🧹 Devlog #1 - July
[p]
Hello Cleaners![/p][p]We’ve been keeping things tidy in the background for a while, but today we’re excited to spill the beans (and then clean them up right after): [/p][p]Cleaning Simulator has officially started a cooperation with RockGame! 🎉[/p][p]This is a huge milestone for us and for all our hardworking cleaners out there. Together, we’re bringing new ideas, fresh content, and a polished experience to the game.[/p][hr][/hr][p]🧼 What’s been happening lately?[/p][p]Over the past few weeks, we’ve:[/p]
[/p][p][/p][hr][/hr][p]Don’t forget to add Cleaning Simulator to your wishlist and follow the game to stay up-to-date![/p][p]→ [dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p][/p][p][/p][p]See you in the next devlog![/p][p]🧽✨[/p][p][/p][p][/p][p]— The Cleaning Simulator Dev Team[/p][p] [/p]
Hello Cleaners![/p][p]We’ve been keeping things tidy in the background for a while, but today we’re excited to spill the beans (and then clean them up right after): [/p][p]Cleaning Simulator has officially started a cooperation with RockGame! 🎉[/p][p]This is a huge milestone for us and for all our hardworking cleaners out there. Together, we’re bringing new ideas, fresh content, and a polished experience to the game.[/p][hr][/hr][p]🧼 What’s been happening lately?[/p][p]Over the past few weeks, we’ve:[/p]
- [p]Refined our cleaning mechanics for smoother interaction[/p]
- [p]Reworked parts of the UI for better immersion[/p]
- [p]Improved item physics and trash detection[/p]
- [p]Begun planning brand-new areas for you to clean — with a surprise or two 👀[/p]
- [p]A new level we can’t wait to show you[/p]
- [p]Expanding customization options[/p]
- [p]Our first batch of community feedback implementation[/p]