Devlog #1 – Hello Players! Procedural Generation & Skins Hi everyone, and Skins

Hi everyone, and welcome! 👋
I’m the solo developer behind Hexa World 3D, and this is the very first devlog here on Steam. I wanted to say a quick hello and share what I’ve been working on lately.
HEXA-WORLD-3D is a fast-paced 3D hexagon puzzle game where you compete for high scores in various modes — including endless runs, 5-minute challenges, and procedurally generated levels with progression.
🧠 Procedural Level Generation
I’ve just finished implementing procedural generation for levels. That means every game session is different — the field layout, locked tiles, available blocks, and even difficulty scale depending on your level and mode.
No more repeating the same layout — each round feels fresh and slightly unpredictable.
🎨 Tile Skins
I’ve also added visual styles for tiles depending on the map you play on:
❄️ Winter map has icy, soft-looking pieces
🪑 Cozy room features warm and colorful tiles
💼 Office map keeps it clean and minimal
More maps and skins are planned for future updates, possibly including seasonal themes and unlockables as you level up.
🎥 Short Video
Here’s a short video showcasing a few generated levels and how the tile styles change based on map selection:
[previewyoutube][/previewyoutube]
💬 Let’s Connect
This is just the beginning! I’ll be posting more devlogs as we move toward launch — and I’d love to hear your thoughts, suggestions, or questions.
Feel free to wishlist the game if it looks fun to you — and stay tuned for the Steam Next Fest demo in June!
Thanks so much for your support!