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The Shadowletter - December 2025

[p][/p][p]Welcome to the December Shadowletter!
Yes, we know: it’s been a while since the last one.
But this time it’s not because we stopped.

It’s because we were building something big.
Something risky.
Something that, if it works the way it should, will make you say:

“Okay… I’ve never played anything like this.”[/p][p] [/p][h2]Friday, December 19th at 3:00 PM[/h2][p]Scary Shadow Spot – ALL IN arrives in Early Access

It’s official: this Friday, the doors of the agency open.
And inside that agency, there’s more than just a horror game.

There’s an experiment.

[/p][h3]An anomaly game you can’t memorize[/h3][p]In recent years, anomaly games have defined a very specific subgenre:
you’re always in the same environment, and you have to figure out if something has changed.

A moved object.
A different light.
A detail out of place.

The problem?
After a while, you learn them. They become a mental checklist, and the tension dies.

ALL IN was born from a single question:
Is it possible to make an anomaly game you can’t memorize?

[/p][h3]A 1950s advertising agency[/h3][p]Perfect desks.
Motivational posters.
Reassuring slogans.
Televisions always on.

Everything clean.
Everything orderly.
Everything fake.

And when something feels off, it’s not just an anomaly.
It’s as if the entire building is playing a role.

[/p][h3]Much more than simple anomalies[/h3][p]Scary Shadow Spot – ALL IN is not just about observing.

It’s a game that watches you while you play.

During a run you’ll encounter:
[/p]
  • [p] Psychological questions on computers, walls, and unlikely places
    [/p]
  • [p] Choices that seem harmless, but that the game remembers
    [/p]
  • [p] Visual tests based on images
    [/p]
  • [p] Advertising cases where you decide whether to invest
    [/p]
  • [p] Resumes to analyze and employees to hire
    [/p]
  • [p] And yes… even people to punish or fire
    [/p]
[p]
As you play, ALL IN builds your psychological profile.
At the end, it gives it back to you.

And no: it’s not a screen placed there by chance.
It affects what you’ve experienced and what you’ll be able to experience.

[/p][h3]No two playthroughs are the same[/h3][p]Already in Early Access, ALL IN includes:
[/p]
  • [p] more than ten different endings
    [/p]
  • [p] systems that combine in unpredictable ways
    [/p]
  • [p] events that change based on who you are and how you play
    [/p]
[p]
With future updates, it will become increasingly difficult for two players to even experience similar situations.

[/p][h3]Why it’s launching in Early Access[/h3][p]Because ALL IN is a living project.

Each update will add:
[/p]
  • [p] new anomalies
    [/p]
  • [p] new floor variations
    [/p]
  • [p] new events and interruptions
    [/p]
  • [p] expansions of psychological tests
    [/p]
  • [p] new paths and endings
    [/p]
[p]
Not just more scares.
More possibilities.

[/p][h3]Add it to your wishlist now[/h3][p]If this idea intrigues you even a little, there’s one best way to support the launch:

add Scary Shadow Spot – ALL IN to your wishlist.

Wishlist the game and you’ll receive a notification at launch.

➡️ Add Scary Shadow Spot – ALL IN to your wishlist

[dynamiclink][/dynamiclink]
[/p][h3]See you in the agency[/h3][p]Friday, December 19th at 3:00 PM.

And remember:
shadows never change by accident.

Happy haunting
Daniele and the Scary Shadow Spot team[/p]