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螺钉与浮城 Bolt & Whalington News

A Ghibli-Style Metroidvania? Scene Showcase — The Sardine

[p][/p][p]Hello everyone, I’m Bread, the developer of Bolt & Whalington, a Metroidvania-style game currently in development. If you’re interested, you’re very welcome to add it to your Steam wishlist — thank you very much![/p][p]Steam store page:[/p][p][dynamiclink][/dynamiclink][/p][p]Recently, I’ve been working on the environments for “The Sardine.” Since I’m a big fan of Howl’s Moving Castle, I’ve infused The Sardine with a Ghibli-inspired style. Do these scenes feel Ghibli-like to you?[/p][p]If you have any suggestions or ideas for improving the environments, feel free to share your thoughts in the comments. Thank you very much![/p][p][/p][p][/p][p][/p][p][/p][p][/p]

A Classic Question: Which Came First, the Chicken or the Egg?

[p]Hello everyone! I’m Bread, the developer of Bolt & Whalington, a Metroidvania-style game currently in development.[/p][p]If you’re interested, feel free to add the game to your Wishlist — your support truly means a lot to us! [/p][p][dynamiclink][/dynamiclink][/p][p]As you can see in the image above, our protagonist Bolt has turned into a chicken… and even starts dividing like a cell. This is actually the result of our Setting Machine, a system that changes the rules of the world.[/p][p]When we set “Bolt” = “Chicken”, Bolt literally becomes a chicken and gains all sorts of chicken-related abilities. These new abilities can be used for exploration and puzzle-solving in the Agricultural District.[/p]
  • [p]The first ability lets you press the left mouse button to explode, blasting yourself in a chosen direction.[/p]
  • [p]Another ability allows you to hold the right mouse button to throw an egg in a direction.[/p]
[p][/p][p][/p][p]Now things get interesting. If we continue changing the rules and set “Egg” = “Chicken”, the eggs you throw will hatch into chickens instead. And when these newly born chickens lay eggs… they also lay chickens. This leads to exponential growth, eventually resulting in a recursive chain reaction — and finally, a massive explosion.[/p][p][/p][p]In programming terms, this is essentially an example of recursion and set growth:[/p][p] When an event happens → I give birth to a chicken → the same rule is then applied to my children, and my children’s children.[/p][p][/p][p]That’s how the scene in the opening image came to be. What started as a happy accident eventually became a feature we decided to keep, and we’ve since designed gameplay mechanics around it.[/p][p][/p][p]If you find this idea interesting, feel free to add Bolt & Whalington to your Wishlist. Your support is the greatest motivation for us to keep developing the game. ❤️[/p]

Dev Log: The Teleportation System of the Configurator.

[p]Hey everyone! I'm Bread, the developer of Bolt & Whalington.[/p][p][/p][p]If you’re interested, please consider adding it to your Steam wishlist — thank you so much for your support!
Steam Store page: [/p][p][dynamiclink][/dynamiclink][/p][p]In the previous Playtest , many players mentioned that they found the Configurator mechanic—which allows the protagonist to change gameplay modes by switching settings—really fun and unique.
So, we’ve decided to expand on this feature and make it a more significant part of future level design.[/p][p]If you’re curious, feel free to click the link below to watch the video , or scroll down to check out the details and screenshots![/p][p][/p][p]In addition to its default presets, the Configurator also allows you to manually add new settings.[/p][p]In certain areas of the map, you may come across hidden cards marked with strange symbols. When you find one, try grabbing it and inserting it into a nearby Configurator — who knows, you might just unlock some mysterious new settings![/p][p][/p][p]The Residential Zone is an area focused on high-speed movement and mobility-based challenges, so the Configurator in this region needs to be designed around that concept.[/p][p]At the same time, we have to ensure that this mechanic doesn’t make exploration — the core of a Metroidvania — too easy. We also wanted to give players a creative and unconventional way to move around.[/p][p]That’s how we came up with a non-traditional, counterintuitive movement mechanic — teleportation.[/p][p][/p][p]At this point, some players might say, “Wait, doesn’t the mech’s teleportation gun already let you teleport? What’s the difference?”[/p][p]Well, I’d say there’s quite a big difference. The mech’s teleportation requires you to fire a bullet to open a portal, which means you can only teleport to places the bullet can reach.[/p][p]On top of that, you also need to have a toilet nearby for Screw to jump into in order to teleport — so yeah, it comes with quite a few limitations.[/p][p][/p][p][/p][p]The Configurator’s teleportation, on the other hand, is a scene-based mechanic — it allows you to turn any environmental element into a teleportation portal.[/p][p]For example, here I’ve set the rule to “Borders = Teleport.” After that, whenever Screw (the mech) touches the edge of the map, he’ll automatically teleport to the opposite side of the screen.[/p][p]This design fits perfectly with the game’s exploration theme. Players may notice treasure chests they passed earlier, sealed inside walls or seemingly unreachable — but now, with this “Teleport” setting, they can finally reach those places.[/p][p]It’s a mechanic that makes full use of the map’s potential, giving players that “aha!” moment of excitement when they revisit old areas and discover new possibilities.[/p][p][/p][p]Moreover, this setting can be combined with Screw’s (the mech’s) own abilities, allowing us to design a deeper layer of emergent, knowledge-based progression locks.[/p][p]It can also interact with other game systems, giving puzzle rooms and parkour-style stages multiple possible solutions. This creates a satisfying sense of breaking the game’s rules — the feeling that players are truly mastering and bending the world to their will.[/p][p][/p][p]For example, take the racing challenge we mentioned earlier — if you just follow behind the robot, you won’t even catch its exhaust, let alone reach the time-locked chests.[/p][p]But once players unlock the “Borders = Teleport” setting, they’ll remember that some of those race tracks also have map borders. By using this setting, they can create shortcuts, skipping large sections of the route and finally overcoming challenges that once seemed impossible.[/p][p]The potential of free border teleportation is huge, which is exactly why it needs to be limited to specific areas — otherwise, level design would lose its structure. This makes it perfectly aligned with the localized nature of the Configurator system.[/p][p][/p][p]That’s all for this dev log — we’ll wrap it up here for now![/p][p]If you have any wild or creative ideas about the Configurator system, feel free to share them in the comments — we’d love to hear your thoughts and discuss them with you.[/p][p]Developing a Metroidvania isn’t easy, especially for a small indie team. So if you find Screw & the Floating City interesting, please consider adding it to your Steam wishlist — it really means a lot to us![/p][p]See you in the next dev log video! 🚀[/p][p][/p]

Bolt & Whalington joins the Metroidvania Carnival! Awarded — add to wishlist!

[p]Coinciding with the "Metroidvania Carnival" hosted by Human Qube Games, this celebration tailored for Metroidvania fans will be coming to Steam from November 4th to November 12th![/p][p][/p][p][/p][p]A hand-drawn, cartoon-style Cat X Mech adventure — Bolt & Whalington joins this Metroidvania feast![/p][p][/p][p]Bolt & Whalington is a fully hand-drawn Metroidvania game where you play as Bolt, a Siamese cat embarking on an adventure within the ruins of the Whalington, a massive airship floating among the clouds.[/p][p]Use the unique “Setting Modifier” to reshape your abilities and even the world’s rules, switch between mech forms to craft various weapons, confront powerful enemies, and uncover the long-buried secrets of this mechanical giant.[/p][p][/p][h3]By the way, here’s a little showcase of the award we just won last week![/h3][p][/p][p][/p][p][/p][p]The game is still in development! We’re also working hard on the Demo![/p][p]Everyone is welcome to add it to your wishlist![/p][p]You’re also welcome to join the Bolt & Whalington Discord:https://discord.gg/rteuCHaZ5C[/p]

Engine Room Boss Fight Gameplay Reveal

[p]Hey everyone! I'm Bread, the developer of Bolt & Whalington.[/p][p] [/p][p]The long-awaited gameplay showcase of the Mecha Girl boss (a fan-favorite since our very first reveal) is finally here! In this fight, Whalington will make use of the newly learned anti-gravity mechanic, allowing our tiny hero to soar up and strike directly at the boss's head for maximum damage.[/p][p] [/p][p]If you like what you see, don't forget to add Bolt & Whalington to your Steam Wishlist—your support means the world to us![/p][p][/p][p][/p][p]🔗 Bolt & Whalington Steam page: [/p][p][dynamiclink][/dynamiclink][/p][p]👉 Check out the gameplay reveal here [/p][p][/p][h3]Follow our community to get the latest information![/h3][p]💬Discord: https://discord.gg/rteuCHaZ5C[/p][p]🔗X: https://x.com/whalington25[/p][p]🔗Bluesky: https://bsky.app/profile/bolt-whalington.bsky.social[/p][p][/p]