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  3. Devlog #1 – Hello Players! Procedural Generation & Skins Hi everyone, and Skins

Devlog #1 – Hello Players! Procedural Generation & Skins Hi everyone, and Skins


Hi everyone, and welcome! 👋
I’m the solo developer behind Hexa World 3D, and this is the very first devlog here on Steam. I wanted to say a quick hello and share what I’ve been working on lately.

HEXA-WORLD-3D is a fast-paced 3D hexagon puzzle game where you compete for high scores in various modes — including endless runs, 5-minute challenges, and procedurally generated levels with progression.

🧠 Procedural Level Generation
I’ve just finished implementing procedural generation for levels. That means every game session is different — the field layout, locked tiles, available blocks, and even difficulty scale depending on your level and mode.

No more repeating the same layout — each round feels fresh and slightly unpredictable.

🎨 Tile Skins
I’ve also added visual styles for tiles depending on the map you play on:

❄️ Winter map has icy, soft-looking pieces

🪑 Cozy room features warm and colorful tiles

💼 Office map keeps it clean and minimal

More maps and skins are planned for future updates, possibly including seasonal themes and unlockables as you level up.

🎥 Short Video
Here’s a short video showcasing a few generated levels and how the tile styles change based on map selection:

[previewyoutube][/previewyoutube]

💬 Let’s Connect
This is just the beginning! I’ll be posting more devlogs as we move toward launch — and I’d love to hear your thoughts, suggestions, or questions.

Feel free to wishlist the game if it looks fun to you — and stay tuned for the Steam Next Fest demo in June!

Thanks so much for your support!