1. Scary Shadow Spot - All In
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Scary Shadow Spot - All In

[p] Some games are made to be finished.
And then there are others that are meant to be lived.

Scary Shadow Spot – ALL IN clearly belongs to the second category.

This project has been with me for almost two years.
Two years of rewritten ideas, systems thrown away and rebuilt, nights spent wondering whether what I was building truly made sense.

Today I can finally say it:
ALL IN is real.
And it’s available in Early Access.

[/p][h2]What is Scary Shadow Spot – ALL IN[/h2][p]
ALL IN is a loop-based psychological horror set in a 1950s advertising agency.
Neatly arranged desks.
Reassuring slogans.
Televisions always on.

An environment that feels stable, safe, almost comforting.

Until it isn’t.

ALL IN was born from a very simple question:
is it possible to create an anomaly game you can’t memorize?

In traditional anomaly games, after a while, the same thing always happens:
you learn what to look at, what to ignore, what to expect.
Tension turns into a checklist.

ALL IN tries to do the opposite.

[/p][h3]It’s not just about observing[/h3][p]
In ALL IN, you don’t just notice if something has changed.
The game also observes how you play.

During a run you may encounter:
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  • [p] psychological questions hidden in computers, walls, and unlikely places
    [/p]
  • [p] seemingly harmless choices the game does not forget
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  • [p] visual and perceptual tests
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  • [p] advertising cases where you decide whether to invest
    [/p]
  • [p] résumés to analyze, people to hire… or to fire
    [/p]
[p]
As you play, ALL IN builds a profile.
At the end, it gives it back to you.

And no: it’s not just a final screen.
It affects what you experience, what you will see… and what you will never see.


[/p][h3]No two playthroughs are the same[/h3][p]
Already now, in Early Access, ALL IN includes:
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  • [p] numerous different endings
    [/p]
  • [p] events that combine in unpredictable ways
    [/p]
  • [p] situations that depend on who you are and how you play
    [/p]
[p]
One run can feel almost calm.
The next may slowly become suffocating.

And often you won’t immediately understand why.

[/p][h3]Why Early Access[/h3][p]
ALL IN isn’t a game meant to be “completed and shelved.”
It’s a living project.

Early Access allows the game to grow over time, adding:
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  • [p] new anomalies
    [/p]
  • [p] floor variations
    [/p]
  • [p] new events and interruptions
    [/p]
  • [p] expansions of the psychological tests
    [/p]
  • [p] new paths and new endings
    [/p]
[p]
Reaching the end of a run doesn’t mean you’ve seen everything.
In some cases, failing on purpose is the best way to discover something new.


[/p][h3]Why this matters so much to me[/h3][p]
Because ALL IN is one of the most personal projects I’ve ever made.
It’s risky.
It’s strange.
It’s not designed to please everyone.

But if it resonates with you, it does so deeply.

If you love games that make you uncomfortable without immediately explaining why…
if you enjoy discussing, theorizing, questioning what you’re experiencing…
ALL IN might surprise you.

[/p][h3]If you’re even a little curious[/h3][p]
You can check out the Steam page here:
➡️ Scary Shadow Spot – ALL IN on Steam

And if you decide to step inside…
just remember one thing:

shadows never change by accident.

Happy haunting
Daniele
Doesn’t Matter Games
[/p]