freeplay[/p]
  • [p]fixed a bug where certain campaign levels did not reward the correct amount of currency for completing them[/p]
  • [p]fixed a bug where a new banked effect does not remove the original negation effect icon for the previous banked effect in the bank slot during effect replacement, even if no present negation effect is there[/p]

Qiyb2 v1.4

[p]Qiyb2 v1.4 is now live! Here are the new features:[/p]
  • [p]Added new campaign levels, which approximately increase in difficulty (the higher the level, the higher the difficulty). The levels can be completed in any order, repeated any number of times and grant a reward on completion. They also act as a tutorial to the randomized free play game.[/p]
  • [p]Added two new cubes: an extra life cube that prevents penalties in case of character death (max 1 extra life, there is still a score penalty if hp goes to zero) and a peculiar marble cube that grants 10k points[/p]
  • [p]Added text effects for some cubes when jumping on them, and destroy text effects when a cube gets destroyed (there are different variations, even for bosses)[/p]
  • [p]The starting jump was made more fair[/p]
  • [p]Better shop functionality [/p]
  • [p]Shop texts were made clearer, particularly those containing numbers[/p]
  • [p]Refined pop up animations[/p]
  • [p]Enabled some new cube synergies[/p]
  • [p]Certain bosses were refined such that the battles are more fair and fluent[/p]
  • [p]Negation effect shows now on a banked cube effect[/p]
  • [p]The currency penalty on death was reduced to 5%, down from 10%, in freeplay randomized cubes mode[/p]
  • [p]One specific debuff cube now grants a stackable effect[/p]
  • [p]The hp nullifier cube now causes instant death if the player has no shield, otherwise deducts one unit from shield[/p]
  • [p]The cursor now works better with the volume sliders[/p]
  • [p]No malicious cubes for a few seconds on boss defeat[/p]
  • [p]There can now be random empty spaces between cubes in freeplay[/p]
  • [p]The initial time slow after character death was drastically reduced in length[/p]
  • [p]Using the deep dive mechanic now resets the cooldown of height reset[/p]
  • [p]Made a mechanic that resolved the frustrating accidental late time activation of skills after death[/p]
  • [p]Removed the unnecessary cd reset pop up animation during bosses, and also tweaked the pop up animations in bosses in general[/p]
  • [p]Fixed a bug where some numbers did not show up correctly in the shop[/p]
  • [p]Fixed a bug where height reset skill unlock screen button buys cd reduction stacks for the skill[/p]
  • [p]Fixed a bug where the point storm cube had a malfunctioning synergy with a certain cube type[/p]

Qiyb2 v1.3

Qiyb2 v1.3 is now live, with new added features and modifications!

  • Created a custom cursor (white vector) for the game
  • Made the cursor invisible when playing and visible when browsing the menus
  • The probability system especially regarding the very rare cubes has been refined, in such a way that the spawn probabilities for many rare cubes have been increased
  • Made many cubes possible to spawn without the associated perk, the perk now triples the chance of these cubes to spawn
  • Added a new memory test cube
  • The give up -button now also spawns when in any domain, in addition to a boss
  • Lowered the skill purchase costs for time dilation (from 40k to 30k) and effect bank (from 60k to 40k)
  • Buffed the probability cubes
  • Changed some perk descriptions
  • Fixed the shield icon problem, related to shield regeneration perk
  • Removed an unintended effect of a certain rare cube

Qiyb2 v1.2

Qiyb2 v1.2 is now live, with new added features and modifications!

  • Added a new secret boss, having something to do with 'mathematics' and the numbers '77777' and '42'.
  • Addded three new cubes. Two of these can only spawn as loot when the secret boss is defeated, the third one is a very rare version of the red cube, which has a probability of about 0.1% to spawn instead of the normal red cube. As usual, this chance can be tripled with the Rare cubes -perk.
  • Fixed a bug associated with one of the challenge domains, where the counters could get below zero, and changed a certain sound effect in that domain to a less ‘dramatic’ one. Also, changed the core mechanics in that domain a bit.
  • Made the boss spawn and challenge domain events generally more unlikely
  • The preferred volume meter values for sounds and soundtracks are now saved for future game sessions
  • The active shield regeneration (unlockable perk) has now a visible cooldown timer and the shield now has a distinct value meter akin to that of hp. Also, changed the HUD to a more player friendly form.


Qiyb2 v1.1

Qiyb2 version 1.1 is now live! Here are most of the added features:

  • Added a new challenge -mechanic, where as a random event a challenge domain can appear, where the player's skills are tested. As of now, there are three different challenge domains.
  • Added a new cube that is an abnormal version of the normal mystery cube, with more powerful effects that can trigger. Also, check out its synergy with the negation cube if you dare...
  • Made the first three basic bosses and their tiered versions harder.
  • Abnormal versions of mystery, currency and probability cubes have a base chance of about 0.3% to spawn instead of the normal versions. The Rare cubes -perk triples this chance.
  • Made certain random events possible without the associated perk. The aforementioned perk now increases this chance by tenfold instead.
  • Lowered Effect bank skill purchase cost from 80 000 to 60 000.