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Pirate's Gambit News

Patch update: 1.1.4

[p]Ahoy, everyone![/p][p][/p][p]Here’s what’s new in Update 1.1.4:[/p][p][/p][p]Features and Gameplay[/p]
  • [p]Added a Leaderboard, where players can view scores from around the world as well as their own ranking[/p]
  • [p]Late game score numbers are now displayed more clearly[/p]
  • [p]Fixed a bug where scoring could fail when the base value became too high[/p]
  • [p]Fixed an issue where Cursed Shackles could not be unlocked after obtaining the Last Toll achievement[/p][p][/p]
[p]Cards and Items[/p]
  • [p]New Cards:[/p]
    • [p]Legendary Pirate Card: Thomas Tew[/p]
    • [p]Common Card: Worn Cloak[/p]
    • [p]Rare Card: Oil Lamp[/p]
    • [p]Rare Card: Ship Bell[/p]
    • [p]Rare Card: Spirits[/p]
    • [p]Rare Card: Olive Oil[/p][p][/p]
  • [p]Card Adjustments[/p]
    • [p]Fish Oil changed from "Mult +10 if the total dice value played is 8 or less" to "Mult +10 if the total dice value played is 10 or less"[/p]
    • [p]Greataxe changed from Mult and Base +18, but the number of Play is set to 1 to Mult and Base +20, but the number of Play is set to 1[/p]
    • [p]Greataxe+ changed from Mult and Base +25, but the number of Play is set to 1 to Mult and Base +28, but the number of Play is set to 1[/p]
[p][/p][p]- Studio Amateur[/p]

Patch update: 1.1.0

[p]Greetings, Captains,[/p][p][/p][p]In this 1.1.0 update, we made quite a few adjustments, covering both new player experience improvements and additional high difficulty challenges. Below are the changes:[/p][p][/p][p]Features and Gameplay[/p]
  • [p]New Content:[/p]
    • [p]Added two new difficulty levels, Easy (Calm Bay and Hard (Nightmare Sea)[/p]
    • [p]Added two new maps, Mirewood Rainforest and Volcanic Wasteland[/p]
  • [p]Balance Adjustment: Lowered the target scores for Normal (Storm Passage) mode[/p]
  • [p]New Hint: Players will now be notified when Challenge Mode is unlocked[/p]
[p][/p][p]Cards and Items[/p]
  • [p]New Cards:[/p]
    • [p]Legendary Pirate card Shi Yang, a powerful card for the late game[/p]
    • [p]Legendary card Chameleon[/p]
    • [p]Epic card Raccoon[/p]
    • [p]Rare card Porcelain Crab[/p]
[p] [/p][p] [/p]
  • [p]Card Adjustments[/p]
    • [p]Albatross changed from "For each animal card, gain +8 Mult and +8 Base" to "Base x1.5 for each animal card"[/p]
    • [p]Albatross+ changed from "For each animal card, gain +12 Mult and +12 Base" to "Base x2 for each animal card"[/p]
    • [p]William Kidd changed from "At the start of the round, upgrade all dice combinations" to "At the start of the round, temporarily double the level of all dice combinations"[/p]
    • [p]Royal Crab Feast changed from "Upgrade all played dice combinations by 1 level" to "Upgrade all played dice combinations by 2 levels"[/p]
    • [p]Necromancer, Mary Read and William Kidd now have upgraded versions[/p]
    • [p]Dart changed to a Legendary power card[/p]
    • [p]Acrobat changed to an Epic card[/p]
    • [p]Power card Temporary Button can now appear in the shop[/p][p][/p]
  • [p]Dice Adjustment: After copying, a Morph die’s resulting level now matches its own level and no longer stacks with the copied die’s level.[/p]
[p][/p][p]- Studio Amateur[/p]

Patch update: 1.0.5

[p]Ahoy Captains,[/p][p][/p][p]Over the past week, we’ve been reading your reviews and community discussions, and we’ve also run extensive internal testing and balance tuning. We hope this update makes the overall experience smoother and better polished. Here are the changes in Version 1.0.5:[/p][p][/p][p]Cards and Items[/p]
  • [p]Card change: Removed the power card Talisman. It has been redesigned into a consumable.[/p]
  • [p]New consumable: Talisman: when used, you negates the next Beast Curse you encounter.[/p]
  • [p]New power card: Smuggler[/p]
  • [p]New card: Necrochanter, a new key card for the Ensemble build.[/p]
  • [p]New card: Tide Priest[/p]
[p] [/p]
  • [p]Card rework: Reworked Steering Wheel and Mall Rat. Their cumulative value now starts from 0, and the overall stacking value has been increased.[/p]
  • [p]Card Adjustments: Stede Bonnet and John Rackham have been nerfed.[/p][p][/p]
[p]Gameplay and Features[/p]
  • [p]New setting option: UI Scale: supports adjusting UI size for better play on Steam Deck and TVs.[/p]
  • [p]Challenge Mode balance: Reduced difficulty of Challenge Level 8.[/p]
  • [p]Steam Cloud cross-platform saves: Windows and Mac saves are now fully compatible.[/p]
[p][/p][p]Text and Display[/p]
  • [p]Terminology update: Renamed “Purchased Slot” to “Reserve Slot”.[/p]
  • [p]Increased score cap: The score limit has been raised. Values above 2,000,000,000 will now be displayed in scientific notation.[/p]
[p][/p][p]- Studio Amateur[/p]

Patch update: 1.0.4

[p]Greetings, Captains,[/p][p][/p][p]We’ve received your feedback and suggestions, and we’ve completed a round of optimizations and fixes. Below are the changes in Version 1.0.4:[/p][p][/p][p]Gameplay and Balance[/p][p]• Dice Update: The Emerald die has been reworked: "The played combination receives a temporary level boost until the end of the round" The new Emerald die is better suited for long term scaling builds. The more you play in a round, the stronger it gets.[/p][p][/p][p]• Blessing Statue Update: Grass Blessing Statue changed from “On use, 4 random combinations are temporarily upgraded by 3 levels” to “On use, all combinations are temporarily upgraded by 2 levels.[/p][p][/p][p]• Story Mode: Minor score tuning for the Withered Marshlands and Lava Heartlands regions.[/p][p]• Card Adjustments:[/p]
  • [p]Pirate Handhook: from "Mult +7 for each scored die with value 2" to "Mult +8 for each scored die with value 2"[/p]
  • [p]Pirate Handhook+: from "Mult +10 for each scored die with value 2" to "Mult +11 for each scored die with value 2"[/p]
  • [p]Pirate Shirt: from "Mult +5 for each scored die with value 3" to "Mult +6 for each scored die with value 3"[/p]
  • [p]Pirate Cutlass: from "Mult +3 for each scored die with value 6" to "Mult +4 for each scored die with value 6"[/p]
  • [p]Sam Bellamy+: from "Each use of the Blessing Statue grants x2 Base" to "Each use of the Blessing Statue grants x1.5 Base"[/p]
  • [p]Crucible: from "Each Sacrifice mark that is played or rerolled provides Mult +5" to "...provides Mult +4"[/p]
  • [p]Crucible+: from "Each Sacrifice mark that is played or rerolled provides Mult +7" to "...provides Mult +6"[/p]
  • [p]Offering: from "Each Sacrifice die provides Base +9" to "Each Sacrifice die provides Base +8"[/p]
  • [p]Offering+: from "Each Sacrifice die provides Base +13" to "Each Sacrifice die provides Base +12"[/p]
  • [p]Wood Leg+: from "Mult x2.5 if there are no upgraded dice" to "Mult x3 if there are no upgraded dice"[/p]
  • [p]Phantom Fleet: from "At the start of the round, 20% chance to upgrade the leftmost card" to "...25% chance to upgrade the leftmost card"[/p]
  • [p]Phantom Fleet+: from "At the start of the round, 30% chance to upgrade the leftmost card" to "...35% chance to upgrade the leftmost card"[/p]
  • [p]Rattlesnake: from "At the start of the round, each Sandstone die temporarily upgrades High Card and One Pair by 3 levels each" to "...by 4 levels each"[/p]
  • [p]Rattlesnake+: from "...by 4 levels each" to "...by 5 levels each"[/p]
  • [p]Nirvana+: from "Mult x3 if the previous play scored less than 10% of the remaining score" to "...20% of the remaining score"[/p][p][/p]
[p]Tips and Tutorials[/p][p]• Event dialogue no longer repeats (it will only appear during the tutorial).[/p][p]• Fixed the description text for the Amethyst die.[/p][p][/p][p]- Studio Amateur[/p]

Patch update: 1.0.2

[p]Hi Everyone,[/p][p][/p][p]Thank you so much for supporting Pirate’s Gambit. We’ve received lots of feedback and suggestions, and we’ll keep updating the game and polishing the overall experience. Below are the changes and fixes in Version 1.0.2.[/p][p][/p][p]Gameplay and Balance[/p][p]• Story Mode: Reduced early game difficulty for a smoother start.[/p][p]• Challenge Mode: Adjusted difficulty and configurations for certain stages.[/p][p]• Abyssal Pact Card Update: Changed from “Apply a Legendary material to a random die” to “Apply a Legendary material to a random die, and also upgrade it by 1 level.”[/p][p]• Reforge Card Update: Changed from “Reduce all dice levels by 1 to gain 20 Coins” to “Reduce all dice levels by 1 to gain 25 Coins.”[/p][p][/p][p]Tips and Tutorials[/p][p]• Updated the descriptions for Skull and Omega dice.[/p][p]• Added tutorial tips for the Card Shredder and Blessing Statues.[/p][p]• Completing the Final Trial now rewards a special counter skin.[/p][p]• After Morph and Chaos dice finish cloning or transforming, the game will now indicate exactly which die was affected. [/p][p][/p][p]Bug Fixes[/p][p]• If your card slots exceed the limit, the Card Shredder will be forced to appear to prevent getting stuck in the shop.[/p][p][/p][p]Fair winds, Captains. We’ll continue improving future updates and adding more content![/p][p][/p][p]- Studio Amateur[/p]