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Update #13

[p]
Every decision leaves a mark. Every choice, even the smallest one, remains imprinted somewhere. With this update, the Agency begins to remember. And it does so in ways that profoundly change your relationship with work, with space… and with yourself.[/p][p]Runs are no longer isolated. Psychological results persist. Rooms transform.
And what you find along the corridors may follow you far longer than you imagine.
[/p][h2] 🛠 Update – Identity, Memory & Blueprints[/h2]
  • [p]Added new psychological profiles, expanding the variety of outcomes and interpretations of player behavior[/p]
  • [p]Psychological results are now saved between runs, influencing the long-term path[/p]
  • [p]Added 120 new advertising campaigns[/p]
  • [p]Added 120 new advertising claims[/p]
  • [p]Added the new “Decorations” entry to the Main Menu[/p]
  • [p]Added Lisa’s Office, now fully customizable[/p]
  • [p]Introduced Blueprints: during the climb of the 10 floors you can find them randomly in the office[/p]
  • [p]Blueprints allow you to unlock decorations for the Main Menu and Lisa’s Office[/p]
  • [p]Added an end-of-run reward: in addition to a Token, you will always receive a random Blueprint[/p]
  • [p]Removed vending machines and added the new Shop near the elevator doors[/p]
  • [p]Added an explanatory sheet that guides the player through the process of hiring new employees[/p]
  • [p]Fixed issues with Token assignment at the end of runs[/p]
[p]
“You can change jobs. You can change approach. You can now even change the rooms you work in. But the question remains the same: how much of all this is really under your control?”
[/p][p][/p][p]— The Agency observes.
And this time, it remembers.[/p]